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| Sooth05-23-07, 08:05 PM | ... And the music played on, each pluck of the string fostering harmonies that drove the warriors to frenzy. Few possessed the courage to stand up to them. Those who did died to a man; their blood seeped into the hillside and fed the soft, hungry earth. … And the music played on, each chord the sanguine finality of Kings and infidels alike. Atop the mountain’s peak, penetrating the thundering nimbus of the heavens and towering over lesser mortals stood one man, an Axe cradled in his arms, his fingers shredding its surface with inhuman celerity. From his lips escaped but one word – one word, regarding the bloody debacle, the pillars of corpses that lay at his feet, the ruins of palaces and the seeds of brutality, at once and forever: “Metal.” Points of Observation ----- Observation 1: Metal, along with Classical music, tends to be highly theatrical; it is not uncommon for Metal bands to have songs about slaying dragons, drawn-out wars, or demon-induced apocalyptic events. Naturally it finds its way into the roleplayers' community for this quality. It even juxtaposes with the sometimes techno-ish, sometimes classical-sounding game tracks of Nobuo Uematsu. Thus, a prestige class devoted almost entirely to the genre of Metal is not so esoteric for the D&D community. Observation 2: Bards are stigmatized as being lame pansies. True or not, this occasionally results in them being neglected by regulars and D&D novices alike in favor of more 'macho' classes like the Fighter and Barbarian. Something about a pretty boy (girl) traveling from tavern to tavern singing songs and flaunting his/her encyclopedia of worthless knowledge just doesn't appeal to certain audiences in the roleplaying community who would rather see blood via stabbing things in the face. Observation 3: Fey are totally not Metal, and their non-Metalness deserves a prestige class being made to fully illustrate this truth. (Revised 1/06/08: Friends and strangers alike continue to prove me wrong on this point, and I now renounce whatever faith I had in my ability/rights to say just what is or isn't 'Metal.' Well, I'm still not removing this). Therefore, allow me to present: The Disciple of Metal Aliases: Badass Bard, Battle Bard, Heavy Metal Bard, Iron Man (Maiden), Brother (Sister) of Metal Prerequisites: Alignment: Any nonlawful. Skills: Perform (Heavy Metal) 8 ranks. (Example: Axe, which's slang for Guitar.) Feats: Toughness, Weapon Focus in at least one melee weapon. Other: Inspire Courage class feature. This class is not typically available to those of the Fey subtype. Hit Die: d8 Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Use Magic Device (Cha). Skill Points Per Level: 4 + Int modifier. Level BaB Fort Ref Will Class Existing Spellcaster Progression 1 +0 +2 +0 +0 The Gods Made Heavy Metal, Disciple 2 +1 +3 +0 +0 Euphony +1 level 3 +2 +3 +1 +1 Cacophony, Instruments of Destruction 4 +3 +4 +1 +1 Combat Ability, Warheart +1 level 5 +3 +4 +1 +1 Euphony 6 +4 +5 +2 +2 Cacophony +1 level 7 +5 +5 +2 +2 The Enemies of Metal, We Can’t Forgive! 8 +6 +6 +2 +2 Combat Ability +1 level 9 +6 +6 +3 +3 Euphony 10 +7 +7 +3 +3 Cacophony +1 level Armor & Weapon Proficiencies: The Disciple of Metal is proficient in all Simple and Martial melee weapons, as well as Light and Medium armor. The Gods Made Heavy Metal (Su): The Disciple of Metal fervently believes in the gods’ role concerning the creation of Heavy Metal, and it is from such entities that he draws his Metal power. All of the Disciple of Metal’s bardic spells are considered to be Divine, and no longer Arcane. He receives a +2 sacred bonus to caster level checks made to overcome spell resistance. Disciple (Ex): The Disciple of Metal actualizes unto an ultimate Metal existence. First, he becomes immune to deafness and receives Sonic Resistance equal to his character level. He may apply his Strength or Dexterity modifier (instead of his Charisma modifier) to Perform (Heavy Metal) checks. The Disciple of Metal continues to gain new spells, and spells per day. For the purposes of spell caster level, use the Disciple of Metal’s Bard levels plus one-half of his prestige class levels (rounded down). When the Disciple of Metal uses an instrument capable of performing Heavy Metal, he adds all of his prestige class levels to his Bard level for the purpose of determining what bardic music he can use and how many times he can use it daily. He uses his Bard caster level for all spell-like abilities found under Euphonies and Cacophonies. A Disciple of Metal can only play one song at a time; switching to another song (or an augmentation - see below) is a free action that can be done once per round. The Disciple of Metal's Bardic Knowledge ability does not improve. Euphony (Su): The Disciple of Metal can invoke the gods’ music to create feelings of regenerating energy and stimulating ecstasy in others as the air sizzles with electric power. Some of these powers are augmentations to already existing applications of bardic music; unless otherwise noted, a Disciple of Metal cannot have more than one augmentation active at once. Many of these abilities require Perform checks (the DCs are listed in parentheses) and/or the expenditure of bardic magic; in the event of a failed Perform check, the daily uses are wasted. At levels 2, 5, and 9, the Disciple of Metal chooses one Euphony from the list below. The Disciple cannot change his selections of Euphonies at a later date. Any Euphony that mimicks a spell does so at the Disciple's Bardic caster level. Children of the Grave (Sp; 2 uses; DC 30): The power of Metal is grandiose enough to awaken the dead… literally. To gain this ability, the Disciple of Metal must have at least one other Euphony, and must sacrifice one of his 3rd-level Bard spell slots. He may expend two of his daily bardic music uses to activate animate dead provided that he makes a DC 30 Perform check. (Even if your DM rules that it is necessarily Evil to manipulate negative energy, consider this ability to be an exception. Just imagine that the undead were rocked so hard, they got up and fought of their own accord). Defenders of the Faith (Augment, Su): Allies under the effect of the Disciple of Metal’s Inspire Courage ability receive an additional +2 bonus to attack and damage rolls against the enemies of Metal (see The Enemies of Metal, We Can’t Forgive!). Fight Until We Die (Augment, Su): Allies under the effect of the Disciple of Metal’s Inspire Courage ability gain immunity to Fear and are considered to have the Diehard feat, even if they don’t meet its prerequisites. They also receive a +4 rage bonus to attack and damage rolls while below 1 HP, and do not suffer bleeding damage for taking actions while so. Heaven Can Wait (Augment, Su): Allies under the effect of the Disciple's Inspire Courage ability may fight after death, not dying until they reach -X HP (where X is equal to 10 + their Hit Die). They are still considered disabled for being at less than 1 HP and may choose to go unconscious like characters with Diehard. Characters at -10 HP or less after the Inspire Courage wears off die normally. Metal Magic (Augment, Su): Allies under the effect of the Disciple of Metal’s Inspire Courage, Inspire Greatness, or Inspire Heroics abilities receive a +1 bonus to their effective caster levels (if applicable), affecting the power of their spells but not their spell selections. Characters with levels in multiple casting classes only receive benefits for the class they have the most levels in, chosen if tied. One Shot at Glory (Augment, Su): To gain this ability, the Disciple of Metal must have at least one other Euphony. Allies under the effect of his Inspire Courage ability may be effected as though under a Haste spell using the Disciple of Metal’s caster level. Operation Ground & Pound (Sp; 3 uses; DC 35): The Disciple of Metal rocks the room so hard, even the furniture rocks with him. To gain this ability, he must sacrifice one spell slot from the highest spell level he is capable of casting (possibly changing as the Disciple of Metal advances), and must have at least two other Euphonies. He may expend three of his daily bardic music uses to activate animate objects as the Bard spell. The Ecstasy of Gold (Su): Whenever the Disciple of Metal stops playing after a successful use of bardic music (Inspire Courage, etc) he receives a +4 bonus to his effective caster level as a bard for 1d3+1 rounds. This bonus increases the potency of his spells, but does not modify his spell selection; his effective caster level cannot be raised higher than his total character level +1 this way. Serenity (Sp; 0 uses; DC 20): Through the softer tunes offered by the Metal spectrum, the Disciple of Metal can activate the spells calm emotions and/or remove fear at will with a DC 20 Perform check. Upon selecting this bonus, the Disciple of Metal receives a +2 sacred bonus to saves against mind-affecting abilities. Strength Beyond Strength (Augment, Su): Allies under the effect of the Disciple of Metal’s Inspire Greatness and/or Inspire Heroics abilities receive a +4 rage bonus to their Strength score. Players and DM's alike are permitted (and even encouraged) to create their own Euphonies and Cacophonies (see below) either to use or merely gawk it. After all, there are literally hundreds of Metal bands out there, and I, a petty forum user whose Metal qualities are bound by mortal form, am not even going to try and make abilities for every disputably Metal song in existence. Cacophony (Su): While Euphonies are generally pleasant to listen to, Cacophonies embody all that front man Nathan Explosion of DethKlok would call “brutal.” Only a true adherent to Metal ways can appreciate the artistic endowment of Metal cacophonies. Either way, such musical power is easily destructive to one’s environment, making the Disciple of Metal more fearsome than ever. As with Euphonies, a failed Perform check does not refund expended uses of bardic music. Spell effects use the Disciple's Bard caster level. At levels 3, 6, and 10, the Disciple of Metal chooses one Cacophony from the list below; he cannot change them at a later date. A Disciple of Metal can only play one song at a time. From the Cradle to Enslave (Sp; 2 uses; DC 20): The Disciple of Metal makes music so profound that it is terrifying to behold, creating chimerical hallucinations of tyrants, daemons and destruction in the listeners’ minds. By expending two of his daily bardic magic uses, the Disciple of Metal can activate Fear as the Bard spell, heightened to the highest spell level he's capable of casting. Laid to Rest (Su): The Disciple of Metal begins playing a tune to drive out unnatural, unwanted powers. For each round the Disciple of Metal plays Laid to Rest, all Charisma checks made to turn undead within 60’ of him receive a +3 sacred bonus; undead cannot be created within or summoned within 60’ from him. As a free action once per round during