The Black Hand Associate (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Solian

04-24-07, 03:20 PM
My first prestige class, hope you all like it:

Black Hand Associate

A dark god was locked away centuries ago in a ball of black obsidian, he was stronger than the other gods and they could only do this minor feat. His name was lost centuries after and now they call him the forever tainted. His worshippers, vowing revenge upon the world for his imprisonment, went into hiding. They were called the cult of the black hand. Now, after centuries they have resurfaced, their mastery over darkness uncanny. They are now seeking out their masters prison and are trying to free him, letting him rule the multiverse and destroying all life unloyal to him.

Requirements
Alignment: Chaotic Evil or Neutral Evil
Skills: Knowledge (religion) 4 ranks, Move Silently 4 ranks, Hide 4 ranks, Bluff 4 ranks, Listen 4 ranks
Feats: Blind Fight
Spells: Ability to cast Darkness and two other spells with the darkness or evil descriptor
Special: Must worship the forever tainted and be accepted into cult of the black hand

The Black Hand Associate
Level BaB Fort Ref Will Special Spells
1 +0 +0 +2 +2 Darkvision 60ft -
2 +1 +0 +3 +3 Darkness 1/day +1 level
3 +2 +1 +3 +3 Darksense 30ft +1 level
4 +3 +1 +4 +4 Deeper Darkness 1/day +1 level
5 +3 +1 +4 +4 Darkvision 120ft, Dark Hand +1 level
6 +4 +2 +5 +5 Darkness 2/day +1 level
7 +5 +2 +5 +5 Darksense 60ft +1 level
8 +6 +2 +6 +6 Darkness 3/day +1 level
9 +6 +3 +6 +6 Darkvision 180ft +1 level
10 +7 +3 +7 +7 Darkness 4/day, Darksight 30ft, Darkblood -


Hit Dice: 1d8

Class Skills:
A Black Hand Associate’s class skills are:
Bluff (Cha), Concentration (Con), Disguise (Cha), Hide (Dex), Knowledge (Arcana)(Int), Knowledge (religion)(Int), Listen (Wis), Move Silently (Wis), Open Lock (Dex), Spellcraft (Int)
Skill points per level: 4 + Int modifier

Class Features
Weapon and Armour Proficiency: A Black Hand Associate gains proficiency with Shortswords, but not with any other weapons, armour or shields
Spells: At each level that a Dark Hand associate gains, he gains a level in a Spellcasting class, gaining extra Spellcasting ability. If he belongs to more than one Spellcasting class, he may choose one of which to gain the level increase. This ability gives no extra benefit of that class, e.g. bonus feats, familiar abilities, etc.
Darkvision: A Black hand Associate gains darkvision out to 60ft (or an increase of 60 ft if he already had Darkvision before taking a level in this prestige class). This ability improves to 120 ft at level 5 and then to 180 ft at level 9.
Darkness: At 2nd level a Black Hand associate gets the supernatural ability to cast Darkness, as the spell. His caster level is equal to his class level. At 6th level, 8th level and 10th level, he is able to cast it once more per day.
Darksense: At 3rd level when in areas in complete darkness, even Magical Darkness, A Black Hand associate gains the equivalent of blindsense up to 30ft. At level 7, this increases to 60ft.
Deeper Darkness: At 4th level, once per day a black hand associate may use Deeper Darkness as the spell at a caster level equal to his class level.
Dark Hand: At 5th level, when casting a spell With the Darkness Descriptor, a Black Hand Associate may cast it as though under the effect of the metamagic feat silent spell, without the increased caster level. This is usable a number of times per day equal to a Black Hand associates class level.
Darksight: At 10th level, when a Black Hand Associate is in total darkness, including magical darkness, he gains the equivalent of blindsight out to 30ft, a Black Hand Associate must use a free action to activate this ability, and therefore he only gains the effect on his turn.
Darkblood: At 10th level, when a black hand associate is hit with a piercing or slashing weapon that deals him damage, his blood sticks to the weapon, mimicking the spell darkness centred on the weapon that damaged him. This effect lasts for only 1 round.
heax

04-24-07, 03:47 PM
For the table; wrap [CODE] [/ CODE] around it.

I like the feel of the class. Lots of darkness, lots of evil, lots more darkness.
I'll get back with more PEACHing... Just wanted to let you know the Code.
Solian

04-24-07, 04:05 PM
Thanks Heax, got that sorted now
Solian

04-27-07, 11:39 AM
:bump:
Tuhljin

04-27-07, 08:57 PM
I think giving full spellcasting may be too much. I'm not saying it should be half spellcasting, but 10/10 seems too strong.
Solian

05-01-07, 02:52 PM
thanks Tuhljin, i changed it so as every two levels, he doesn't gain +1 spellcasting, hope that seems more balanced to you.
aarnott

05-01-07, 04:08 PM
I would do something closer to:

--
+spells
+spells
+spells
+spells
+spells
+spells
+spells
+spells
--

Otherwise the class wouldn't be all that worth taking (I mean it is cool, but darksight and being able to cast darkness is not much different than being invisible.
Solian

05-02-07, 10:50 AM
Thanks for that aaronaut, i was thinking it was maybe a little too weak too.
Tuhljin

05-02-07, 03:52 PM
I agree: You don't need to lose too many caster levels for the gain this class gives.
Solian

07-20-07, 08:34 AM
:bump: