| Post/Author/DateTime | Post |
|---|---|
| EKHunter04-23-07, 10:45 PM | If I were to cast a ball shaped veil around a ninja, could he ghost step out of it without taking the damage penalty for crossing the barrier? Sorry for the noob question but it needed to be asked. |
| Marcotic04-24-07, 12:32 AM | do the barriers say that they protect against ethirial |
| Captain_Kobold04-24-07, 07:33 AM | If the Ninja was high enough level to use Ghost step to become Ethereal, then only a veil with the [Force] descriptor could block his way. I don't believe that any of the initiate's veils have the force descriptor. An incorporeal creature could pass through a non-force veil with a 50% chance of taking damage from it. Ethereal however is different and will not take any effect. Incidently, how are you thowing a ball-shaped veil around a creature? I thought the IotSV could only ward themselves, an area around them, or a wall. |
| kalstrand04-24-07, 03:39 PM | I don't have the book in front of me right now but their veils may count as a prismatic sphere/wall effect. If they do they exist on the Ethereal Plane as well as the Material. |
| EKHunter04-26-07, 04:03 PM | Based on the ball question, I'm actually asking so I can hurt a party member/protect from a party member. Our ninja has a thing against halflings and I have a thing against him (he is a loot *****) so I was just trying to figure out, if I threw an area veil over me and he was adjacent whether or not he could ghoststep out of it. As for the prismatic approach, it mentions that this PrC comes from a perfection of the prismatic wall/sphere spells but doesn't directly call them prismatic effects. Will need clarification on that |
| EKHunter04-26-07, 04:07 PM | Actually I just read it and the wardings are a prismatic wall effect. Question #2: The CA is giving me two separate DCs, says the veils is 10+ int+ spell lvl, but a wardings is 18+int mod? What's the difference between the two? |
| Malvoi04-27-07, 07:10 AM | Actually I just read it and the wardings are a prismatic wall effect. Question #2: The CA is giving me two separate DCs, says the veils is 10+ int+ spell lvl, but a wardings is 18+int mod? What's the difference between the two? PA is an 8th level spell. |
| EKHunter04-27-07, 02:06 PM | PA? What? No idea what you're trying to tell me. What I was asking is if a warding is the creation of a veil, and therefore should be the same thing, than why would there be two separate DC's? |
| Captain_Kobold04-27-07, 03:58 PM | I think PA was actually a typo of PW. He was pointing out that Prismatic wall was an 8th level spell so a save DC (10+spell lvl+stat modifier) based on that would be 18+stat modifier. Question #2: The CA is giving me two separate DCs, says the veils is 10+ int+ spell lvl, but a wardings is 18+int mod? What's the difference between the two? I can't see the bit that tells you what the save DC for a veil is. Without that, it would have the save DC of the Wardings. |
| Armendil04-27-07, 06:35 PM | I wish I had my Complete Arcane with me. the Initiate is one of favorite prestige classes. I can't verify this right now, but if you read the description for an area warding I think it states that a creature can freely move out of the warding, just not into it. Do you really have to waste a valuable warding on a party member who can't behave himself? That warding could be saving your skin from arrows or dragon breath or even worse things like Axe Body Spray. |
| EKHunter04-29-07, 04:12 AM | Unfortunately it's a character that needs to be dealt with, he's so very anti-party that he makes my indiscriminant fireball throwing sorc look like everyone's best friend. Hard thing is he's playing his character to it's ultimate alignment so I can't even say it's him in general. But I'm not going to be robbed of loot again so he can horde it. It worked at my char's first session, I used the area warding and walked over a body before I looted it so he couldn't get at it. Area and Wall state that I can decide which way the barrier works, so I can say that people can walk through it but not back, or back but not through, or either way if I ever really need a reason. I would never needlessly waste a warding on him, but if the need ever arose, I thought I would get a ruling on how it would work so I wouldn't get into a major debate with the party/DM and have to dive into books to figure it out. Now I can just say, my warding works as if it were a prismatic wall spell and as such whether or not he is ghoststepping he needs to roll his save or take dmg/ die/ be petrified. I'm up to my 5th veil...they just keep getting better. |
| Navigator04-29-07, 07:30 PM | Okay, first, you have three options when you put up a veil. (Wall) Wall, with only one or both sides malignant. (Personal) Personal ward, filling only your square(s). (Area) X ft. diameter sphere centered on you (and follows you), where X is your space + 5. If the ninja is inside your sphere warding, he can step out without a problem. If you walk next to him while you have a sphere warding up, he's also fine. In all other cases, he's making a save for coming in contact with the veil. The save, by the way, is 18 + int mod. Area and Wall state that I can decide which way the barrier works, so I can say that people can walk through it but not back, or back but not through, or either way if I ever really need a reason. You don't have a choice with area. And the reason you have for making one side safe to run through is battlefield control. The walls don't only have to be used for protecting you, it could also mean "Sorry, I want a couple rounds of buffing, so just sit there 'til I'm done, k?" |