The Acid Lord [Archive] - Wizards Community

Post/Author/DateTimePost
Isida Kep'Tukari

07-18-07, 03:18 PM
"You blithering idiots! You misbegotten sons of camels and desperate trolls! You righteously incompetent, wet-behind-the-ears, ooze-for-brains, impotent FOOLS!!! You just ruined my security system! Don't you have any idea how to disable a trap without blasting in apart, or don't they teach that in the hole they dug your mother out of?"

Frex and Blodger reeled from vile assault of words, and Jet turned red with anger. He had tried to hack the stone cylinder apart when it fell from the ceiling and trapped Lars, the priest. But his axe could make no dent in it, and they had watched and listened in horror as thick acid fell into the cylinder from above and Lars screamed fit to wake the dead in his pain.

Frex had used a spell to shatter the stone, but it had been too late. Lars had been melted into an unrecognizable puddle of goo. Blodger blamed himself for not being able to find the trap in the first place. And this woman they had been sent to find, the Master Alchemist Keylaran, was angry because they had destroyed a trap so vile it had destroyed their friend utterly!

"Half-witted dullards! Lackeys of a puppet king! He sent you to find me, not knowing that it was only the court jesters, the kings of fools he sent on his fool's errand!"

With that Keylaran picked up a glass vial from her cluttered worktable and threw it at Frex. It shattered, and he screamed, as Lars had screamed, as the acid began to eat through the flesh of his face. Jet turned to her and began to run, to stop her before she could do something else. As he ran, he saw she picked up a vial of acid and drank it, seemingly without concern.

When he drew closer, he swung his axe to chop her foul head off, but it glanced off her magical protections. She lunged in and touched his sword arm. Jet joined in the chorus of screams in the room and he felt acid burning to the bone...

Acid Lord

When good alchemists go bad, you get an Acid Lord. Also known as a Corroder, an Acid Lord is an alchemist and spell-caster than specializes in corrosive liquids. Nothing pleases them more than to see a carefully brewed acid at work. The slight hiss as it eats through wood, stone, metal, or even flesh and bone is music to their ears.

Such magicians specialize in the spells that emulate acid. Their own brews are even more potent than what can be had on the open market. Rouges who desperately need past a certain lock in a hurry search for the potent acids brewed by these Acid Lords. Likewise the tongue of an Acid Lord is as harsh as the substances she brews. They hate to be interrupted at their work, and develop a wide selection of scathing insults to use on fools. One of the most amazing feats that an Acid Lord is capable of is drinking her own brews without apparent harm, and then using the internalized acid to deadly effect.

Requirements:
To qualify to become an Acid Lord a character must fulfill all of the following criteria.
Skills: Craft (alchemy) - 10 ranks, Intimidate - 3 ranks
Feats: Brew Potion, Great Fortitude, Energy Substitution: Acid.
Spells: Must be able to cast Melf's Acid Arrow.
Special: Must have made acid and used it in battle.

Hit Dice: d4

Skill Points per level: 2 + Int mod

Class Skills: Craft (Int), Intimidate (Cha), Knowledge (all taken individually) (Int), Profession (Wis), Spellcraft (Int).

Lvl..BAB..Fort...Ref...Will..Special..Sp ells per Day/Spells Known
1st..+0...+0.....+0.....+2...Acidic Tongue, Vial Throw..+1 spellcaster level
2nd..+1...+0.....+0.....+3...Simple Brew..+1 spellcaster level
3rd..+1...+1.....+1.....+3...Acid Arrow Flurry, Resist Acid
4th..+2...+1.....+1.....+4...Acid Arcana
5th..+2...+1.....+1.....+4...Concentrate d Vial..+1 spellcaster level
6th..+3...+2.....+2.....+5...Acid Grasp, Endure Acid
7th..+3...+2.....+2.....+5...Acid Fog..+1 spellcaster level
8th..+4...+2.....+2.....+6...Corrosive Blood..+1 spellcaster level
9th..+4...+3.....+3.....+6...Acid Lord
10th.+5...+3.....+3.....+7...Dissolve..+ 1 spellcaster level

Class Features: All of the following are class features of the Acid Lord prestige class.

Weapon and Armor Proficiencies: The Acid Lord is proficient in the sling, light crossbow, quarterstaff, and light mace. She is not proficient in any armor or shields.

Spells: An Acid Lord continues to study magic during their progression in the world of acid. At levels 1, 2, 5, 7, 8, and 10 the character gains new spells per day as if she had also gained a level in the arcane spellcasting class she belonged to prior to becoming an Acid Lord. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, etc.).

