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| heax04-20-07, 02:53 PM | RAPE and PEACH please? I didn't include too much fluff, only a little bit. This is my first attempt at ever building a prestige class. Don't go easy, though, I really want to balance this class for a three-man game. That and I need to get some lessons on balancing. Are any powers too good? Is anything out of synch? Here it is, the Sustained by Arcanum, the Eater of Magic. Sorcerers and wizards thrive by manipulating arcanum. The mystic weave of all things magic, all things secret, all things powerful. They have the innate or learned ability to alter reality, destroy, and create on a whim. Some have gone so far as to be able to grant unimaginable wishes, create god-like miracles, and gate between entire realities. A few students of arcanum find a different path. Instead of infusing the world around them with it, they use it to sustain their bodies, and launch themselves into arcanum-driven rages of fury and terror. They are those Sutained by Arcanum. Sustained by Arcanum, 10-level prestige class. Pre Reqs -------- SKILLS K(Arcana) 9, Spellcraft 9, Concentration 6, any physical skill (ie keyed to strength) 9. FEATS Any metamagic feat, Arcane Strike, Arcane Toughness, Improved Toughness SAVES Fort +4, Will +4 SPECIFICS ----------- BAB Low SAVES Fort and Will High, Ref low CASTING All but levels 1 and 6 (maybe not 10 either) SKILLS PER LEVEL 2+int mod CLASS SKILLS Climb, Concentration, Craft, Intimidate, Jump, Knowledge (Arcana), Ride, Spellcraft, Swim ABILITIES --------- STRIKE OF ARCANUM 1 ----------------- The first ability learned by the Sustained by Arcanum is their signature ability, the Strike of Arcanum. The Sustained can sacrifice a prepared spell or spell slot equal to or lesser than their level in the Sustained class. By doing this, they may temporarily use their caster level as their base attack bonus. This effect lasts rounds equal to the level of the spell or spell slot sacrificed plus two. If this would increase the Sustained's BAB above their character level it instead becomes their character level. FORCE OF ARCANUM 2 ---------------- The Sustained's ability to manipulate arcanum is no longer limited to their simple gestures and vocalizations- it becomes an artform directly from their soul. To reflect this, a Sustained is no longer affected by the arcane spell failure chance of light or medium armour. They can never, however, gain the ability to wear heavy armour without penalty- even with the proper feats and abilities. Heavy armour always impedes their inner self, sensitizing the arcanum to their every action. Also, three times per day, a Sustained can invest some arcanum into their armour. The armour bonus granted by the suit of armour invested applies to touch attacks for rounds equal to the Sustained's class level. IMPROVED ARCANE STRIKE 3 ---------------------- Any spell sacrificed for the purposes of the Arcane Strike feat is treated as one level higher than it actually is to a maximum of the highest level spell a Sustained is able to cast. Also, the bonuses apply for the next two rounds. Additional uses of Arcane Strike in two consecutive rounds do not stack. DEFENSE OF ARCANUM 4 ------------------ Every morning when the Sustained prepares his spells (or after he finishes resting in the case of spontaneous casters)he may leave one spell un-memorized, or one spell slot 'used'. The Sustained gains a deflection bonus to armour class equal to the level of the spell written off, and can be no higher than the Sustained's class level. If the Sustained is unconscious, asleep, or otherwise completely incapacitated (petrification, etc.) this bonus no longer applies. This effect lasts until the next time the Sustained regains his spells. RESISTENCE OF ARCANUM 6 ------------------ Every morning when the Sustained prepares his spells (or after he finishes resting in the case of spontaneous casters)he may leave one spell un-memorized, or one spell slot 'used'. The Sustained gains a resistence bonus to all saving throws equal to the level of the spell written off, and can be no higher then the Sustained's class level.If the Sustained is unconscious, asleep, or otherwise completely incapacitated (petrification, etc.) this bonus no longer applies. This effect lasts until the next time the Sustained regains his spells. TERRIFYING ARCANUM 7 ------------------ The Sustained understands the very fabric of arcanum, and can weave it in impossibly horrifying ways. Three times per day as a standard action, a Sustained can sacrifice a spell of his class level or lower to create a burst with a 30ft radius of terror-inspiring arcanum. This effect is centered around the Sustained and does not affect him or his allies. All opponents in the area with an intelligence score of 3 or higher must make a Will save or become panicked and flee the area. If the save is successful, they become shaken. The duration of this ability is rounds equal to the level of the spell sacrificed.The DC of this ability is 12 + the Sustained's primary casting ability modifier + the level of the spell sacrificed. VISCIOUS ARCANUM 8 ---------------- By sacrificing a spell slot or prepared spell for that day, a Sustained can infuse his attacks with viscious energy. For a number of rounds equal to the spell sacrificed, a sustained does an additional xd6 damage, where x is the level of the spell sacrificed. This ability can be used as a swift action any number of times per day. Multiple uses do not stack. SUPERIOR ARCANE STRIKE 9 ---------------------- Any spell sacrificed for the purposes of the Arcane Strike feat is treated as two level higher than it actually is to a maximum of the highest level spell a Sustained is able to cast. Also, the bonuses apply for the next two rounds. Additional uses of Arcane Strike in two consecutive rounds do not stack. This ability overlaps, and does not stack with, Improved Arcane Strike. FORM OF ARCANUM 10 ------------------- The arcanum a Sustained is able to manipulate is exponential. This ability provides three benefits: Firstly, a Sustained may sacrifice any spell slot or prepared spell as an immediate action. He then gains Damage Reduction x/- and resistence to two energies x for x rounds, where x is the level of the spell sacrificed. Secondly, the Sustained's type becomes outsider (native), and they gain darkvision 60, low light vision, DR 5/magic, and can no longer age naturally or magically, however mental bonuses still accrue, and they still die when their time is up. Lastly, the Sustained is able to leave any number of spells unprepared at the begining of the day (or 'used' in the case of spontaneous casters). For every spell left unprepared, the Sustained's HP total is treated as the total of these spell levels higher until he prepares spells again. For example, if a wizard 10/ Sustained by Arcanum 10 leave three seventh and three sixth level spells unprepared, that Sustained's HP total increases by 39 for that day. Spells used for Resistence of Arcanum and Defense of Arcanum apply to this ability as well. |