his playing, the Disciple of Metal can expend four daily bardic magic uses and make a DC 35 Perform check to activate undeath to death as the Sorc/Wiz spell (it still uses his Bard caster level). Louder than Hell (Su): If there’s one thing the Disciple of Metal’s good at, it’s playing Louder than Hell. Up to a number of times per day equal to his class level, he can make his music be heard from greater distances, possibly extending the effective range of certain bardic music. The distance given below is the distance for hearing the music without any necessary Listen check. Class Level Maximum Music Range 1-3 300’ 4-6 800’ 7-9 2000’ 10 1 mile Most living creatures do not have ears built to withstand such awesome Metal power. If the Disciple of Metal chooses to use this ability to make his music audible at greater distances, those who hear the music within half of the given distance (based on how far he makes his music go; 800’ means a “danger threshold” of 400’) must make a Fortitude save (DC 10 + the Disciple’s Charisma modifier.) Failure results in a -10 penalty to Listen checks for 1d4 hours; failure by 4 or more results in deafness for the same duration. Allies and enemies are equally affected by this, but all Disciples of Metal are magically immune. Master of Puppets (Su; 1 use/round; DC 25): The Disciple of Metal may twist the minds and smash the dreams of those he captures with his Metal powers, figuratively speaking. When a creature fails to save against his Suggestion (as the Bard class ability) by 4 or more, the Disciple of Metal can have it affected by the Dominate Monster spell instead of Suggestion. In order to keep his victim dominated, however, he must continuously play Master of Puppets by making a DC 25 Perform check and expending one of use of bardic music each round, up to a maximum duration of 1 round per character level. Some Kind of Monster (Sp; 2 uses + 1/round; DC 30): The sheer brutality of the Disciple of Metal’s playing becomes… well, monstrous. So much, in fact, that he may attract the attention of extraplanar entities bent on total destruction. To gain this ability, the Disciple of Metal must sacrifice one spell slot from the highest level he can cast (possibly changing as the Disciple gains levels). By expending two uses of his daily bardic magic and making a DC 30 Perform check, the Disciple of Metal may use Summon Monster of the highest level that a Sorcerer of his character level could cast. (Example: If he has 16 total class levels, he casts Summon Monster IIX). The song is different than the actual spell in many ways, however: for one, the range is 30’. The duration of the summoning becomes that of concentration; the Disciple of Metal must continuously play round-by-round, or the monster will quickly become bored and disappear. (Caster level is moot). Playing to appease summoned monsters is taxing for even the most Metal of Disciples; each round the Disciple of Metal plays after the first, he expends another use of his bardic magic, effectively limiting the duration. Furthermore, the Disciple of Metal can only summon a “monster” of non-good alignment; once summoned, this “monster” proceeds to attack anything in sight that’s close or in some cases threatening. It will not attack Disciples of Metal, but he cannot control it and it will probably attack his allies at some point. Sonic Firestorm (Sp; 2 uses; DC 25): To gain this ability, the Disciple of Metal must sacrifice one third level spell slot. At the expense of two daily bardic magic uses and with a DC 25 Perform check, the Disciple of Metal can create a torrent of sonorous carnage, shattering earth and setting lesser mortals aflame. He deals 1d6 damage + another 1d6 per two character levels (max 15d6) in an 80’ cone emanating from the instrument he plays (Reflex save, DC 15 + Cha modifier for half). Exactly one half of this damage dealt is fire; the other half is sonic. Creatures caught in the effect must also make Fortitude save (DC 13 + Cha modifier) or suffer consequences as though struck by a gust of wind. [U]Sea of Madness (Sp; 3 uses; DC 25): To gain this ability, the Disciple of Metal must have at least one other Cacophony and sacrifice one 3rd level spell slot. By expending three uses of bardic magic and making a Perform check, he can activate confusion. The spell's area of effect is increased by 15'. Superbeast (Sp; 5 uses; DC 30): To gain this ability, the Disciple of Metal must sacrifice one spell slot from the highest spell level he is capable of casting and must have at least one other Cacophony. At the expense of four daily bardic magic uses and with a DC 30 Perform check, the Disciple of Metal becomes a lean, mean killing machine, changing as per the Tenser's Transformation spell. While the Disciple of Metal can continue to play, he loses his ability to create magical effects with Metal just as he loses his ability to cast spells while under the transformation. Regardless of how much bardic magic remains, he can only do this once per day. Symphony of Destruction (Su; 1 use/round): Given a period of time in which to play, the Disciple of Metal can lay waste to his environs. Each round he plays Symphony of Destruction, he deals 1d8 sonic damage per 2 class levels to everyone and everything within a 100’ emanation from himself (excluding only his own person) and consumes one of use of bardic magic. This damage ignores the hardness in objects. The DM may rule the gradual obliteration of natural and man-made terrain as a result of this ability. Instruments of Destruction (Ex): Starting at 3rd level, the Disciple of Metal learns to fight like a real warrior: with his instrument. By making a DC 20 Craft (weaponsmithing) check, he can modify an instrument so that it also functions as a single chosen masterwork melee weapon (longsword, greataxe, etc.) Feats and abilities that apply to the specific type of weapon (Weapon Focus, etc) also apply to the weapon in "instrument" form. The weapon aspect of the instrument can be enchanted like any other weapon. He can have somebody else modify his instrument to a weapon, but only a Disciple of Metal possesses the sheer Metal caliber to proficiently use a weapon crafted from an instrument. The Disciple of Metal ignores up to two points of check penalty for wearing leather or metal armor, and the Max DEX Bonus for such equipment is considered to be one point higher. Combat Ability (Ex): Real metal-heads fight in the front lines. At levels 4 and 8, the Disciple of Metal chooses one of the combat abilities below. He may substitute a Fighter bonus feat (if he really wants to). Battery (Ex): Once every 1d4+1 rounds, the Disciple of Metal may make an extra attack in a round using his full attack bonus; every attack made until the beginning of his next round receives a -2 attack penalty (as Flurry of Blows). He may only use Battery for melee attacks, and must use a full attack action to do so. Death from Above (Ex): The Disciple of Metal deals +6 damage to an enemy he attacks when making a vertical descent of at least 10’. (Jumping counts, as well as falling, but not flying or moving down sloped terrain). For every additional 5’ beyond the requisite 10 he descends, he deals an additional +2 damage. Caught in a Mosh (Ex): The Gods of Metal favor those who relish the sting of battle. By expending a single use of bardic magic, the Disciple may use Whirlwind Attack even if he doesn't have the feat. Hail and Kill! (Ex): The Disciple of Metal receives a +4 bonus to attack rolls in a battle made in the first round of combat. Power of the Dragonflame (Su): Once per day, the Disciple of Metal may channel Flame Strike against an enemy who he hits in melee combat. For this ability, his caster level is considered to be 1 + his class level in Disciple of Metal. Triple Corpse Hammerblow (Ex): The Disciple of Metal is considered to have the Great Cleave feat only usable with weapons that deal bludgeoning damage, even if he doesn’t meet the prerequisites. Unforgiving Blade (Ex): When using weapons that deal slashing or piercing damage, the Disciple of Metal receives a +4 bonus to attack rolls made to confirm a critical hit. Reign in Blood (Su): Whenever the Disciple of Metal slays an enemy, he receives a +2 morale bonus to attack and damage rolls until the end of his next round. The enemy must have blood. Warheart (Ex): The Disciple of Metal's warrior caliber continues to increase with the less-than-arbitrary introduction of an ability conveniently containing the word 'war.' He kicks major ass, and may count his Disciple of Metal levels + 1/2 of his Bard levels as Fighter levels for the purpose of qualifying for feats. (Example: As soon as he attains this ability, he qualifies for Weapon Specialization. With 5 levels in Bard and 10 in Disciple of Metal, he qualifies for Greater Weapon Specialization). The Enemies of Metal, We Can't Forgive! (Ex): The Disciple of Metal receives a +4 bonus to Bluff, Listen, Sense Motive, Spot, Survival, and damage rolls against the enemies of Metal (as Ranger's Favored Enemy.) While some things are obviously not Metal, sometimes identifying an enemy of Metal can be a tricky process. Refer to the criterion below: --- Cute animals are enemies of Metal, especially furry, lovable ones with no viable means of ripping people apart. --- Government officials of Lawful alignment are, on a subjective basis, enemies of Metal if they are also enemies of the Disciple. Metal-heads pride themselves on being free spirits, true or not, and therefore The Establishment itself is non-metal. (Exception: Tyrants who’re sufficiently badass can be Metal.) --- Henchmen who willingly subject themselves to the servitude of another are usually enemies of Metal for the same reasons as above. (Exception: Darth Vader is Metal.) --- Other bards are enemies of Metal unless they play, worship, or otherwise endorse the Metal power. --- Senile individuals older than middle-aged are enemies of Metal unless they have otherwise redeeming qualities, such as being incredibly brutal or performers/worshipers of Metal. Mick Jagger is not an enemy of Metal. --- Fey are enemies of Metal. There’re few things less Metal than prancing faeries. --- Evil outsiders, on the other hand, are almost never enemies of Metal. --- Always remember that while one can be an enemy of Metal by being exceptionally non-Metal, simply not being Metal is not the same thing as being an enemy of Metal. Consider these to be easy-to-use guidelines rather than restrictions. Exceptions may still exist in the most extreme of circumstances. Ultimately, only the DM’s call on a case-by-case basis can establish what is or isn’t an enemy of Metal. Additionally, the Disciple of Metal receives a +4 bonus to saves against the spell-like abilities of Fey (as Druid’s Resist Nature’s Lure). Damn faeries. Epic Disciple of Metal Hit Die: d8 Skill Points Per Level: 4 + Int modifier. Disciple: The Disciple of Metal continues to apply one-half of his prestige class levels to bardic knowledge