PrC for Ex-Lycanthropes (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Sysane

03-28-07, 11:45 AM
Looking for input on this PrC.

Admittedly, I came across a PrC that was similar to this and done a few years ago. While it was a valiant attempt, I didn't quite like what was done with it. Here's my take on it.

Comments and suggestion would be greatly appreciated.


MOONBLOODED
Rarely does a creature infected with lycanthropy recover from the experience. Rarer still, are the individuals that can shake their former bestial urges and return to a normal life. Those that cannot, often become withdrawn and are forever haunted with the memories of their ordeal. However, there are some which long for their lost animalistic nature and the passions it invoked. A small number go as far as attempting to rekindle the lycanthropic taint that clings to their blood and psyches. Such individuals are often referred to as moonblooded.

Through force of will and concentration, moonblooded can tap residual traces of lycanthropy within their body to take on feral qualities. Along with this physical change, the moonblooded gains a boost in strength and agility previously denied to him. By assuming this primal form, moonblooded seek to recapture the emotions and fervor they felt during their time as a were-creature.

All moonblooded characters were at one time afflicted lycanthropes. Most hail from the martial classes, finding that the moonblooded’s abilities complement their combat prowess. Though uncommon, clerics, druids, and rogues have also been known to pursue this path. Seldom does a wizard or sorcerer seek to enter this class, finding it unsuitable in benefiting their arcane studies.

Hit Die: d8.
Requirements
To qualify to become a moonblooded, a character must fulfill all the following criteria.
Race: Giant or humanoid.
Base Attack: +5
Skills: Concentration 2 ranks, Knowledge (nature) 4 ranks.
Feats: Iron Will.
Special: Taint of the Beast: Must have assumed animal or hybrid form due to lycanthropy and then later cured of the affliction.
Class Skills
The moonblooded’s class skills (and the key ability for each skill) are Concentration (Con), Handle animal (Cha), Intimidate (Cha), Listen (Wis), Knowledge (nature) (Int), Spot (Wis) and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.

Table: The Moonblooded
Level BAB Fort Ref Will Special
1st +0 +2 +2 +0 Beast empathy, feral form 1/day, moon’s sway
2nd +1 +3 +3 +0 Low-light vision, sense lycanthrope
3rd +2 +3 +3 +1 Feral from 2/day, scent
4th +3 +4 +4 +1 DR 2/silver
5th +3 +4 +4 +1 Feral form 3/day, true shapeshifter
Class Features
All the following are Class Features of the moonblooded prestige class.
Weapon and Armor Proficiency: Moonblooded gain no proficiency with any weapon or armor.
Beast Empathy (Ex): The moonblooded receives a +2 bonus on Charisma-based checks against normal or dire animals of the lycanthrope’s animal type that initially infected him.
Feral Form (Su): The moonblooded can tap into his lycanthropic nature to gain short bursts of physical power. Once per day, a moonblooded can enter a state superficially similar to a barbarian’s rage. By channeling the remnants of his lycanthropy, a moonblooded can provide himself with a +2 bonus to both Strength and Dexterity, +5 feet of additional movement, and fangs that can be used as a natural weapon. This bite attack deals damage based on the moonblooded’s size (small: 1d4; medium: 1d6; large: 1d8; huge: 2d6). He cannot attack more than once per round with his bite, even if his base attack bonus is high enough to give him multiple attacks. He can use his bite attack as a secondary attack (taking a -5 penalty on his attack roll) while wielding a weapon. Changing into feral from is a free action and lasts for a number of rounds equal to 3 + the moonblooded’s Con modifier + class level.

During the night of a full moon, the moonblooded further benefits from a +2 bonus to Constitution, a +2 natural armor bonus, and one additional use of the feral form ability.

When assuming feral form, the moonblooded takes on minor physical aspects of the lycanthrope’s animal type that initially infected him.
Moon’s Sway: The moonblooded subconsciously longs to embrace his full bestial nature. All future saves against contracting lycanthropy suffer a –4 penalty.
Low-Light Vision (Ex): Beginning at 2nd-level, the moonblooded gains low-light vision. If the moonblooded already has low-light vision, the range of his low-light vision is doubled.
Sense Lycanthrope: At 2nd-level, as a move action the moonblooded can unerringly detect the presence of lycanthropes that are within a 30' radius of himself. Furthermore, the moonblooded can take a standard action to determine whether a being is a lycanthrope or not. The moonblooded must be within 30 feet and have line of sight to the subject for this application of the ability to work.
Scent (Ex): Starting at 3rd-level, a moonblooded gains the scent special ability (see page 314 of Monster Manual) while in feral form or nonferal form.
Damage Reduction (Ex): At 4th-level, a moonblooded gains damage reduction 2/silver while in his feral form.
True Shapeshifter: Upon attaining 5th-level, the moonblooded gains the shapechanger subtype.

Ex-Moonblood: Moonblooded who again contract lycanthropy lose all class features of this prestige class and cannot resume taking levels of moonblooded until again cured of the affliction. However, the ex-moonblooded character does receive a competence bonus equal to his class level when making Control Shape checks.
Spikes01k

03-28-07, 12:11 PM
Seems a little week for a PrC give them a full BAB. It is a combat class after all.
Karzach

03-28-07, 12:23 PM
considering the vulnerability to lycanthropy again, you might want to consider allowing this guy to trade in class levels for animal levels should be get afflicted again, since a number of these class features are going to get nullified by that happening.

See the blackguard (DMG) or Ronin (Complete Warrior) if you're not certain what I mean.
Sysane

03-28-07, 12:59 PM
Seems a little week for a PrC give them a full BAB. It is a combat class after all.
Its not necessarily a melee PrC. Rogues, scouts, and similar classes would also benefit from it. I used the BAB of an animal (which is based on the cleric's progression). It seemed fitting.
Karzach

03-28-07, 01:07 PM
Class lacks Move Silently and Hide for helpin scout types out. and the partial form acts essentially like Barb rage anyway. its not indefinate, so you need to save it for when you need it, which will probably be during a fight.
Sysane

03-28-07, 01:07 PM
considering the vulnerability to lycanthropy again, you might want to consider allowing this guy to trade in class levels for animal levels should be get afflicted again, since a number of these class features are going to get nullified by that happening.

See the blackguard (DMG) or Ronin (Complete Warrior) if you're not certain what I mean.
Or the character can try to be cured of lycantropy again ;)

How about a mechanic that gives a bonus to change shape skill checks equal to the ex-moonblooded's class level?
Sysane

03-28-07, 01:09 PM
Class lacks Move Silently and Hide for helpin scout types out. and the partial form acts essentially like Barb rage anyway. its not indefinate, so you need to save it for when you need it, which will probably be during a fight.
It does grant low-light and scent which would be helpful for those classes.
blindcynic

03-28-07, 01:23 PM
The class needs some oomph!

Instead of just allowing them to transform into a feral creature...why not allow them to change into the animal as well??? I don't think that's too much, I mean if it was bear, wolf or boar great lots of combat bonuses. If not, well a rat is a wicked scout and useful form for escape etc.

Another thing I am wondering about here is an animal companion of the animal type?! That could be another way to go as well...
Sysane

03-28-07, 01:46 PM
How about an ability to sense lycanthropes?
Sysane

03-28-07, 03:15 PM
Made some additions to the PrC. Notably the sense lycanthrope ability and updated the ex-moonblooded section to provide a bonus to control shape checks.
Sysane

03-29-07, 11:14 AM
Update: Changed radius of the sense lycanthrope ability from 60-feet to 30-feet.