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| Wall11-17-07, 04:33 PM | I had an idea, and I ran with it. I like how it turned out, so I thought I'd show the good folks here to see what all you think. So, thanks in advance if you comment! Good, bad, doesn't matter, just be honest. Magic is extraordinary, amazing, awe-inspiring, and completely unexplainable. So those who know even the most basic information about magic are not at all surprised when someone finds a new way for it to manifest. The bombody is just another one of those mysterious ways in which magic presents itself. Bombodies have the ability to generate magical explosions from their bodies. How this came about, no one is quite sure. Some claim a pact with demons, while others suggest the result of a bloodline containing both fire elementals and storm elementals. But most bombodies themselves are having too much fun to care. The only thing in common between bombodies is that they're usually found in a profession in which explosions can be put to use: Gladiators, Adventurers, Demolitions experts, Assassins. Prerequisites: Base Attack Bonus: +5 Feats: Improved Unarmed Strike, Stunning Fist Special: Must either be able to cast spells or use spell-like abilities Hit Die: d10 Level BAB Fort Ref Will Special 1 +0 +0 +2 +0 Combustion Claw, Stunning Fist 2 +1 +0 +3 +0 Bonus Feat, Evasion 3 +2 +1 +3 +1 Detonation Dodge, Explosive Enhancement 4 +3 +1 +4 +1 Internal Ignition 5 +3 +1 +4 +1 Improved Combustion Claw 6 +4 +2 +5 +2 Bomb Burst, Bonus Feat 7 +5 +2 +5 +2 Explosive Enhancement 8 +6 +2 +6 +2 Combustive Concatenation 9 +6 +3 +6 +3 Greater Combustion Claw 10 +7 +3 +7 +3 Bonus Feat, Explosive Enhancement Skills (4 + Int Modifier per level): Balance, Climb, Craft, Escape Artist, Hide, Intimidate, Jump, Listen, Move Silently, Profession, Sense Motive, Spot, Swim, and Tumble. Combustion Claw (Su): The most basic ability that every Bombody has is the ability to generate a small, magical explosion, centralized on one part of her body. The activation of this ability requires the expenditure of daily uses of Stunning Fist. Damage from the explosion is purely magical, and therefore ignores both energy resistance and damage reduction. Combustion Claw can be activated as a free action as part of an unarmed melee attack roll. If the attack is successful, the target takes an additional 2d4 points of damage from the explosion. This requires the expenditure of one daily use of Stunning Fist. Combustion Claw can be activated as a Standard action as a touch attack. If this attack succeeds, the target takes 2d4 points of damage from the explosion. This requires the expenditure of one daily use of Stunning Fist. Combustion Claw can be activated as a Swift action during a Bull Rush, before the bombody’s Strength check is rolled. The target takes 2d4 points of damage from the explosion, and the bombody gains a +4 bonus on her Strength check. Combustion Claw can be activated as a Swift action as part of a grapple. Any creature grappling the bombody takes 2d4 points of damage from the explosion. Stunning Fist: The bombody gains one extra daily use of Stunning Fist per class level. Bonus Feat: At 2nd, 6th, and 10th levels, the bombody gains a bonus feat. This feat can be any feat for which the bombody qualifies. Evasion (Ex): At 2nd level, the bombody gains the Evasion special ability. See the monk class feature for details. Detonation Dodge (Su): At 3rd level, the bombody learns to focus her explosions into a small area, increasing the exerted force. She can use this ability to propel her away from danger. Detonation Dodge can be activated as an Immediate action when the bombody is targeted with any effect that requires an attack roll or forces a Reflex save. This ability must be activated before the attack roll or Reflex save is rolled. For every daily use of Stunning Fist that the bombody expends, she gains a +2 dodge bonus to her AC or her Reflex save against the effect. Explosive Enhancement (Su): At 3rd, 7th, and 10th levels, the bombody develops a modification for her explosions. The bombody chooses one modification at each of the indicated levels, and can activate the modification by expending additional daily uses of Stunning Fist. Area Claw: When the bombody uses her Combustion Claw class feature, she may expend two additional daily uses of Stunning Fist to affect each creature adjacent to her target (except herself). All creatures adjacent to the bombody’s target must make a reflex save or take the damage from the explosion (DC10 + bombody class level + bombody’s Wis modifier