checks, and all of his prestige class levels to bardic music, as before. At every even-numbered level (12, 14, etc), he adds +1 to his existing caster level as a Bard. Level Ability 11 Far Beyond Driven 12 Epic Euphony 13 Epic Cacophony 14 Bonus Feat 15 Epic Euphony 16 Epic Cacophony 17 Ram it Down 18 Bonus Feat 19 Epic Euphony 20 Epic Cacophony Far Beyond Driven (Ex): Ever empowered by his fanaticism for pure, unfiltered Metal, the Disciple of Metal receives a +4 bonus to Will saves against mind-affecting spells and abilities. Epic Euphony (Su): At levels 12, 15, and 19, the Disciple of Metal chooses an Epic Euphony from the list below. He may choose Euphonies from the non-epic list instead. These Euphonies follow the same rules as non-epic ones except when noted otherwise. Deify (Su; 5 uses; DC 60):The Power of Metal is a gift from the Gods. The greatest of their gifts is the power of Godhood, if only for a time. By expending 5 uses of Bardic music and making a DC 60 Perform check, the Disciple of Metal may make himself and his allies unto Godlings for up to one round for each character level the Disciple has. He and his allies gain Damage Reduction 5/Epic, and may penetrate DR as if their natural or handheld weapons were Epic. They become Outsiders for the duration of the effect, eliminating their need to eat, sleep, or breathe. Finally, they become immune to Poison and Disease for the effect's duration. Something Wicked & Wild (Sp; 5 uses; DC 50): Sooner or later, all have the capacity to give in to their primal instincts that urge them to Rock, Mosh and Thrash. To gain this ability, the Disciple of Metal must sacrifice one spell slot from the highest spell level he is capable of casting. By making a DC 50 Perform check and expending five uses of daily bardic magic, the Disciple of Metal may use irresistible dance as the Bard spell. Enemies of Metal, however, are immune to this ability; they must be dealt with in another fashion… Ten Thousand Fists (Su, Augment): Once again, Metal becomes a unifying force. When using Inspire Greatness or Inspire Heroics, the Disciple of Metal can target an additional number of people equal to his character level multiplied by his Charisma modifier, up to a maximum of ten-thousand (or five-thousand dual wielders). All extra targets must have less than one-half of the Disciple’s hit die. Through the Fire and Flames (Su, Augment): Allies under the influence of the Disciple of Metal’s Inspire Courage ability receive energy resistance equal to the Disciple’s class level + his Charisma modifier. Despite the name, the Disciple can choose between the energy types of fire, cold, lightning, or acid for his allies to gain resistance to. He chooses when he starts to play, and can change to a different energy type as a free action once per round while playing (as though swapping Augments). If desired, substitute another name to suit the energy type. Possibilities include but are not restricted to: Under the Ice (Cold), Ride the Lightning (Electricity), Acid Drinkers (Acid), Stormrider (Sonic), etc.... Sacrament of Wilderness (Sp; 2 uses; DC 40): By making a DC 40 Perform check and expending two uses of daily bardic magic, the Disciple of Metal can play a tune to evoke any one of the following spells (chosen at the time of casting): Animate Plants, Control Plants, Dominate Animal. Upon selecting this ability, the Disciple gains the ability to rebuke plants and animals as an evil Cleric rebukes undead using his Bard levels + his Disciple of Metal levels. [U]We're Not Gonna Take It! (Sp; 4 uses; DC 50): With the use of a DC 50 perform Check, and the expenditure of 4 uses of Bardic music, the Disciple can grant the effect of Spell Turning on all those he is currently Inspiring Greatness. Epic Cacophony (Su): At levels 13, 16, and 20 the Disciple of Metal chooses an Epic Cacophony from the list below. He may choose Cacophonies from the non-epic list instead. These Cacophonies follow the same rules as non-epic ones except when noted otherwise. 1000 Eyes (Sp; 4 uses; DC 45): The Disciple lives in the pupil of one thousand eyes, and now possesses the means to direct said eyes outwards. By making a DC 45 Perform check and expending four daily uses of bardic magic, the Disciple of Metal receives a +20 sacred bonus to Spot checks and true seeing on himself for 1 round per Bardic caster level. Angels’ Holocaust (Sp; 1 use/round; DC 50): By making a DC 50 Perform check, the Disciple of Metal activates Storm of Vengeance as the Cleric spell. He only needs to make the Perform check on a round he starts playing, but must expend one daily use of bardic magic for each round he plays (he must play to maintain spell concentration). While playing Angels’ Holocaust, the Disciple’s music disrupts divine activity not pertaining to Metal. In order to cast a Divine spell, casters in the storm's radius (aside from Disciples of Metal) must succeed on a Will save with DC 13 + spell level + the Disciple’s Charisma modifier or the spell is wasted. Such interference with deific affairs does not shine well for the Disciple, however, who himself depends on the gods for his Metal power. The Disciple of Metal gains two negative levels for the purposes of spell casting only (not affecting attack bonus, etc) for each spell he successfully disrupts with this ability. These negative levels recover the next time the Disciple rests for the day, and cannot be removed through magical means. The Disciple must be wary, for repeated abuse of Angels’ Holocaust over a short period of time may invoke the wrath of entities who’re more powerful (not to mention more Metal) than he is. Cosmic Retribution (Su; 4 uses; DC 50): Hell hath no fury like Metal scorned. By making a DC 50 Perform check and expending four daily uses of bardic magic, the Disciple of Metal may inflict 10 points of damage per Bardic caster level to a single target (Will save for half, DC 19 + Disciple’s Cha modifier) within 60’. The damage is of either negative or positive energy, based on which is harmful to the target (if used to restore HP to a target, this ability immediately fails. Cheapass). The Disciple can not inflict more damage this way than the difference of his maximum and current HP. (Example: A Disciple with 120/200 HP could inflict up to 80 points of damage with Cosmic Retribution.) Kings of the Carnival Creation (Sp; 4 uses; DC 45): - For four uses of Bardic Music, the Disciple of Metal may Blanket himself in dark energy to unleash death and destruction in a radius of 40 feet. This functions as a Slay Living effect with a DC of 20 + the Disciple's Charisma modifier. All foes slain in this manner are animated in the next round as skeletons or zombies (Disciple's choice). To do this requires a DC 45 Perform check. To choose this, the Disciple must already have at least 1 Epic Cacophony. Metalocalypse (Sp; 4 uses; DC 50): The Disciple of Metal invokes divine retribution upon the nonbelievers. To gain this ability, the Disciple of Metal must sacrifice one spell slot from the highest spell level he is capable of casting (possibly changing as he advances.) At the time he receives this ability, he chooses one of the following spells: blasphemy, holy word, word of chaos. An evil-aligned Disciple of Metal cannot choose holy word, and so forth. By expending four of his daily bardic magic uses and making a DC 50 Perform check, the Disciple of Metal can activate the above as a spell-like ability. Enemies of Metal (see The Enemies of Metal, We Can’t Forgive! Below) receive a -2 to their Will saves and are considered one level lower than they actually are for the purposes of resisting this ability; other Disciples of Metal are immune. Bonus Feat: At levels 14 and 18, the Disciple of Metal receives a bonus combat feat (selected from the list of Fighter bonus feats). Ram It Down (Su): The Disciple of Metal receives the feat Music of the Gods, even if he doesn’t meet the prerequisites. He receives a +6 sacred bonus to spell caster level checks made to overcome spell resistance (replacing the bonus from The Gods Made Heavy Metal.) INTRODUCING: Disciple of Metal exclusive Feats. Beneath a Metal Sky Prerequisites: Disciple of Metal - 4th level. You have broadened your range of Metal experiences without selling out. Choose a bonus Euphony, Cacophony, or Combat Ability from the Disciple of Metal list that you qualify for. You gain this ability (you must still pay all associated costs for it, such as the loss of spell slots). This feat may be taken multiple times. Each time, it applies to a new ability. Power to the Metal! Prerequisites: Disciple of Metal - 4th level. You have perfected the arts and powers that are Metal. Choose one Euphony, one Cacophony, and one Combat Ability. Each one improves, as listed below: Combat Abilities: Battery: Battery lives in you. Reduce the attack penalty for using Battery to -1. Caught in a Mosh: You know how to hold your own in the pit. If you use this ability to perform a Whirlwind Attack, enemies do not enjoy bonuses (+2 attack, sneak attack, etc) for flanking you until the beginning of your next round. Death from Above: You descend with unspeakable brutality. If you descend at least 30', add +4 to your attack roll. You ignore the first 4d6 points of falling damage. Power of the Dragonflame: The power of the dragonflame - whatever that is - runs true in your veins! You may use this ability once per encounter, instead of once per day. Reign in Blood: You revel in the blood of your enemies. Increase the morale bonus provided by this ability to +4. Triple Corpse Hammerblow: You are considered to have the Quick Cleave feat for bludgeoning weapons (+2 cumulative bonus to attack rolls on cleaves). Unforgiving Blade: You receive an additional +4 bonus to attack rolls made to confirm a critical hit with slashing or piercing weapons. Euphonies: Children of the Grave: You bring the dead to life with unseemly vigor and Metal-inspired enthusiasm. Undead you create using this ability receive a +4 bonus to their Strength and Dexterity scores. Fight Until We Die: You inspire not only fearlessness, but a refusal to give in to any impediments. Allies under the influence of your Inspire Courage receive a +4 morale bonus to saves against any and all mind-affecting spells or abilities. Heaven Can Wait: The tenacity of Metal outlives even the cheap tricks of all-powerful magi. Allies under the influence of your Inspire Courage receive a +4 morale bonus to saves against Death effects. Operation Ground & Pound: Your sheer instrumental skill terrifies and baffles opponents and spectators alike. Once per encounter, you may have those who witness you play this song make a Will save (DC = Perform check result) or become shaken for 1d4+1rounds. This is a mind-affecting ability. Cacophonies: Sea of Madness: The area of effect for this ability increases by an additional 30' (likely totalling to 60'). Sonic Firestorm: Your flames burn with the essence of Metal. Not just Metal, but Metal with italics. Add 3d6 