The Arcane Outrider (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
monkofcuthbert4684

08-14-07, 03:33 PM
The goal of this prestige class is to add a magical flavor to the halfling outrider PrC (CW). I decided to make it open to all races due to the large number of nonhalfling spellcasters being played.


ARCANE OUTRIDER

Many arcanists find that the protection offered by friends spells is limited. While the other party members are busy doing their part to defeat the newest threat, a spellcaster may find themself an easy target for a powerful foe. Alas, if only they had a powerful companion to stand with them during their darkest hour!

Fortunately, there is a way to find this protection. Summoning a warbeast is relatively easy, and training it is hardly a problem. An archmage may scoff at the crudenes of the beast, but many mages find them more reliable than familiars.

Most arcane outriders are wizards or sorcerors, but many bards may find that the physical protection offered by a warbeast is indespensible. Many potential outriders take a few levels in druid or ranger to heighten their bond with animals, but this is unnecesary. Other arcane outriders are rare at best.

Requirements
To qualify to become an arcane outrider, a character must fulfill all the following criteria.
Base Attack Bonus: +5
Skills: Concentration 3 ranks, Ride 6 ranks, Knowledge (arcana) 1 rank.
Feats: Mounted Combat, Combat Casting.
Special: The character must not have a current bond with a creature of any sort (animal companion, familiar, paladin mount, etc.).

Class Skills
The arcane outrider's class skills (and the key ability for each skill) are Concentartion (Con), Handle Animal (Cha), Knowledge (arcana) (Int), Listen (Wis), Ride (Dex), Spot (Wis), and Spellcraft (Int).
Skill points at each level: 4+Int modifier.

HD:d8

Level BAB Fort Save Ref Save Will Save
1st +0 +0 +2 +2 Warbeast Ride bonus,
2nd +1 +0 +3 +3 Focused Riding
3rd +2 +1 +3 +3 -
4th +3 +1 +4 +4 Share Spells
5th +3 +1 +4 +4 -
6th +4 +2 +5 +5 Defensive Warbeast
7th +5 +2 +5 +5 Spell Resistant Warbeast
8th +6 +2 +6 +6 Extend Spell (Warbeast)
9th +6 +3 +6 +6 -
10th +7 +3 +7 +7 Tend To Warbeast

Weapon and Armor Profiecencies: None

Warbeast (ex): An arcane outrider may summon a heavy warhorse, light warhorse, warpony, or riding dog as a warbeast. It normal for it's type, except that it is a magical beast, it has a bonus HD (d8) for every arcane outrider level of the master, and it obeys the arcane outrider who summons it by verbal commands. It understands only the outrider, and cannot speak. A warbeast that dies may be summoned again in 30 days.

Focused Riding (ex): At 2nd level an arcane outrider does not need to make concentration checks for riding his/her warbeast.

Share Spells (su): At 4th level, an arcane outrider can share spells with his warbeast as the familiar ability.

Defensive Warbeast (ex): At 6th level an arcane outrider gets a +2 bonus to AC while riding hi/her warbeast.

Spell resistant warbeast (su): At 7th level, a warbeast gains spell resistance equal to the arcane outrider's class level +5.

Extend Spell (Warbeast) (su): At 8th level, an arcane outrider's spells cast on his warbeast are automatically extended. This ability does not raise the level of the spell, and other effects on other targets are not extended.

Tend to warbeast (su): An arcane outrider may sacrifice a prepared spell or spell slot to heal his/her warbeast of 5 x the spell's level of damage. This ability works up to 30 ft. away.

Spellcasting: +1 arcane level at every even numbered level.
Waldo_di

08-15-07, 11:44 PM
This is an Ultra-weak class I'd add + levels on spellcasting otherwise, might as well be a druid...
Waldo_di

08-15-07, 11:45 PM
Oh whats your HD?
monkofcuthbert4684

08-21-07, 08:08 PM
I CAN'T BELIEVE I FORGOT THE SPELLCASTING!!!

I added the HD.

Any more comments?