Subspace Adept - based on the anime concept of 'Hammerspace' [Archive] - Wizards Community

Post/Author/DateTimePost
SolemnDusk

05-08-07, 02:26 PM
I know the wording on some of this stuff is bad, I'll work on it.

Subspace Adept

The Subspace Adept is a psionicist or spellcaster who has mastered the art of utilizing extradimensional spaces to aid him. By creating two openings to the same pocket of 'subspace', the adept can attack his enemies through walls, or even cause a foe's attack to strike themselves!

Requirements - Feats: Quickdraw
Skills: Knowledge (Psionics or Arcane) - 9 ranks, Knowledge (the Planes) - 3 ranks
Special: Must know a power or spell that creates or accesses an extradimensional space, such as Psychoportive Shelter (Complete Psi) or Rope Trick (PHB).

Base Attack Bonus - 3/4 (as cleric; rogue)
Saves - Good Fort, Will; Poor Ref
Skills - ?? Knowledge, Craft, Psicraft, Spellcraft, ... don't know what all they should get yet. (4 + Int Modifier)

Level - Ability
1 - Hammerspace, Subspace Technique 1/day, Subspace Attack
2 - +1 Manifester Level or Caster Level
3 - Enhanced Spaces (Size/Capacity), Sub. Tech. 2/day, Subspace Defense
4 - +1 Manifester Level or Caster Level
5 - Extradimensional Home, Sub. Tech. 3/day, Subspace Evasion
6 - +1 Manifester Level or Caster Level
7 - Enhanced Spaces (Duration), Sub. Tech. 4/day, Subspace Improved Evasion
8 - +1 Manifester Level or Caster Level
9 - Extradimensional Prison ???, Sub. Tech. 5/day, Subspace Mastery
10 - +1 Manifester Level or Caster Level

(will elaborate later)
Hammerspace: Can store any 1 object per Adept level, maximum capacity is 5 lbs./lvl total weight; accessing it is the same as drawing a weapon (thus, quickdraw applies to the Hammerspace 'pocket'). Also, Hammerspace is not subject to piercing like a bag of holding, thus, unsheathed swords are a popular item to conceal. Also, items are stored in stasis, so a lit torch will not burn out in Hammerspace, though spell durations continue to expire.


Subspace Technique - All of the techniques a Subspace Adept learns draw upon the same reserve of energy and focus. Each of the different techniques count toward the same total allowance of Subspace Techniques per day. These techniques can be used 1/day per 2 levels, starting at 1st.
Sub. Atk. - can use Sub. Tech. to attack as standard action that ignores cover and concealment
Sub. Def. - can use Sub. Tech. to gain +4 dodge bonus to AC as immediate action
Sub. Evasion - can use Sub. Tech. to take no damage on successful Ref save
Sub. Imp. Evasion - can use Sub. Tech. to take no damage on successful Ref save, 1/2 damage on failed save
Sub. Mastery - can use Sub. Tech. as an immediate action to cause an opponent's attack (ranged or melee) or spell that requires an attack roll to rebound upon themselves by opening hole to an extradimensional pocket in front of the attack, then opening another hole to the same pocket so that it faces the enemy.

(thinking of splitting into two classes... )

Enhanced spaces (size/capacity) - spells/powers using extradimensional spaces have doubled size/capacity
Extradimensional Home - can use any normal door as standard action to access extradimensional home, an empty room w/size = one 10' cube / class level. Door fails to function for others unless creator is willing. (based on the scientist girl's lab from Tenchi Muyo)
Enhanced Spaces (duration) - doubled duration for all powers/spells using extradimensional spaces
Extradimensional Prison - some kind of trapping technique.... don't know specifics yet. Something like, standard action, requires save (will? ref?) DC 10 + ??... traps foe in extradimensional space forever.

Other ideas?
SolemnDusk

05-10-07, 09:44 AM
Finally got at least a basic description of all the abilities.

Comments? Ideas on an 'attack' ability for 9th level?

Help is appreciated. :D
SolemnDusk

05-13-07, 09:26 AM
Just wondering if someone can tell me if this seems pretty balanced... oh, and I'm adding Quickdraw as a Prereq.

...I still need an interesting 9th level ability also. Ideas? I'm thinking some kind of attack.

Thanks!