to the damage of this ability. Louder than Hell: You are well versed in the ways of loud music, and now nothing of that sort can phase you. This ability doesn't get any stronger, but your Sonic Resistance becomes an immunity to Sonic damage. This feat may be taken multiple times. Each time, it applies to another Euphony, Cacophony, and Combat Ability you possess. Note: Disciples are encouraged to use this feat to improve abilities that thematically correlate with one another. For example, choosing abilities that're all Power or Death Metal songs. **more coming soon** BAND BIBLIOGRAPHY: BANDS REPRERESENTED - - - [30] Acid Drinkers [Acid Drinkers] Anthrax [Caught in a Mosh, Death from Above] Arch-Enemy [Cosmic Retribution] Black Sabbath [Children of the Grave] Blind Guardian [Under the Ice] Children of Bodom [Triple Corpse Hammerblow, Warheart] Cradle of Filth [From the Cradle to Enslave] Death [1000 Eyes] DethKlok [Metalocalypse] Dimmu Borgir [Kings of the Carnival Creation] Disturbed [Deify, 10000 Fists] Dragonforce [Operation Ground & Pound, Sonic Firestorm, Through the Fire & Flames] Godsmack [Serenity] Hammerfell [Unforgiving Blade] Iced Earth [Angels’ Holocaust, Stormrider] Iron Maiden [Heaven Can Wait, Sea of Madness] Judas Priest [Defenders of the Faith, One Shot at Glory, Ram It Down] King Diamond [The Spiders’ Lullabye] --- COMING... EVENTUALLY Lamb of God [Laid to Rest] Manowar [Fight Until We Die, Hail and Kill, Louder than Hell, The Enemies of Metal, We Can’t Forgive!, The Gods Made Heavy Metal] Megadeth [Symphony of Destruction] Metallica Nightwish [Sacrament of Wilderness] Nuclear Assault [Something Wild] NRG [Instruments of Destruction] Pantera [Far Beyond Driven, Metal Magic, Strength Beyond Strength] Rhapsody [Power of the Dragonflame] Rob Zombie [Superbeast] Slayer [Disciple, Reign in Blood] Twisted Sister (We're Not Gonna Take It!) [B]UPDATED: --- Added ability: The Spiders' Lullabye. Changed some names around. --- Epic progression added. --- Made Metalocalypse into an Epic Cacophony. --- Fixed some underlining and italics issues, and other mistakes. --- Pre-class text updated. Added bibliography. [5/28/07]--- Clarified spell caster level for spell-like abilities; clarified changing songs under 'Disciple.' Slight changes to 'Children of the Grave' ability (DC 30, not 25, need another Euphony to get it.) Most looking for: Comments concerning the balance of the overall class and specific abilities. [5/29/07] --- Changed 'Metal Militia' slightly, now grants a higher max DEX Bonus instead of a reduction of an arcane spell failure that... no longer exists for this class. Clarified the Weapon Focus issue. Fixed other small things. [7/26/07] -- Fixed inconsistency in the reference section concerning a currently non-existent ability. Added a more permissive exposition for Enemies of Metal due to much controversy around the subject. Added a section under Euphonies endorsing the creation of new abilities. Fixed Metal Militia inconsistency; the ability comes at level 3. Expanded ' New Cacophony: Kings of the Carnival Creation, as suggested. Updated Through the Fire and Flames with a few more naming ideas. [1/6/08] - - Lots of small changes. Disciple of Metal can now be attained at 6th level. Made DCs and the cost of abilities included in the underlined titles, made a few sentences more concise and put in a cheap joke here and there. Introduced the Warheart ability. Rebalanced several abilities. Metal Militia has been renamed to Instruments of Destruction. [1/7/08] --- Dude, literally, it went through midnight as I was working on this. Anyway, added some new epic euphonies: Deify and We're Not Gonna' Take It, courtesy of AllWillFall2Me. New combat ability, courtesy of BigJohn42. Working on class specific feats (see above). [1/7/08] --- More fixes, again. The Disciple may now substitute Str or Dex for his Cha mod on Perform (Heavy Metal) checks, and has immunity to deafness and sonic resistance. Bardic knowledge no longer improves with Disciple levels. [1/9/08] --- Tweaked the list to have at least two Iron Maiden entries, and to add Hammerfell to the list of represented Metal. May use Bards with leadership caption on front page. |
| Mattarias05-24-07, 10:51 PM | :devil: Most. Hardcore PrC. EVER. :thumbsup: I'd so take it if my DM allowed homebrew. |
| Flay Crimsonwind05-25-07, 01:09 AM | I. Love. You. Saving it in my comp now, heheheheheh, battle bard! I love the enemies of metal ability. A combat/rp ability that adds so much to it! Making a charrie now....... Lemmy. That's a pretty metal name. :D But you need feats that'll net you an extra caucophony or euphony. Not That going epic won't allow for more greatness. Good job on titles too. And under superbeast, I think you mean tenser's transformation, not just transformation. Might wanna clarify that. And reign in blood isn't underlined like the rest of the abilities. Here's your table: Level BaB Fort Ref Will Class Existing Spellcaster Progression 1 +0 +2 +0 +0 The Gods Made Heavy Metal, Disciple 2 +1 +3 +0 +0 Euphony +1 level 3 +2 +3 +1 +1 Cacophony, Metal Militia 4 +3 +4 +1 +1 Combat Ability +1 level 5 +3 +4 +1 +1 Euphony 6 +4 +5 +2 +2 Cacophony +1 level 7 +5 +5 +2 +2 The Enemies of Metal, We Can’t Forgive! 8 +6 +6 +2 +2 Combat Ability +1 level 9 +6 +6 +3 +3 Euphony 10 +7 +7 +3 +3 Cacophony +1 level |
| captianhowdy05-25-07, 01:14 AM | This PrC is jesus. This class is not available for those of the Fey subtype. haha i can imagin Nathan now "Can i be in the band??" - Peter Pan "HELL NO, FARIES ARE NOT F*CKIN METAL" *stabs* |
| Sooth05-25-07, 04:40 AM | Thanks guys. Like the table, too - edited post to include a little more of a prologue behind the class and the table. |
| Flay Crimsonwind05-26-07, 05:15 PM | Shameless ****ing Bump! :bump: Once again, great class dude! |
| Sage_Devires05-26-07, 08:06 PM | Dude... yes. This class OWNS! The power of Metal shall unify the land! And not just any Metal. Metal that's real! Great use of song names, but... I would suggest making Children of the Grave a tad bit more hard to get than the others. |
| Egarb05-27-07, 10:30 AM | Just wanted you to know, most awesome PrC ever. I'm going to see if I cant get this class approved for my new character. Screw Sublime Chord. Edit: Also, what is your caster level for the Children of the Grave ability? Important for determining how many HD you can control |
| ImtheDM05-27-07, 10:03 PM | \m/ \m/ Into the niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiggg ghhhhhht! Ronnie James Dio would be proud! Great creation my friend! |
| blood_of_the_ancient05-28-07, 09:26 PM | I say, this class is ****ing amazing! My friend says, "Sooth is like the Ozzy of D&D." |
| Zombayz105-28-07, 10:05 PM | *bows* \m/(-o-)\m/ METAL BEYOND ALL BELIEF I WORSHIP THIS CLASS AS I DO MY METAL!!! |
| Sooth05-28-07, 11:17 PM | Made some minor changes. Thanks for the input and praise, guys. More coming! Bump in the name of Metal.... |
| Krusk05-29-07, 12:33 AM | the ability Metal Militia grants reduction in ASF. Thing is, this class is a divine spellcaster thanks to The Gods Made Heavy Metal. My only thing about the class. other than that, way to go. I am a fan, and may add it as an option for sheer cool factor. |
| Egarb05-29-07, 01:50 AM | Got it OK'd by my DM, gonna make a Bard 7/Seeker of the Song 2/Disciple of Metal 6 Ill post a report after the first session (week and a half) |
| Sooth05-29-07, 06:09 AM | 'Metal Militia' has been fixed. Got it OK'd by my DM, gonna make a Bard 7/Seeker of the Song 2/Disciple of Metal 6 Ill post a report after the first session (week and a half) Awesome. I'm interested in seeing how this class functions out of the display case and in the hot zone. |
| SlanderPanic05-29-07, 02:56 PM | Hahahaha, freaking awesome! Never before have I so wished to play a bard. |
| Krusk05-29-07, 04:33 PM | This is a massive ammount of sheer text when i go to look at it. I keep trying to read the entire thing, and my eyes just glaze over, is there some way you can condense it using Sblocks or break it up a little? oh and metal militia again... the class requires weapon focus, but they also gain the ability to use a custom weapon. Should there possibly be some way to transfer the weapon focus they already have onto their new weapon/instrument? |
| Sajek05-29-07, 05:41 PM | First off: \\m// ('0') Rock on. Metal forever. Feedback: *The name of Through the Fire and Flames should be named according to what energy type it is protecting. Fire: Through the Fire and Flames. Electricity: Ride the Lightning (Metallica). Cold: Trapped Under Ice (Metallica). Sonic: ...Stormrider? (Iced Earth). Acid: ??? *What kind of weapons can he make instruments into with metal militia? Does he choose what weapon it will be, or are certain instruments always certain weapons? Can he make any instrument any weapon? *Once chosen, can Cacophonies or Euphonies be changed, or is he stuck with them? *Could you make a Disciple of Metal with ranks in things other than guitar? Why not drums, or base, or vocals? Third: \\m// ('0') |
| The_Great_Unwashed05-29-07, 05:52 PM | Best. Class. Ever. |
| Sooth05-29-07, 06:14 PM | This is a massive ammount of sheer text when i go to look at it. I keep trying to read the entire thing, and my eyes just glaze over, is there some way you can condense it using Sblocks or break it up a little? oh and metal militia again... the class requires weapon focus, but they also gain the ability to use a custom weapon. Should there possibly be some way to transfer the weapon focus they already have onto their new weapon/instrument? Fixed. As for the text... well, it helps to get through the class if you skip most of the underlined items until later. Those're just big lists of all the possible Euphonies, Cacophonies and Combat Abilities one can choose from, and they constitute the bulk of the class' text. I'll see what I can do though. Would it be more convenient for the list of Euphonies, Cacophonies, and Combat Abilities to appear at the bottom rather than right after the ability? |
| Sooth05-29-07, 06:28 PM | First off: \\m// ('0') Rock on. Metal forever. Rock on! Feedback: *The name of Through the Fire and Flames should be named according to what energy type it is protecting. Fire: Through the Fire and Flames. Electricity: Ride the Lightning (Metallica). Cold: Trapped Under Ice (Metallica). Sonic: ...Stormrider? (Iced Earth). Acid: ??? Fixing that now. *What kind of weapons can he make instruments into with metal militia? Does he choose what weapon it will be, or are certain instruments always certain weapons? Can he make any instrument any weapon? He can make any instrument any one melee weapon (assuming double-weapons count as one, if that's their thing.) As much as it makes more sense for drums to be warhammers, etc, I'd rather that call be made to the creativity of the players and DM's. The Metal Militia ability now uses the word 'chosen', and mentions no restriction on said choice. *Once chosen, can Cacophonies or Euphonies be changed, or is he stuck with them? Stuck with them. Fixed. *Could you make a Disciple of Metal with ranks in things other than guitar? Why not drums, or base, or vocals? I'm not sure if all of those would theoretically work for the class (vocals and Metal Militia?), but in the interest of more people being able to have fun with it, sure. Clarified under prerequisites. ] |
| Krusk05-29-07, 10:05 PM | Would it be more convenient for the list of Euphonies, Cacophonies, and Combat Abilities to appear at the bottom rather than right after the ability? I think so, but it would be impossible to tell until one. Basicially I just sort of took it and read through the entire thing. As far as I can tell each of the abilities looks very well done and im out of things to nitpick on. Thumbs up. |
| blood_of_the_ancient05-29-07, 10:46 PM | The table gives you Metal Militia at level 3. The text says it's at level 5. |
| Sajek05-30-07, 12:52 PM | I would also like to see some kind of ability that can duplicate the effects of remove deafness by losing a use of bardic music. Nothing can stop The Metal, not even a lack of aural abilities. |
| Rakmakallan06-04-07, 09:21 AM | Just saw that one. Respect for a great prc:clap: :ayyyy!: Gotta make some comments though(sorry man). Observation 3: Fey are totally not Metal, and their non-Metalness deserves a prestige class being made to fully illustrate this truth. I'm afraid I disagree on this one. If you listen to symphonic metal you will see that your conclusion is meaningless( Tarja Turunen, Simone Simons rule). I would also like to see some kind of ability that can duplicate the effects of remove deafness by losing a use of bardic music. Nothing can stop The Metal, not even a lack of aural abilities. Metal lives on!!! I do not believe that remove deafness is the solution as because of the loud sounds they get usually involved with "metalheads" are (according to some surveys) hard on hearing. Maybe some kind of immunity to sound effects would be better. The aforementioned said, I wholeheartedly congratulate you on this. Well done! Personally, I am worrking on a bardlike base class without bardic music and metal songs instead of spells(follows an entirely new system). Up the irons! |
| SlanderPanic06-04-07, 10:19 AM | Just as an aside, I think the metal militia ability should, instead, be named after NRG's classic Instruments of Destruction. It is, in fact, so classic that the only people who remember it are people who own the Transformers: The Movie soundtrack. That's the 1985 animated movie, mind you, not the awesome-looking movie coming out next month. |
| Egarb06-08-07, 11:01 PM | Well, the first session was today. My character was a Bard 7/Seeker of the Song 2/Disciple of Metal 6 We had a boss fight, an EL 15 party vs a CR 20 Obsidian Dragon. The battle went fairly well for my character. I started off with inspire greatness (which had a 10 round duration after singing due to a feat) and then switched over to Burning melody/inspire greatness (Sublime chord feature, combine songs) and gave me and the Tank the Inspire greatness boost (Strength beyond strength was pretty nifty, helped quite a bit) and let my harmonizing weapon take over (the guitar itself) so that I oculd run into battle, got one hit on it, but Power of Dragonflame was useless, turns out obsidian dragons have fire immunity. After draining it of several levels, and me helping keep the tanks alive (and the wizards mass bears endurance) with Inspire Greatness and some spellcasting buffs on my friends weapons (Dolorous Blow) and reinforcements (late PCs) we managed to kill it as it was trying to teleport away (AoPs ftw). We level drained it enough before it was over that it had few enough HD that I was able to use Children of the Grave on it. All in all, my bard held its own, and would have even without the Seeker of the Song levels I think. The +2 vs SR was really helpful also by the way. Overall, the class seemed a nice cross between interesting features and balance. Getting animate dead as an Sp ability was neat also, helped me pull of my necro-bard theme (which hasnt fully come into play yet) which is a hard theme to make. Enjoyed the class. Only thing our group changed was that the 'rage' bonus from strength beyond strength was turned into a morale bonus for consistancy. |
| JokerMatt99906-16-07, 05:03 PM | \m/ This is officially my favorite homebrew PrC. Ever. |
| The Thing in the Night06-18-07, 07:46 PM | First off: \\m// ('0') Feedback: *The name of Through the Fire and Flames should be named according to what energy type it is protecting. Fire: Through the Fire and Flames. Electricity: Ride the Lightning (Metallica). Cold: Trapped Under Ice (Metallica). Sonic: ...Stormrider? (Iced Earth). Acid: ??? Cold: Under the Ice (Blind Guardian) Sonic: Sound and Fury |
| CryoSilver06-18-07, 07:55 PM | Sonic: "Polyphony" -Strapping Young Lad Acid: "Dissolved in Dust" -Defiled |
| Ghauldin06-20-07, 02:58 AM | acid: "Acid Drinkers" -Acid Drinkers (polish metal http://www.metalstorm.ee/images/smilies/banger2.gif) also I have an euphony idea; "The kingdom of my will" (lost horizon) would grant a +1 unnamed bonus to will saves of all allies who can hear, possibly with a cost of 2 or 3 daily uses of bardic magic. |
| General_Ridley06-20-07, 02:08 PM | beautiful. \m/ If I may make a suggestion... for our evil ones, may we possibly spice it up in epic a little with this option? Kings of the Carnival Creation (credit to Dimmu Borgir) - For four uses of Bardic Music, The Disciple of Metal may Blanket himself in dark energy to unleash death and destruction in a radius of 40 feet. This functions as a Slay Living effect with a DC of 20 + Disciple's Cha mod, and all foes slain in this manner are animated in the next round as skeletons or zombies (Disciple's choice). To do this requires a DC 45 Perform check. This Cacaphony requires the Disciple of Metal to already have 1 epic cacaphoy before choosing it. If you've never heard the song... My myspace has the song, so you can listen to it. (http://www.myspace.com/general_ridley/) oh, and clowns should definitely not, under any circumstances be labelled as enemies of Metal. They are: Clowns are totally metal! They are statisticsally the most hatesed beings in the wurld! |
| bhu06-20-07, 02:11 PM | You know if there was a way to play a Warforged Half IRon Golem and still be effective at this class it'd be worth it to ere the other players groan as you entered every comabt singing "I am Iroon Maaaaan Bwawawawawawawawawawawawawa" |
| Ghauldin06-20-07, 04:02 PM | If I may make a suggestion... for our evil ones, may we possibly spice it up in epic a little with this option? Good idea maybe an alternative could be made with black metal, grindcore and trash. Then we can try making a punk bard. :plotting: |
| BigJohn4207-02-07, 03:16 PM | I just have to say that this class is made of complete, 100% win. You have my interest, and I wish to subscribe to your newsletter. |
| Adrez Nesnsid07-03-07, 12:29 AM | Awesome! |
| StalkerEntreri07-18-07, 08:39 PM | This is the greatest thing I've ever seen ever. I love Heavy Metal and pretty much any band you mentioned/borrowed song names from. I think as a first level ability they get some sort of Theme music; just for theatrical feel |
| CrimsonDeath07-18-07, 09:09 PM | I'm not sure if Unseelie fey should automatically be "enemies of metal". Consider the Redcap, for example. Is power-attacking with a giant scythe not sufficiently brutal? |
| AllWillFall2Me07-19-07, 03:17 AM | In your Section where you address where you got the ability names, you reference Spider's Lullaby by King Diamond. Except, there's no ability named Spider's Lullaby. What is this mysterious lullaby? |
| Jungingen07-19-07, 03:40 AM | As it happens I was listening to Warriors of the World when I read this PrC. Not that that's unusual or that it was unlikely that I would be listening to Metal no matter where I was, when it was, or what I was doing...BUT THAT IS BESIDE THE POINT. This is chock full of win. Lots of Win. I'm trying to figure out how to incorporate some Cannibal Corpse, but most of their oeuvre is simply sadistic rather than martial. Sickening Metamorphosis could work as a brutal Polymorph, or Sentenced to Burn could have some nice pyro effects. I really love that the class is loaded with neat abilities that could easily be renamed or slightly tweaked to reflect particular styles or bands that inspire you. I particularly enjoy the bit about the enemies of Metal. That is so awesome I don't even know what to do with myself. HAIL AND KILL! |
| SinisterSamurai07-21-07, 01:40 PM | In your Section where you address where you got the ability names, you reference Spider's Lullaby by King Diamond. Except, there's no ability named Spider's Lullaby. What is this mysterious lullaby? I didn't see it's reference either. I was wodnering if it was a euphony that had both magical poison and sleep effects. All in all though, I like this class. |
| Sooth07-26-07, 09:51 PM | Haven't checked this page in a while. Now that I have, many small changes and fixes have been made. They can be found at the bottom of the post where updates are posted. Thanks for the help and support, yet again! Keep the Metal real. I do have one more PrC in the works. I'm considering either a fanciful, ridiculous name like.... "Worldly Hero of Callous Defiance" or something simple and informative, such as: "Munchkin Slayer." ... if anybody wants to randomly send a message or some-such concerning it, I'll send them drafts for commentary and credit their name under the initial post. Once it's finished and posted, I'll put a link to it in this thread. Rock on. |
| Kuroimaken07-29-07, 01:48 AM | This PRC made me feel like playing a Bard for the first time ever. Kudos. |
| AllWillFall2Me08-15-07, 02:20 AM | So, I was seeing an opportunity to keep this thread up and breathing by posting our own ideas for Euphonies and Cacophonies. So, without further ado, I submit: Epic Euphony: Deify: (Disturbed) The Power of Metal is a gift from the Gods. The greatest of their gifts is the power of Godhood, if only for a time. By expending 5 uses of Bardic music and making a DC 60 Perform check, The Disciple of Metal may make himself and his allies unto Godlings. He and his allies gain Damage Reduction 5/Epic, and furthermore may penetrate DR as if their natural or handheld weapons were Epic. Also, they become Outsiders for the duration of the effect, meaning they do not need to eat, sleep, or even breathe. Finally, they all become immune to Poison and Disease for the duration. We don't like this idea, I shut up. We agree this sounds cool, I'll make some more. |
| BigJohn4208-15-07, 12:49 PM | Finally, they all become immune to Poison If they're immune to Poison, what about other hair-bands? Maybe half-damage against Nelson? hehehe... couldn't resist. Okay, here's an attempt from me. Caught in a mosh (Anthrax) The Gods of Metal favor those who relish the sting of battle. For a use of Bardic music, and passing a DC 30 Perform check, the Disciple can use the Whirlwind Attack feat, even if he doesn't normally qualify to take it, for one round. |
