The Assassin PrC Revisited [Archive] - Wizards Community

Post/Author/DateTimePost
ImtheDM

05-11-07, 01:04 AM
Why change the assassin PrC? well, because no one seems to like it of course :) Its a tad to front loaded, its prereq's are too politicaly correct, and it has spells...really how are you suposed to await unnoticed for your mark while waving your arms about speaking verbal componants? hehe last time I posted this it caused a hell storm of replies, lets see what the updated version does. Have fun! I also have a Assassin core class (http://boards1.wizards.com/showthread.php?t=837294)


Assassin
Requirements
In Order to become an assassin you must fulfill the following criteria:
Move Silently: 9 ranks
Hide: 9 ranks
Disguise: 3 ranks
Craft Poison: 4 ranks
Alignment: Any non good


Game Rule Information
Hit Die: d6
Class Skills: As Rogue
Skill Points: 4 + Int


Weapons and Armor: Assassins are proficient in all simple weapons as well as the hand cross bow, sap, rapier, blow gun and one exotic weapon of choice. The assassin can use all light armor, but no shields.


Class Features
These are the class features of the assassin.



Code:
BAB Fort Ref Will Abilities
1. +0 +0 +2 +0 Paralyzing strike, poison use,
Sneak attack +1d6
2. +1 +0 +3 +0 Fast climb
3. +2 +1 +3 +1 Death strike, sneak attack +2d6
4. +3 +1 +4 +1 Fast stealth, uncanny dodge
5. +3 +1 +4 +1 Improved poison use, sneak attack
+3d6
6. +4 +2 +5 +2 Poison immunity
7. +5 +2 +5 +2 Quicken death attack, sneak attack
+4d6
8. +6/+1 +2 +6 +2 Shadow
9. +6/+1 +3 +6 +3 Hide in plain sight, sneak attack
+5d6
10.+7/+2 +3 +7 +3 Greater death attack attack


Sneak Attack: Starting at first level the assassin adds and additional d6 damage to any creature who is denied there dexterity on a successful attack. This damage increases by an additional d6 every other level.

Paralyzing Attack: By observing a creature for no less than 3 rounds unnoticed, she may make a single strike against an opponent. The opponent must make a Fortitude save Difficulty Class 12 + half the assassins level (rounded down) + her Int modifier. If the opponent fails its save it is paralyzed.

Poison Use: At first level the assassin may never be harmed while using her own poisons. Appling a poison to a weapon is a standard action.

Fast Climb (EX): A 2nd level assassin in light or no armor and unencumbered may climb walls at her full move speed while suffering no penalties and still retain her dexterity modifier.

Death Attack: Upon reaching her 3rd level the assassin begins her journey into what she has trained for, the ability to kill with a single strike. By observing a creature for no less than 3 rounds unnoticed, she may make a single strike against an opponent. The opponent must make Fortitude save Difficulty Class 12 + half the assassin’s level (rounded down) + her Int modifier. If the opponent fails its save it dies. The assassin may opt to paralyze the opponent instead of killing it.

Fast Stealth (EX): A 4th level assassin in light or no armor and unencumbered may now move at her full move speed and suffer no penalties to her Hide skill and retain her dexterity bonus.

Uncanny Dodge (EX): At 4th level an assassin retains her Dexterity bonus to her armor class even if she is caught flatfooted. If the assassin already has uncanny dodge, it becomes improved uncanny dodge.

Improved Poison Use: Upon attaining 5th level an assassin’s knowledge of poisons begins to grow and gain is skill. She now may apply a poison to weapon as a move action as well as add a +2 Difficulty Class modifier to any poison she crafts.

Poison Immunity (EX): Though constant use of poison an assassin of 6th level becomes immune to all types of natural poisons.

Quicken Death Attack: At 7th level an Assassin may reduce the time needed to observer her mark before executing a paralyzing or death attack to 2 rounds.

Shadow (EX): At 8th level the assassin is so adapt at the shadows she may take 10 when using her Hide and Move Silently skill when situations would normally not allow.

Hide In Plain Sight (EX): The assassin at 12th level may hide while being observed as long as she is with in 10 feet of any shadow. She may not hide in her own shadow.

Greater Death Attack (SU): At 10th level the assassin’s ability to deal death attains a level to be revered and feared. Her death attack has ascertained the level of supernatural and now may be used to deal death or paralyze those immune to such effects. The assassin may use her death attack on those who are “immune to critical hits” such as undead, incorporeal, elemental, and oozes.
BelainDefenderofJerusalem

05-15-07, 08:30 PM
i like it
Lotus Crane

05-15-07, 08:55 PM
I recommend cleaning up the format a bit. Also, a while back I made a version as well: http://boards1.wizards.com/showthread.php?t=725793
malak92

05-16-07, 07:09 PM
Yea, this assasin revamp makes me want to play that evil cutthroat again.
yes what good times.......what good money also