The Arcane Champion [Archive] - Wizards Community

Post/Author/DateTimePost
Revlis_Nogard

03-29-07, 10:54 PM
This is my first attempt at posting one of my homebrew PrCs on this board. I'm hoping for some positive feedback. So, allow me to introduce: The Arcane Champion.

HD: d6

Prerequisites
Base Attack Bonus: +6
Skills: Concentration 11 Ranks, Knowledge (Religion) 11 Ranks
Feats: Combat Casting, Consecrate Spell
Alignment: Lawful Good
Spellcasting: Able to cast bless weapon and 2nd level arcane spells
Special: Must have the Summon Familiar and Summon Mount class features


Level BAB Fort Ref Will Special Spellcasting
1 +1 +2 +0 +2 Devoted Arcanist, +1 Arcane Casting
Smite Evil,
Familial Mount

2 +2 +3 +0 +2 Exalted Casting --

3 +3 +3 +1 +3 Expanded Spell List, +1 Arcane Casting
Smiting Spell

4 +4 +4 +1 +4 Consecrated Focus --

5 +5 +4 +1 +4 Exalted Spellstrength +1 Arcane Casting


Class Skills: Concentration, Decipher Script, Knowledge (Religion), Ride, Spellcraft

Skill Points: 2+Int Modifier

Class Features:
Weapon and Armor Proficiencies: Arcane Champions do not recieve any weapon or armor proficiencies.

Devoted Arcanist (Ex): Members of this class may freely multiclass between Paladin, Wizard, and Arcane Champion without suffering the inability to return to the Paladin class, so long as the follow the Paladin's code of conduct.

Smite Evil (Su): Levels of Arcane Champion stack with Paladin levels for determining extra damage and daily uses of the smite evil ability.

Familial Mount (Su): Upon first level, the Arcane Champion may dismiss his current familiar (with no XP loss), and make his mount his familiar. The mount gains both the paladin's mount and wizard's familiar benefits. Levels in Paladin, Wizard and Arcane Champion all stack to determine both paladin's mount and wizard's familiar benefits. (The mount uses the normal way of calculating hit die and hit points, instead of his master's, and half his master's, respectively.)

Exalted Casting (Ex): Beginning at 2nd level, an Arcane Champion gainst the ability to cast in light and medium armor, and all shields (except tower and exotic shields) without chance of spell failure.

Expanded Spell List: At 3rd level, the Arcane Champion adds the following spells to the wizard spell list. He may add them to his spellbook whenever he would have the opportunity.
1st--bless, bless weapon, divine favor, protection from chaos/evil, restoration, lesser
2nd--undetectable alignment, zone of truth
3rd--discern lies, heal mount, magic circle against chaos/evil, prayer
4th--death ward, holy sword, mark of justice, restoration

Smiting Spell (Su): Once an Arcane Champion reaches 3rd level, he may expend a use of their smite evil to make any damaging spell a smiting spell. This adds the smite evil damage to the spell (this is untyped, holy damage), and adds the Arcane Champion's Charisma modifier to the save DC of the spell. This only affects evil creatures caught within the spell's area.

Consecrated Focus (Ex): Upon reaching 4th level, an Arcane Champion uses his character level for his caster level instead of his normal caster level for any (good) spells that he casts.

Exalted Spellstrength (Ex): An Arcane Champion of 5th may, up to 3/day, Maximize (as the feat) any (good) spell that he casts without adjusting the spell's level.