| AllWillFall2Me08-21-07, 11:51 PM | Epic Euphony We're Not Gonna Take It! (Twisted Sister) With the use of a DC 50 perform Check, and the expenditure of 4 uses of Bardic music, The Disciple can Grant the effect of Spell Turning on all those he is currently Inspiring Greatness. |
| Matthais77709-18-07, 08:46 PM | Disclaimer. I am not a Heavy Metal fan. Sorry. Heaviest thing i listen to is P.O.D. I still think this class FVCKING ROCKS! HELL YA! SOOO Awsome! I am so making this for my next Hero NPC... question though... What about some of your more pathetic demons? Not the incredibly cool ones like balor or pit feind, i mean like the little pathetic imps and those stupid slimeballs. Could they be enimes of metal? Hmmm... |
| BigJohn4209-18-07, 08:56 PM | What about some of your more pathetic demons? Not the incredibly cool ones like balor or pit feind, i mean like the little pathetic imps and those stupid slimeballs. Could they be enimes of metal? Hmmm... I'd say that, while there may be the occasional demon or devil that is an "enemy of metal", they would be about as rare as a celestial that is an ally of Metal. It can happen, if they're really THAT pathetic (or hardcore, in the case of the celestial)... but those would be specialty cases, for in-game purposes, that would be particularly worthy of scorn (or respect). Now, just because a pathetic demon isn't an enemy of metal, per se, doesn't mean that they can't be squished for being not metal enough. |
| ArgulFraster09-28-07, 10:02 PM | Quick question before I go make a Disciple of Metal: Does the ability to raise the dead with this class count as evil? Personally, I'd like to play a Chaotic Good Disciple of Metal. I see Dragonforce as a Good-Aligned Metal group. And personally, if they're raised by the music, then it's not specifically you who's doing it. Besides, when in doubt, rule in favor of awesome, or, as the case may be, metal. |
| Moosh Nailo11-10-07, 06:42 PM | Is there another thread somewhere with "instruments capable of playing heavy metal" and other such stuff? Have I missed it somewhere? |
| Grod_The_Giant11-20-07, 03:14 PM | Holy $hit. This is the coolest thing I have seen in a long time. |
| CryoSilver11-20-07, 10:56 PM | Is there another thread somewhere with "instruments capable of playing heavy metal" and other such stuff? Have I missed it somewhere? You can play heavy metal with most any instrument, especially if you include symphonic metal. |
| EmissaryofRagnarok12-23-07, 03:53 AM | A marvelous idea. And I have enjoyed usin them as NPCs up to this point. Though, desite their lawful intent, I allow devils to use the class. I've actually gotten rid of Mammon (Cause he's just idiotic and a poor excuse for an archduke) and replaced him withan Archduke disciple of Metal Called Malukar. As a suggestion, at epic levels, symphony of destruction should also be able to produce a localized version of Implosion to " blow peoples minds" with the brutality of rock. An just for cheese, the Pick of Destiny should be a Relic, heheh. |
| Sooth01-07-08, 02:55 AM | After a long absence, the Disciple of Metal is back in the pit. I've updated many small things and rebalanced abilities, as well as added new ones, courtesy of user input. Chances are I'm not done yet. Keep rocking. |
| Sooth01-07-08, 02:57 AM | A marvelous idea. And I have enjoyed usin them as NPCs up to this point. Though, desite their lawful intent, I allow devils to use the class. I've actually gotten rid of Mammon (Cause he's just idiotic and a poor excuse for an archduke) and replaced him withan Archduke disciple of Metal Called Malukar. As a suggestion, at epic levels, symphony of destruction should also be able to produce a localized version of Implosion to " blow peoples minds" with the brutality of rock. An just for cheese, the Pick of Destiny should be a Relic, heheh. Cool thought. I'll put that somewhere, if not in that ability then in another. Honestly, the whole spectrum of Law and Chaos according to D&D rules is dismissable as bogus. Why can't a Bard be Lawful? But, those're calls for the individual DM to make. |
| Ebrion01-08-08, 12:03 PM | First off :bow: Second http://i231.photobucket.com/albums/ee114/Ebrion/motivator1.jpg |
| Ryuu_Tenshi01-08-08, 07:48 PM | ... most metal class ever. wow. I even know a guy who might let me use it. |
| Ryuu_Tenshi01-08-08, 11:21 PM | And... sorry for the double post, but this IS relevant. My friend says it needs moar iron maiden, and has the following suggestions: The Number of the Beast - summons an evil outsider Running Free - Some Freedom of Movement related action Sea of Madness - Mass confusion. Lightning Strikes Twice - all electrical-based effects from the last round are duplicated this round. Alternately, doubles all electricity damage this round. Heaven Can Wait - Damage that would reduce allies to -10 or lower puts them at -9 instead. He also says needs moar hammerfall. Unforgiving Blade - max damage from one bladed weapon Back to Back - Allies adjacent to each other get AC bonus +1 / 2 total class levels of Disciple of Metal. |
| Sooth01-09-08, 06:55 PM | And... sorry for the double post, but this IS relevant. My friend says it needs moar iron maiden, and has the following suggestions: The Number of the Beast - summons an evil outsider Running Free - Some Freedom of Movement related action Sea of Madness - Mass confusion. Lightning Strikes Twice - all electrical-based effects from the last round are duplicated this round. Alternately, doubles all electricity damage this round. Heaven Can Wait - Damage that would reduce allies to -10 or lower puts them at -9 instead. He also says needs moar hammerfall. Unforgiving Blade - max damage from one bladed weapon Back to Back - Allies adjacent to each other get AC bonus +1 / 2 total class levels of Disciple of Metal. Changed Flash of the Blade to Unforgiving Blade from Hammerfell, and have included Sea of Madness and Heaven Can Wait as a euphony and cacophony. |
| Naderion01-10-08, 04:22 PM | Awsome Idea. :D I'd say that, while there may be the occasional demon or devil that is an "enemy of metal", they would be about as rare as a celestial that is an ally of Metal. I see eladrins, especially firres, as total metal heads. "The firre love nothing more than an evening spend dancing and singing around the campfire, but such frivolity masks their serious purpose as guardians of artistry and beauty. [...], firres take up arms to protect works of art and the artists that created them. They're the mostly widely traveled of the eladrins, going far and wide to hear a noted bard, and [...]. Firres can also transform themself into crackling 8-foot-tall pillars of fire." And they use Greatswords with Str 20. Real paragons of the metalurgic art! :D There really needs to be an ability including them, even if it's named Hearts on Fire. (Transforms character and allies into firres?) You can play heavy metal with most any instrument, especially if you include symphonic metal. Yes, and it workes completely unplugged. :D http://www.youtube.com/watch?v=8ze96o0zCFc |
| Yogo01-10-08, 05:57 PM | *cough* Godsmack - Time Bomb (Time Stop) Helloween - If I could fly (obvious) Meat Loaf - Bat out of Hell (Summon Swarm) NiN - March of the Pigs (Baleful Polymorph) Rammstein - Reise, Reise (Journey, Journey in english) (Teleport) Savatage - Stare into the Sun (Daylight or Sunburst) Whatever. So much inspiration. Great knowledge, great humor, simply great. |
| Quenditar01-11-08, 11:00 PM | *cough* Godsmack - Time Bomb (Time Stop) Helloween - If I could fly (obvious) Meat Loaf - Bat out of Hell (Summon Swarm) NiN - March of the Pigs (Baleful Polymorph) Rammstein - Reise, Reise (Journey, Journey in english) (Teleport) Savatage - Stare into the Sun (Daylight or Sunburst) Whatever. So much inspiration. Great knowledge, great humor, simply great. I was going to suggest Blind Guardian - Time Stands Still for Time Stop. Beaten to the idea! Blind Guardian has a few other songs that would make for interesting effects - Nightfall (Deeper Darkness), Punishment Divine (break a character's connection to the divine like a quell [LM]), and Mirror Mirror (duplicating another character's actions). |
| Ebrion01-12-08, 04:41 PM | Cacophony: Balls of Ice: The Power of Metal can freeze your enemies in thier tracks. By expending 2 uses of Bardic music and making a DC 30 Perform check, The Disciple of Metal may make a ball of exploding ice, as Otilukes Freezing Sphere. He uses his caster level for damage and DC. "Balls of Ice" by 3 Inches of Blood http://www.3inchesofblood.com/ Look in my sig for other great D&D metal bands. |
| Smite_Thy_Enemiesof_Metal01-20-08, 02:41 AM | dude you pwn! Best PrC EVER. Live loud and proud death to the false metal!! Hail! \m/ \m/ By far the best post I've read. |
| Andion_Isurand01-30-08, 02:32 AM | I would like to see an ability that lets the Metal Disciple affect undead with his bardic music, both allies and enemies. |
| Andion Isurand01-30-08, 02:34 AM | I would like to see an ability that lets the Metal Disciple affect (intelligent) undead with his bardic music, both allies and enemies. I also think Physical Performer (str or dex for perform checks) should be its own ability. Perhaps you could add it in addition to Charisma, to a maximum bonus equal to their class level. |
| fodigg01-30-08, 10:04 AM | I would like to see a rival bardic school that plays 80s pop rock. |
| Devil Gnasher02-02-08, 03:03 AM | How would Thin Lizzy's Jailbreak (http://www.youtube.com/watch?v=SpOxjOj0zhk&feature=related) or The Boys are Back in Town (http://www.youtube.com/watch?v=Hs9FLt_58vU) and Queen's We Will Rock You (http://www.youtube.com/watch?v=iikKzQwgBJc) and Princes of the Universe (http://youtube.com/watch?v=YPR6GbS9Hdc&v3) fit this PrC? I'm just asking. |
| vikbra02-09-08, 08:38 PM | Oh man... The amount of pwnage is of the ****ing scale! :D :D :D You should have an ability based on some of dream evils songs like Fear the Night. Or maybe based on the quote "I have no religion besides the heavy metal gods" from the song "The Book of Heavy Metal" Or from some Dream Theatre songs like Honor thy Father... Stay ****ing Hostile my fellow cowboys from hell. \m/ |
| TheForestAuro02-11-08, 12:07 AM | Kriss = Win. |
| sonofzeal02-11-08, 03:29 PM | ....my god. This is the single best homebrew PrC I've ever seen, bar none. This should be immortalized as the platonic ideal of homebrew classes, so that other aspiring designers can gaze upon its glory and learn the lessons it teaches. Well-written, well-balanced, well-defined, fills a thematic and crunchy need, and seems to be wicked fun to play. I've been editing PrCs that friends came up with recently, but they almost always fail on one of those categories, especially in being over- or under-powered, or just plain suffering from ambiguous wording. This here has everything I'd ever want in a PrC and more. I'm officially allowing this PrC in any campaign I ever run. All praise to Sooth! :ayyyy!: |
