Questions about Chameleon [Archive] - Wizards Community

Post/Author/DateTimePost
Howland Reed

01-17-08, 01:57 AM
I just picked up Races of Destiny (I know, I know, I'm behind the times...), and the Chameleon is my new favorite class. However, I find the list of class abilities that they can mimic to be...uninspiring, to say the least. I mean, c'mon...these guys are supposed to be jack-of-all-trades, and they can mimic all of 5 abilities?

Would anyone see anything overpowered in giving them some other abilities to pick from? I'm thinking...

--Fast Movement (as Brb1)
--Inspire Courage +1 (as Brd1)
--Countersong (as Brd1)
--Flurry of Blows (as Mnk1)
--Hexblade's Curse (as Hex1)
--Watchful Spirit (as WuJ1)
--Fighting Challenge +1 (as Knt1)

All of the above are available (as you see) to 1st level characters.

I'm also thinking of expanding the mimic ability as they go up in levels...perhaps allowing a few higher-level class abilities at 5th (say, things that might be available to 3rd-5th level characters), or allowing access to some Prestige Class abilities at 10th.

Any thoughts?
Kyuketsukiouji

01-29-08, 08:28 PM
No, I don't. I'm actually working a bit on new aspects. Marshal is one I want in, and possibly Knight. Warlock is another possibility.
Jaxgaret

01-29-08, 11:09 PM
Sounds like an excellent idea to me. :) Keep up the good work
JaronK

01-30-08, 06:27 AM
I'd recommend just getting those abilities from your classes that you use to qualify for Chameleon. Factorum 8/Chameleon 10/X2 or Binder 10/Chameleon 10 could give you the flexibility that you're looking for.

JaronK