Acidic Tongue: In a feat of confidence and audacity that makes other wince, an Acid Lord can swallow a vial of acid, taking no damage, and use its effects in her spellcasting. After swallowing it, for 1 round per every 2 Acid Lord levels afterward all spells cast by her with verbal components that target one or more creatures deal an additional 1d4 acid damage to all creatures targeted. Drinking the acid is a move-equivalent action, like drinking a potion. Usable 3/day (Su)

Vial Throw: Because the Acid Lord likes to use acid in battle, she becomes very proficient in doing it. +2 to hit with any vial (such as an acid or potion bottle, no larger). (Ex)

Simple Brew: Because an Acid Lord makes acid a great deal, she become quicker and better doing it. The time for completion is cut in half, and the Alchemy DC for making acid (usually 15) is lowered to 10 (ensuring success). (Ex)

Acid Arrow Flurry: A typical Acid Lord's favorite first spell is Melf's acid arrow. However an Acid Lord, as she improves in her art, learns to cast it differently. Now she may cast it as a spell-like ability. Also, instead of a single arrow, there are four, the first doing usual damage as per the spell, and the other three only doing damage on the first round. No two creatures targeted can be more than 15 ft. apart. However the ranged touch attack to hit is at a -2 penalty. Useable 2/day. (Sp)

Resist Acid: The Acid Lord now begins to become resistant to her corrosive brews. She gains acid resistance of 10. (Su)

Acid Arcana: The save DC for any spell with the acid descriptor that the Acid Lord casts (including those metamagicked by Energy Substitution or Energy Admixture) is increased by +2. Also, the Acid Lord gets a +2 to any Spellcraft checks for identifying the same spells.(Sp)

Concentrated Vial: Her extended practice in making acid has allowed her to increase the concentration of her brews. All of the acids brewed by an Acid Lord now do 2d6 damage instead of 1d6. Splash damage increases to 2. The DC for making this concentrated acid is 20. (Ex)

Acidic Grasp: By drinking a vial of acid (and taking no damage, as per Acidic Tongue) the Acid Lord can imbue her very touch with the caustic fluid. This ability allows the Acid Lord to deal 1d6 acid damage to weapons, armor, or exposed flesh. A touch attack is required to hit a creature's exposed flesh, while a normal melee role is required to specifically target armor or weapons (see pg. 135 PHB for rules about attacking a weapon). The corrosive touch lasts 1 round per Acid Lord level. This ability only affects the Acid Lord's hands. It will hard objects in her grasp. Usable 2/day. (Su)

Endure Acid: Expanding on Resist Acid, an Acid Lord becomes even more resistant. She gains a total acid resistance of 20.

Acid Fog: Using a similar procedure as the Acidic Tongue ability (swallowing a vial of acid and taking no damage) the Acid Lord may now cast acid fog 2/day by breathing out her now acidic breath. Obviously the range now starts at the Acid Lord's mouth, and extends into its usual area of effect. (Sp)

Corrosive Blood: By downing a vial of acid in a similar manner to the Acidic Tongue ability (taking no damage), the Acid Lord can make her blood highly acidic. This lasts for 1 round per Acid Lord level. Any slashing or piercing damage attacks done to the Acid Lord at that time (including any that she does herself, at least 4 points of damage) causes the blood to splash out, doing 1d6 acid damage to everyone within 5 feet.

Alternately, the Acid Lord could choose to cut herself and bottle her acidic blood. By taking one temporary point of Constitution damage, the Corroder can gain drain enough for one vial of blood. She may drain as much blood as she cares too, provided she wished to take the temporary Constitution damage. It is used just like normal acid, and remains potent for 1 day per Acid Lord level. Usable 2/day. (Su)

Acid Lord: Her work with deadly brews has finally imparted her with a durability beyond the reach of most creatures. She gains acid immunity.

Dissolve: In a show of the superiority of her chosen specialty, an Acid Lord can spray acid from her hands that can literally dissolve a person and their equipment in seconds. This is otherwise identical to disintegrate. This requires swallowing two vials of acid (no damage is taken, obviously), and is a full round action, provoking an attack of opportunity. The dissolve ability becomes active on the next round, and can be "held" for 1 round per level. If it is not discharged, the Acid Lord takes 4d6 damage from the internal stress of contained spell energies, no save possible. Thus it is advisable to only do when there is an immediate need. Useable 1/day. (Sp)
captianhowdy

07-18-07, 03:26 PM
I like the idea of this class. Posted it twice in the post tho
Isida Kep'Tukari

07-18-07, 03:29 PM
My bad. Sorry about the double post though, my original file has one in board formatting and one in Word formatting. I forgot to delete the latter. Done.
BrutishCelt

07-19-07, 04:03 AM
I like the style. I've been thinking about how to do a good "Mad Alchemist" - type character, and this PrC is something I could get into.

Also, the flavor text is brilliant. I like the inclusion of the acid column trap. It's a one of my personal favorites.

Good work.