| GuyrtheadamantineOne02-15-08, 10:30 AM | Dead Bodies Everywhere: If the Disciple of Metal succeeds on a DC:35Perform check, every living creature within 5 ft. per Disciple of Metal level that has at least a number of hit point equal to the Disciple of Metal class' levels must make a Fortitude save or die, granting him 1d8 temporary hit points and a +2 bonus to strength per death caused. These bonuses last as long as the Disciple of Metal continue playing, and three round after. The Disciple of Metal may need to spend a Bardic Music use each round he plays this Cacophony. Man, I love Korn! |
| Master_of_6902-15-08, 11:08 AM | There Should Be a DOM exclusive FEAT CALLED FUELED BY SATAN (tenacious D NE one) EPIC FEAT like a DC 60 and CHOOSE ONE of the TYRANTS of the NINE Hells to Open the ground and swallow ur enemy into the Ground WHOLE Make them do a WILL and FORTItude Save and have to Pass BOTH or SPLAT note: CAN ONLY BE USED On NON evil ENEMies of the METAL Maybe u should Create a LEGACY Item the PICK of DESTINY give u auto +20 to any performance based die check |
| Master_of_6902-15-08, 11:27 AM | Give them a COMBAT MANUEVER LIKE in the TOME OF BATTLE Must Make a DC 30 or something Perform CHeCK DO activeate and then u must make a successfull attackroll against the first opponet in your straight line of perfomance. ....THE POWERSLIDE a straight line attack (20ft) can be made against multiple enemies affecting each equally and you CAN PASS through the enemies square.Treated like charge attack(accept for free pass through opponents Square). the attack deals only an additional 2 D8 of damage and the enemy must make a FORTITUDE SAVE or their Faces take an additional 2 D8 of melting damage...so up to 4 D8 of extra dam In the event of a NAT on Perform or ATTACK ROLL the first targets FACE IS MELTED OFF and they take 1D6 of CON DAMAGE note the enemy cannont set themselves against a powerslide and it doesn't incurr an attack of OPP. because of the perform check they can't help but listen to your blistering solo SHOULD PROB BE EPIC YOUR Powerslide is so powerfull it can ROCK THE SOCKS of any ANY NPC.... You slide between your enemies legs with the power of METAL...all the while delivering the MOST FACE MELTING SOLO EVER PLAYED.. the GODS THEMSELVES EVNY your performance. your opponents can only listen as their faces melt |
| Smite_Thy_Enemiesof_Metal02-19-08, 03:49 AM | /bump |
| Soulless_Enigma02-19-08, 12:56 PM | I am not worthy post in this thread of absolute epic proportions. So... does anything from any metal sub-genre qualify as metal for the purposes of this PrC? And... dare I say this... I think some fae should be allowed to enter, as long as they are proper badass evil ones from the really old faerie stories (note: not the same as fairy stories). Right... *prepares to be blasted by a face-melting guitar solo* |
| nobodylovesyou402-21-08, 09:35 PM | I have an idea for a cacophony: Castratikron: One use of Bardic Music and a DC 25 perform check is all it takes to make all male enemies within 60` fall under the effect of the wrack spell (BoVD). Females, asexuals, and hermaphrodites are unaffected. Castratikron by Dethklok ill see if i can come up with more in the future. |
| Heliomance02-22-08, 01:07 PM | Valley of the Damned: As plane shift, except it can only go to any of the nine circles of hell. It's All Coming Back To Me Now: spend a use of Bardic Music to regain a spell already cast that day. |
| Soulless_Enigma03-12-08, 01:07 PM | I believe I have found a pic to sum up this PrC's awesomeness. Maybe. http://g.virbcdn.com/cdnImages/resize_510x1500/Image-28290-203612-rockintomordor.jpg |
| Heliomance03-25-08, 11:38 AM | I have to ask - whyever not? |
| mltryman03-25-08, 09:59 PM | I LOVE THIS PRC! I got to thinking about weaponry .. and would LOVE help coming up with a "guitar" heavy metal style that can be used as a blunt weapon (heavy mace damage etc?) but also able to "play its chords" to produce the said effects n shockwaves etc. Any help would be great! |
| mltryman03-27-08, 08:13 PM | *bump* .. no one has any ideas? |
| DonThelonious04-08-08, 03:48 AM | I think this is my first post for this PrC, and to be honest I love it. I found this on YouTube and thought I should post a link here. It was too perfect. Heavy Metal Dog (http://www.youtube.com/watch?v=kflk19WD0hk&feature=related) |
| Nemian_Lion04-09-08, 11:58 AM | any chance of this working as a 20 level core class? Anyone have a suggestion of changes? |
| grufflehead04-11-08, 11:10 AM | Might I suggest any bards taking this PrC see if they can get their hands on one of these: http://www.guitarsite.com/news/electric_guitar/esp_sword_guitar/ |
| EvilVegan04-12-08, 03:16 PM | I just wanted to point out that my group took this class and made it a 20 level core class for my upcoming game. My player replaced Inspire Courage with Inspire Carnage. Same effect, but instead of being lame it ****ing rocks. |
| EvilVegan04-13-08, 03:41 PM | OK! I'm DMing a guy that is going to play one of these and we're toying with various options. First and foremost, as I mentioned we're doing it as a 20-level progression because I personally dislike waiting to be what you want your character to be. So we're reworking the whole class and changing a bit of the features. I was thinking about removing the spell slot sacrificing mechanic and just giving the DoM a modified (divine) Hexblade casting. I haven't confirmed that the hexblade list is as good as bard for this, but I would add some of the more metallically/musically useful spells to the list. I may just make a whole new spell list. I'm giving the class Good Fort and Reflex. d8 hit die. 4 + Int Skill points. Proficient in all simple and martial weapons. Proficient in light and medium armor. Inspire Carnage instead of Inspire Courage (same effect) Rockoff instead of Countersong (same effect) Mind Blowing instead of Fascinate (same effect) No Bardic Knowledge. Nothing specifically replaces it they just don't need it. I'm also tempted to rework all the euphonies and cacophonies as maneuvers a la ToB. But that would require a unique recovery method. Perhaps a perform check of some sort. |
| EvilVegan04-14-08, 10:16 PM | Ok, so I've decided that the nemesis of my disciple player is a power trio that consists of a half-fey singer, a thri-kreen guitarist, and a girallon drummer. The half-fey was shunned by the gods of metal for being a prancing fairy (he secretly loves fiddles, prancing, and limmericks) and the other two are shunned for following him around as henchmen (he does have a 24 charisma. . . ). I need a name for this power trio though. Any ideas? |
| Soulless_Enigma04-15-08, 12:34 PM | Something related to the number of arms may be suitable, I think. So, how about Kraken? |
| EvilVegan04-19-08, 04:26 PM | Don't mind if I do. :) WE ARE KRAKEN! FEAR OUR MANY LIMBS OF DEATH! |
| Arniha04-19-08, 09:59 PM | Figured I'd give a shout out to one of my fav bands: Feats: Apocalyptic Metal Prerequisites: Disciple of Metal 4 Perform (Cello) 12 Ranks Whenever a Disciple of Metal makes a perform (cello) check to use a euphony, cacophony, or combat ability, he may add his Disciple of Metal level to that check. When using Master of Puppets, Some Kind Of Monster, World's Collide or The Ecstasy of Gold, he may roll the check twice and take the better result. World’s Collide Prerequisite: Apocalyptic Metal The user may choose to lose one Euphony and replace it with one Cacophony or vice versa. The new ability now counts as if it were an ability of the opposite type, and is given the name World's Collide. For example, taking this feat, a Disciple of Metal could replace his Children of the Grave ability for Master of Puppets. Master of Puppets, normally a Cacophony, would not count as a Euphony and be called World's Collide. All checks made for abilities gained this way must use the Cello for any perform checks involved. |
| Xasanik05-03-08, 06:59 PM | Hey hey! I've been constructing a base class called a Cleric of Rock and I was instructed that I've gotta check out this prestige class. Awesome work man. I've just gotta wonder how the two classes would get along... Here's mine: http://forums.gleemax.com/showthread.php?t=1024785 |
| Mr. Wilson05-11-08, 02:03 AM | Best. PrC. Ever. I'm so using this as my next character. |
| Lloardinen05-13-08, 03:36 PM | This PRC is so gonna be in my new campaign! The coolest class ever. Finally found something worth taking for my NPC bard! Great work. I bow to you |
| Bloodsoul05-13-08, 10:52 PM | I've seen this now and then and always smiled at it. Then, one day, looking at the list of Epic Cohorts I saw "succubus" and thought back to a particular little lady I used to draw in highschool that'd make an excellent bard... and this came back to mind. :D So, speaking of claw attacks (those nails of theirs' must make for excellent picks), and a particular band that needs a little mentioning, how's this for a Euphony? Scary Kitty (Augment, Su) Band - the missing: Allies under the effect of the disciple of metal's inspire courage ability gain claw attacks inflicting damage at one size larger than their own (as the Improved Natural Attack feat), as well as the low-light vision and scent abilities. (probably needs work..?) ..now to finish statting out the Axe of Valhallen and the Pick of Destiny. |
| Arniha05-14-08, 04:11 AM | Note on the above, in case of confusion, the feats in my above post reference Apocalyptica, a successful Finnish Cello Metal band. World's Collide is the title song off their newest album. Their known for doing covers of Metallica, Pantera, and Sepultura, but with an often very different sound, so that's the logic for the feat. |
| Bloodsoul05-14-08, 04:04 PM | Question about Bardic Music: would a Disciple of Metal continue to gain the standard abilities (suggestion, inspire greatness, etc.), or is my Bard 1/Disciple of Metal 8 stuck with just the first-level abilities (aside from DoM stuff)? http://www.rjmwhittaker.com/avatars/pod.png The Pick of Destiny Amongst all the legends of Metal that have been told throughout the ages, none has been whispered about more than the Pick of Destiny. Said to have been forged from the broken tooth of a most rockin' Archfiend, the Pick is made of green bone and carved in the shape of a horned skull. It grants a performer musical abilities that rival the very gods themselves. Wether wielded or worn, the Pick blesses it's bearer with a +30 profane bonus on all Perform (Heavy Metal) checks. The bearer never looses a use of his bardic music ability if he should fail a check, and once per round can utilize any euphony or carcophony ability in place of one he already knows. ..ah, probably doesn't do it justice. |
| Ebrion05-15-08, 12:33 AM | It should give him the ability to melt faces with the sound. And make Dio retire. |