for half damage). Force Claw: When the bombody uses her Combustion Claw class feature in conjunction with an unarmed strike, she may expend three daily uses of Stunning Fist to change her entire unarmed strike (including the extra damage from the explosion) into a [Force] effect. Heat Claw: When the bombody uses her Combustion Claw or Internal Ignition class features, she may expend one daily use of Stunning Fist to deal an additional 1d6 points of fire damage to any creature affected by the attack. This damage sets fire to combustibles. Power Claw: The damage from the Combustion Claw class feature increases to 2d6. This requires no additional expenditure of Stunning Fist. Power Dodge: Both bonuses granted by the Detonation Dodge class feature increase to +3 per expended daily use of Stunning Fist. This requires no additional expenditure of Stunning Fist. Smoke Burst: When the bombody uses any of her class features that require her to expend one or more daily uses of Stunning Fist, she may expend one extra use to cause her explosion to fill the square she is currently in with smoke for 1 round. Any creature in that square (usually the bombody) gains partial concealment for the round. Sudden Explosion: The bombody may use the touch attack application of her Combustion Claw class feature as an immediate action. Internal Ignition (Su): At 4th level, the bombody learns to combust the air in her lungs and explode it outward violently. As a standard action, she may expend any number of daily uses of Stunning Fist up to her class level. The bombody then projects either a 30-foot cone or 60-foot line of explosive magical energy that deals 2d4 points of damage per expended use of Stunning Fist. The bombody is stunned for one round after using this ability. Improved Combustion Claw (Su): At 5th level, the bombody improves her most basic technique. She may now use any of the applications of the Combustion Claw ability that she gained at first level without expending a daily use of Stunning Fist. However, the bombody may still expend one daily use of Stunning Fist in order to enhance her Combustion Claw ability. Doing so increases the damage from the explosion to 4d4, and in the case of a Bull Rush increases the bonus on the Strength check to +8. Bomb Burst (Su): At 6th level, the bombody can focus her explosions downward, out of the soles of her feat. By doing this, she can jump higher and farther, increase the size of her stride, or even fly. As a swift action, the bombody may expend one or more daily uses of Stunning Fist to increase her jumping distance for one jump check. She may expend a maximum number of daily uses per jump check equal to her Wisdom bonus (if any, minimum 1). She gains a +10 bonus on the check per expended use. Also as a swift action, the bombody may expend one or more daily uses of Stunning Fist to increase her land speed for one round. She may expend a maximum number of daily uses per round equal to her Wisdom bonus (if any, maximum 1). She gains a +10-foot bonus to her land speed per expended use. Finally, the bombody can cause rapid explosions to fly. She may expend two daily uses of Stunning Fist per round as a swift action to fly at a speed of 40 feet, with poor maneuverability. Combustive Concatenation (Su): At 8th level, the bombody learns to combine both the offensive and mobility uses of her explosions. This requires the Bombody to make a charge attack. If the attack hits, the Bombody may expend two uses of Stunning Fist to propel her towards another target within 15 feet. She deals an additional 1d4 points of damage to her first target and may now make a charge attack against the next target. The Bombody may use this ability as long as she has remaining uses of Stunning Fist, but cannot use this ability against a single target more than once in a round. Greater Combustion Claw (Su): At 9th level, the bombody completely masters her most basic ability. When using any of the applications of her combustion claw ability, she may expend a maximum additional number of daily uses of Stunning Fist equal to her Wisdom bonus (if any, minimum 1). Each additional use deal an additional 2d4 points of damage, or in the case of a Bull Rush increases the bonus on the Strength check by +4. |
| Wall11-22-07, 06:32 PM | Heh, well I had figured out a coupla' problems with the class, and thought of a few general improvements to the idea, so the Bombody got a bit of an over-haul. Again, comments are most certainly appreciated. Second EDIT: Fixed some grammatical mistakes and made Internal Ignition slightly more useful. |