Plasmoderm [Archive] - Wizards Community

Post/Author/DateTimePost
Zodiaq7

03-15-07, 04:33 PM
This is a psionic PrC based on my favorite psioninc item, the psychoactive skin.

Plasmoderm:

Prerequisites:Must have a power point reserve, have the Craft Universal Item feat, know 1 power from both the Psychmetabolim & Metacreativity discipline list of 3rd level or higher, Craft(Any) 4 ranks, Knwledge(Psionics) 8 ranks, Use Psionic Device 4 ranks, and must ahve created at least one psychoactive skin.

Class Skills:Autohypnosis(wis), Bluff(cha), Concentration(con), Craft(int), Disguise(cha), Heal(wis), Knowledge(psionics), Profession(wis), Psicraft(int), Use Psionic Device(cha).
2+Int Mod/ level

Hit Dice:d6 BaB:As Rogue Good Save:Will

Level Base Attack: Fort Ref Will Special

1st +0 +0 +0 +2 +1 Manifester Level, Enhance Skin(+1), Disguise Skin

2nd +1 +0 +0 +3 Skin Limit(+1), Skin Admixture(2), Create Skin(75%)

3rd +2 +1 +1 +3 +1 Manifester Level, Enhance Skin(+2), Fast Change(Move Action)

4th +3 +1 +1 +4 Skin Limit(+2), Skim Admixture(3), Create Skin(50%)

5th +4 +2 +2 +5 +1 Manifester Level, Enhance Skin(+3), Fast Change(Swift Action)


Enhance Skin(Su):The plasmodermist can, as a Soulknife with their mindbalde, add an armor bonus or special ability to the topmost skin they are wearing. This enhancement lasts for one day and is not lost if the enhanced skin is placed at a lower layer, but the benefit is unusable until it comes to the top again even the skin admixture class feature cannot overcome this. Special abilities are drawn from armor special abilities.

Disguise Skin(Ex):The plasmoderm can alter the look of his skins to resemble normal clothes. He can also use it to gain a +2 competence bonus to all disguise checks.

Skin Limit:The plasmoderm can wear more psychoactive skins than normal. A plasmoderm can wear a total of 5 skins at 4th level.

Skin Admixture(Su):The Plasmoderm can use the benefits of more than one skin that they are wearing. A plasmoderm can benefit from the three topmost skins at 4th level

Create Skin(Ex):Plasmoderms can create skins more efficiently than other manifesters. At 2nd Level, the can lower the cost to create a skin by 25%, and at 4th level, they can lower the cost by 50%. That is the cost in both gold and XP.

Fast Change(Ex):A plasmoderm can deploy or switch between skins faster thatn normal. At 3rd level, they can switch skins as a move action instead of a standard action. At 5th level, the speed increases to a free action. This means that a 5th level plasmoderm can change skins in response to a spell or attack.

I know it's a bit rough, but let me know what you think. I'll try to update as often as I can and try to get this baby to 10 levels.
Zodiaq7

03-17-07, 02:06 PM
:bump: Any feedback would be helpful.
Zodiaq7

03-21-07, 03:48 PM
I understand that the Psionics board may garner more answers, but I'm looking for feedback outside that sphere. Thanks muchly! :D