| Bihlbo05-15-08, 05:16 PM | Wow! The opening blurb hooked me, and I couldn't stop reading this thoroughly awesome creation! Not being much of a metal fan, I'm tempted now to experience the might of Metal by playing one of these characters and forging a soundtrack for him. I'm very impressed! |
| protosswarrior05-18-08, 09:55 AM | the only thing funnier than this would be to have this for other major genres (bard of rap! techno raver!) |
| Arniha05-26-08, 06:01 PM | Bump'd |
| Lineov05-27-08, 01:12 AM | :cookie::cookie::cookie: OMGROTFLOLXPQZZZ.. something.. whatever... this rocks! I might suggest this as a feat as we were thinking about it when reading this.. Sonic Deflection: While playing (read: rocking out hardcore) you gain a +5 Metal bonus to your AC against any physical ranged attack. (Thank you Uncle Ted.) |
| Lineov05-27-08, 01:16 AM | double post, ignore this please |
| Heliomance05-31-08, 08:39 PM | I'm currently playing one of these, and it's awesome! Question though: Does Bardic Knowledge increase or not? The main progression says it doesn't, but the epic says it does. |
| Soulless_Enigma06-01-08, 07:01 AM | I'd say it's a fairly logical jump to say that it does. |
| Arniha06-03-08, 01:02 AM | Made some equipment: Magic Items: Pick-Up: While bands such as Hevein, Break of Reality, and Apocalyptica have proven that cellos and violins can in fact be metal, none would be complete without amplification. The pick up is a magical item that can be permanently attached to any stringed instrument that allows it to attach to a number of different magical amps (although only one at a time). 100 GP Amps: All amps are approximately a foot length cube with wheels, that will follow their user so long as they are attached to his musical instrument, unless otherwise noted. They are however, incapable of passing difficult terrain, and must be carried in these circumstances. Amp of Distortion: Where would metal be without absurd amounts of distortion? Metal should sound like someone lit a guitar on fire and drove a motorcycle covered in women and chainsaws over it. It’s hard to notice a mistake when it’s covered in enough fuzz to make a Himalayan cat feel naked. Attaching an Amp of Distortion to an instrument negates circumstantial penalties against Perform checks to use Cacophonies. 1500 GP, 15 lbs. Amp of Absurd Volume: There are three forms of this amp, +2, +4, and +6. With a successful Perform (Heavy Metal or appropriate instrument) the Amp of Absurd Volume allows the user to deal sonic damage. All those that succeed a listen check (that they cannot choose to fail) equal to 35- the perform check, take 2d6 sonic damage for a +2 amp, 4d6 for a +4 amp, or 6d6 for a +6 amp. Allies are allowed a reflex save (DC equal to the perform check) to plug their ears and take only half damage, but only if they have seen the amp used before. The amp CAN be turned down, to deal any number of d6 lower than the max, but that wouldn’t be very metal. If used in combination with Louder than Hell (Su) all those within the danger threshold automatically take damage, and are not allowed the listen check. Furthermore, the musical range for Louder than Hell (Su) is increased by 1.5 times for a +2 or +4 amp, and double for a +6 amp, rounded down. +2: 4000 GP, +4 8000 GP, +6 16000, 15 lbs Artefact http://i108.photobucket.com/albums/n38/danosimp3/SpinalTap_Amp_11.jpg Amp of Absurd Volume +11: It goes to eleven! This artefact acts in all ways like a normal Amp of Absurd Volume, save that it deals 11d6 of Sonic Damage, and automatically deafens for a number of rounds equal to the damage dealt. When used with Louder than Hell (Su), it triples the musical range. |
| Arniha06-04-08, 05:02 PM | Bump'd |
| fishfinger06-14-08, 02:45 PM | i have one question why are all the "Of"'s and "Metal"'s in red? |
| GuyrtheadamantineOne06-15-08, 11:39 AM | i have one question why are all the "Of"'s and "Metal"'s in red? You did a search using Wizard's engine, right? To make them disappear, just clip the "&highlight" part, along with the listed words on the URL, up there. |
| Sooth07-19-08, 03:42 PM | Brothers and sisters of Metal, This is my first (and currently only) homebrew class made public. While I anticipated it would have audience appeal, I never imagined that it would have such overwhelmingly positive reception, encouraging me to make it into a project going above and beyond the initial posting. Thanks. However, it is time to finalize the Disciple of Metal and bring it to a stable, completed work of art. Considering how many times the class has been added to and modified since I started this thread, I wouldn't doubt that folks throughout cyberspace've played no less than half a dozen 'versions' of the DoM. I would like to see about getting the class into a PDF, complete with supplementary materials such as feats and equipment - drawing, again, from both personal inspiration and contributions from you folks. I know the class is awesome and all, but there must be something that can be improved on from a balance perspective. Is the class capable of fulfilling a party role? Are the abilities interesting without becoming redundant? Do they hold up at higher levels? Can you think of a build/style/situation in which you would want to take each individual euphony, etc over another? Feel free to mention any negative experiences had with playing, testing, etc as well as positive ones - or email them to me at bloodcrucible@gmail.com. Make the subject line have 'DoM' in it or something equally obvious, and leave your board username if you want credit. Speaking of which, I kinda' lost track of whose ideas belonged to who in modifying the class. So when I do release this PDF, it's just going to have all of your names on it. Let me know if you *don't* want your name put down for any reason - or if you want to be accredited for a specific thing, i.e. magic items. I will also include links to any known projects based on the DoM at the time, such as the aforementioned 20 Level conversion, etc - unless you ask me not to. Before anyone else asks, I am giving everyone and their mother permission to use this class, adapt it, tweak it, improve it, parody it, hack it to pieces, post it on their site, make other classes inspired/based off of - anything and whatever - as long as credit to the original's given to either 'Sooth', or my name, 'Kriss Morton.' Further down the line, I'd like to make a video documentary focusing on the sub-culture of metalheads in the role-playing community. It's waaay too early to begin thinking about that, though..... Rock hard, ride free. |
| Mulkr08-10-08, 12:34 PM | This class deserves an Over-Overdiety all its own! Holy Sh*t! You deserve more cookies than I am allowed to post without taking up an entire freggin' page! Here, have these: :gift:x1570000... :dragon:x250000... :cookie:x infinity :88E:x 10000... Will MOST CERTAINLY be used in my next game if I can find a place. Maybe a Black Dragon or Balor. Nice man. *raises goblet* To those who are about to rock, AND DEFINATELY to you Sooth, I SALUTE YOU! *dissapears in a puff of fire and smoke* |
| Johannixx08-11-08, 11:46 PM | Dude. This class f$#*ing METAL! I humbly submit a potential ability: Vicarious: 2 Bardic Music uses, acts as Death Knell Vicariously I Live while the whole world dies Much better you than I Tool, "Vicarious" |
| shinobi_guyver10-17-08, 09:43 AM | I am so glad I click the spoiler bars in sigs. :] Once I get back in a group, I'm seriously gonna do my best to use it. |
| baneofelves10-19-08, 09:15 PM | this class. is made of 1000% win. Sir, you are an inspiration for us all. |
| mathew9911-18-08, 02:05 AM | I mean I like bards... but this just completes them, just like how drugs complete druggies. |
| GreyStar11-20-08, 06:10 PM | Just a quick clarification if I could. I'm about to play this in a campaign soon. How much of the Bardic Music feature do you continue to gain as you progress in this class? Just uses or do you still gain the inspire abilities as well? Also I'm either going to be playing a half-succubus or half-satyr in the campaign, but it has a +3 LA minimum. The half-succubus meets that, but the half-satyr is only a +1. Should I just buff the half-satyr template up some more, or can you all suggest some other templates to go with it? |
| Count Arioch the 28th11-22-08, 05:09 PM | Alright, here's the burning issue: Are clowns metal? http://i124.photobucket.com/albums/p5/Real_AirCooledMan/Doctor_Rockso.jpg |
| baneofelves11-23-08, 12:34 PM | it definetly seems that way, doesn't it? |
| baneofelves11-26-08, 03:42 PM | hehe, I just did two homebrew songs for one of my favorite bands: A Band of Orcs. They are completely broken on purpose, and may not be good for a serious campaign. Warchiefs of the Apocalypse (3 uses of bardic music, perform DC 25, 30, or 50) The power of metal and the lyrics of domination call berzerkers from another realm to raid and pillage, directing their powers of destruction and mayhem where you command them. If you make DC25, you can summon two half orc barbarians whose levels are one fourth of yours. They do not suffer the penalties of rage as long as you play. They remain until slain or three rounds after you stop playing your music. If you make DC 30, you can summon two Orc Frenzied Berzerkers, whose number of levels is equal to half of yours. While you play, they don't suffer the penalties of rage or frenzy. they last for an additional 5 rounds after you play. If you make DC 50, the power of your music summons a legion of unstoppable berzerkers. You can summon 10000 Orc Barbarians, and 200 half dragon Orc Frenzied Berzerkers. They stay until slain, and are completely loyal to the one who called them. Bring out Your Dead (4 uses of bardic music, perform DC 30) The power of your music creates plague and suffering, spreading disease among your foes. All targets within a 20 ft radius must make a fortitude save (DC 10 +1/2 of your perform check + your key performing stat (CHA for normal Bards, STR or DEX for Disciples of Heavy Metal) if they fail, they contract the black plague (1d10con initial damage, 1d10con secondary damage) if any of the targets dies while infected, the plague spreads to all foes within 10 feet. The disease deals an additional point of con damage until removed. The only way to remove the disease is to cast remove curse/remove disease. Special effect: if you beat the perform DC by 10, several men dressed in robes walk along, chanting in celestial, and smacking their heads with a piece of wood. (DC 15 will save or affected with Tasha's Hideous Laughter) after a target dies, 1d4 rounds later, filthy peasants with carts come, and shout "Bring out your Dead!" constantly, making anyone within 30 feet have to make a DC 25 concentration check to keep from being annoyed (-2 penalty on attack/damage rolls against anyone aside from the peasants) each round, they gather up any corpses (the peasants are immune) and when you stop performing, the peasants vanish along with any corpses they gathered. the robed men remain. |