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| ImtheDM05-14-07, 12:23 AM | Device Mage Requirements In Order to become a device mage you must fulfill the following criteria: Skills: Use Magical Device: 8 ranks, Decipher Script: 8 ranks, Spellcraft: 2 ranks, Knowledge (arcane: 2 ranks) Feats: Magical Aptitude, Skill Focus: Use Magical Device Game Rule Information Hit Die: d6 Class Skills: Appraise (Int), Balance (Dex), Bluff (Chr), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Chr), Disable Device (Dex), Disguise (Chr), Escape Artist (Dex), Gather Information (Chr), Hide (Dex), Jump (Str), Knowledge: Arcana/Local (Int), Listen (Wis), Move Silently (Dex), Open Locks (Dex), Profession (Wis), Sense Motive (Wis), Search (Int), Slight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (dex), Use Magical Device (Chr), Use Rope (Dex) Skill Points: 8 + Int Weapons and Armor: The device mage is proficient in no weapons or armor. Class Features These are the class features of the device mage. Code: BAB Fort Ref Will Abilities 1. +0 +0 +2 +2 Mock prep 1/day, sense magic 2. +1 +0 +3 +3 Extra slot, craft magic 3. +2 +1 +3 +3 Mock prep 2/day, identify magic 4. +3 +1 +4 +4 Extra slot, sneak attack +1d6 5. +3 +1 +4 +4 Mock prep 3/day, improved use device 6. +4 +2 +5 +5 Extra slot, uncanny dodge 7. +5 +2 +5 +5 Mock prep 4/day, craft item 8. +6/+1 +2 +6 +6 Extra slot, sneak attack +2d6 9. +6/+1 +3 +6 +6 Mock prep 5/day, greater use Magical devise 10. +7/+2 +3 +7 +7 Babble speech, free slot Mock Prep (SP): Beginning at 1st level the device mage has learned enough to understand the basics of spell preparation. Each morning the device mage may read any scroll using her Use Magic Device check (normal rules apply) to mock prep a spell. If the Use Magical Device is successful she may retain that spell in her memory and cast it (normal casting rules apply) at a later time. This ability improves to 2/day at 3rd and to 3/day at 5th, 4/day at 7th and 5/day at 9th level. The Device Mage may have no more then 5 mock prepped spells at any given time. The level of spell the device mage may mock prep is limited to her total character level divided by two. The difficulty class versus a mocked spell is 10 + spell level + charisma modifier. Sense Magic (EX): Given the extreme interest the device mage has in all items that are magical at 1st level she may discern if items are imbued with magic. To use this ability the Device Mage must examine and handle the item in question for one minute, after she may roll a Use Magical Device check Difficulty Class 20 to determine if the item is magical or not. This ability does not work like a detect magic spell, the device mage cannot detect what kind of magic it is, merely if it is magical. Extra Slot (EX): Magic items are a woman’s best friend. At 2nd the Device Mage may use multiple magic items in allotted slots normally not allowed. Examples include wearing 2 magical rings on one hand, wearing 2 magical belts, etc. AT 4th, 6th and 8th levels she gains an additional extra slot. The Dungeon Master may deem some items that are unstackable such as wearing two pairs of boots or two helmets. Craft Item: Becoming more fluent in the ways of magic items the device mage has learned to craft them. At 2nd level the Device mage may chose one of the following feats: Brew Potion, Craft Wondrous Item or Craft Wand. At 7th level she may also choose from Craft Rod, Craft Staff or Forge Ring. For a Device Mage to craft any item she must have all the spells required in scroll form and of the appropriate level. Once all this is gathered she must make a Use Magical Device check, Difficulty Class 20+ Caster level of item, if successful the item is crafted. All magic crafting rules still apply. Identify Magic (EX): At 3rd level a Device Mage may, after a successful sense magic check, handle and examining a magic item for no less then an hour and discover its magical properties. After the one hour of examining the object the device mage must make a Use Magical Device check with a Difficulty Class of 15 + Caster Level of that item. This ability works exactly like the spell Identify. Improved Use Magical Device (EX): At 5th level, once a device mage successfully rolls a Use Magical Device check on an item, she never has to roll again to activate that item. Uncanny Dodge (EX): At 4th level a device mage retains her Dexterity bonus to her armor class even if she is caught flatfooted. If the assassin already has uncanny dodge, it becomes improved uncanny dodge. Greater Use Magical Device (EX): At 9th level, once a device mage succeeds at a Use Magical Device check she can use that item with a +2 caster level. For example, a 5th level Wand of Fireballs successfully checked will become a 7th level Wand of Fireballs. Babble Speech (EX): Magic items take time to activate, and this time could be the difference between life and death. At 10th level the device mage has learned the art of Babble Speech and as a free action speak two command words simultaneously activating two magic items at once. Free Slot (EX): At 10th level the Device Mage may designate one magic item for that day that she may gain the benefits from without actually having to wear it. The item must still be on her person though. For example she may gain the abilities of a Ring of Protection +2 by simply having it in her pocket or a Helm of Underwater Action by having it in her backpack. |
| teshen05-14-07, 11:28 AM | So... it's a rogue that prestiges into artificer instead of actually multiclassing? Why not multiclass into artificer... or are you trying to avoid Eberron material? |
| ImtheDM05-14-07, 02:57 PM | So... it's a rogue that prestiges into artificer instead of actually multiclassing? Why not multiclass into artificer... or are you trying to avoid Eberron material? Yup! |
| VeitSteadfast05-14-07, 03:05 PM | Why does everyone want to avoid Ebberon? |