Rakheshi (Campaign Specific PrC - Limit Warrior Style) [Archive] - Wizards Community

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Khatoblepas

09-21-07, 06:31 PM
Rakheshi
http://img213.imageshack.us/img213/4826/orcrikpu8.jpg
"Your stance is weak, little weed! Let's see you stand up after a FULL BODY SLAM!" - Kurgot Whitetusk, a Partisan 6/Rakheshi 5

In Blackspire, Orcs are not famous for tactical fighting or fancy footwork. They would much prefer to overwhelm the enemy with brute force than ambush them at a mountain pass, and their large size makes them clumsy and uncoordinated. Unsurprisingly, they are the first to create the fighting style of the Rakheshi, a crude and simple style of fighting which involves charging into battle and ramming your opponents with your entire body.

Rakheshi can only be taught to those who are bigger than the average warrior, and those who hold within them a burning rage. This the teachers develop within the student, teaching them about their ancestors, the Boar; The boar's tenacity, the boar's fearsome presence, and their application of pure brute force over artificial strength. The course is short and undisciplined - but strangely effective for Orcs, with their short attention spans. Within a few weeks, their reservations about battle are shattered, and become fearsome, reckless berserkers, able to use their stored anger to release in blows that literally knock you flying, and work themselves up into a blood frenzy. With this capability, they are unafraid to use their bulk to strike their enemies, giving the impression that the orcs are stronger than they actually are.

Most recruits for the Rakheshi are Partisans who find the strict teachings of their tutors too stringent to be enjoyable, but some free-wheeling Orc warriors sometimes get in by developing their limits on their own. This class is taught only in the region of Blueflower Marsh.

Hit Dice: d12

Prerequisites:
In order to become a Rakheshi, you must meet the following requirements.
Race: Orc or Orc-Blooded
BAB: +5
Skills: Balance 5 ranks, Climb 2 ranks, Jump 2 ranks, Swim 2 ranks
Feats: Endurance, Improved Bull Rush
Limit Breaks: Must be able to perform 2nd level limits.

The Rakheshi’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points: 2+Int modifier
Lvl BAB Fort Ref Will Special Limits Known
1 +1 +2 +0 +0 Ferocity of the Boar 1
2 +2 +3 +0 +0 Paroxysm 0
3 +3 +3 +1 +1 Heedless Charge 0
4 +4 +4 +1 +1 Body of the Boar 0
5 +5 +4 +1 +1 Hammerblow Charge 1


Limits: A Rakheshi adds his class level to his limit warrior level to determine how high a level limit he can use. He gains an extra limit known at 1st and 5th level.

Ferocity of the Boar: A Rakheshi can continue to fight without penalty as long as his hit points are above -10.

Paroxysm: Whilst in combat, a Rakheshi can psyche himself out as a move action, dealing nonlethal damage to himself equal to his class level * his Con modifier, and gaining limit points equal to the amount of damage he deals to himself. He may choose to deal less damage, but can only gain (class level * Con modifier) limit points per encounter.

Heedless Charge: At 3rd level, a Rakheshi gains the ability to lose himself in a charge. He may add a bonus to his attack roll up to his class level as long as he takes the same number as a penalty to his AC. This replaces the normal bonuses and penalties for charging.

Body of the Boar: At 4th level, a Rakheshi learns how to use his bulk as an advantage. He adds his Con modifier to any opposed Strength rolls he makes. In addition, he can attempt to Bull Rush a creature two size catagories larger than himself, instead of one. In addition, when attempting to break an object of his size or larger with a Strength check, he also gains his Con modifer to the roll as long as he moves at least 10ft before attempting the roll.

Hammerblow Charge: At 5th level, a Rakheshi can perform a Hammerblow Charge - a special attack wherein he literally throws his weight at an enemy, flinging them back. At the end of a charge, he may make a special Bull Rush attempt, in order to fling the opponent back without moving himself. You can expend limit points in this attempt, and for every 10 points you expend, you gain a +1 bonus on your opposed Strength roll. If you succeed by 5 points or more, you push your opponent back 5ft for every 5 points above your opponent's roll, and they must roll a reflex save (DC15+your Con modifer) or fall prone in the space they land in. The amount the enemy moves can not exceed your total movement for that round.


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Since the Limit Warrior class lends itself well to being self-sufficient, martial classes don't need a boost while taking prestige classes based off of the system. Instead, I took a thematic fighting style (for Orcs, it's Bull-rushing and charging), and incorporated it into a class using this mechanic. Since there are no barbarians in the world, only the limit warriors, I thought this would fit best. The Orc race is described below:


- Medium Humanoid (Orc)
- +2 Str, -2 Dex, +2 Con, -2 Int
- Bulk (Ex): Due to their massive size, an Orc is treated as one size catagory
larger than normal on a modifier based on size on an opposed roll and when
determining whether a monster's special attacks based on size affects them.
- +1 racial bonus on saves against compulsion effects. Orcs are dim, but stubborn-minded.
- +2 racial bonus on Swim checks. An Orc's natural environment is marshy and full of watery pools, lending itself to natural born swimmers.


Assuming 18 Con, and 18 Strength (a best case scenario) a Rakheshi would have a +16 modifier on his bull rushing roll. The average human would be flung back pretty easily, but on larger enemies he'd have a bit of trouble unless he had Expansion, which would deprive him of 6th level limits.

This prestige class uses material from The Limit Warriors (http://forums.gleemax.com/showthread.php?t=917670) by Animana.
Khatoblepas

09-23-07, 06:26 PM
I poke this thread, and bump! (also reserved for any more fluff I might write.)