The Drunk'd Friar [Archive] - Wizards Community

Post/Author/DateTimePost
ImtheDM

05-14-07, 12:34 AM
This is just a silly PrC, goes well with my Friar Core class (http://boards1.wizards.com/showthread.php?t=845140) though, have fun.


Drunk’d Friar
Requirements
In Order to become an drunk’d friar you must fulfill the following criteria:
Feats: Dodge, Improved Feint
Skills: Bluff 5 ranks
Spells: Must be able to cast 2nd level divine spells.
Special: Must enjoy mass quantities of a certain tasty carbonated beverage.

Game Rule Information
Hit Die: d8
Class Skills: Bluff (chr), Concentration (Con), Craft (Int), Diplomacy (Chr), Heal (Wis), Jump (str), Knowledge: Arcana/history/planes/beer (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), and Tumble (Dex).
Skill Points: 4 + Int


Weapons and Armor: The drunk’d friar is proficient in no weapons and armor.

Class Features
These are the class features of the drunk’d friar.


Code:
BAB Fort Ref Will Abilities
1. +0 +2 +0 +2 Constitution of a deity, casting
while intoxicated, stumble attack
2. +1 +3 +0 +3 Inebriated dodge, AND uncanny dodge
3. +2 +3 +1 +3 Drunk’d epiphany 1/day
4. +3 +4 +1 +4 Rapid metabolism
5. +3 +4 +1 +4 Even greater stumble attack
6. +4 +5 +2 +5 Drunk’d epiphany 2/day
7. +5 +5 +2 +5 Medicinal purposes
8. +6/+1 +6 +2 +6 Stagerin’ charge
9. +6/+1 +6 +3 +6 Drunk’d epiphany 3/day
10. +7/+2 +7 +3 +7 A toast!

Spell Progression: The drunk’d friar gains an additional caster level every level according to her previous divine caster class.

Constitution of a Deity (EX): Be it divine favor, or the fact that the friar drinks so much, at 1st level the drunk’d friar handles the effects of alcohol differently from others. A first level friar no longer gains any negative effects from drinking mass quantities of alcohol, instead after consuming at least two bottles of whatever in a full round action ( attack of opportunity) the drunk’d friar gains an additional +2 circumstantial bonus to either strength or constitution (your choice). This bonus lasts for 2 hours.

Casting While Intoxicated: (C.W.I.), or casting under the influence (C.U.I.). Early morning preparations and casting of spells can be a tough ordeal on a drunk’d friar still being mildly inebriated or exceptionally hung over. As so she sometimes forgets to fully prepare her spells at the beginning of the day, tends to leave out somatic properties and occasionally leaves out some verbal components. Anytime the drunk’d friar casts a spell, her difficulty class are no longer static, from 1st level on she rolls a d20 + spell level + wisdom modifier to find the spells difficulty class.

Stumble Attack (EX): In a drunken fight no one can be sure where or what the drunk’d friar is actually doing. A 1st level friar may add her wisdom bonus modifier as well as her charisma modifier to her bluff checks to feint attacks in battle.

Inebriated Dodge (EX): A rolling, staggering, stumbling, falling drunk person can be tricky to hit in battle. All this unearthly grace grants the drunk’d friar the ability to add one point of charisma bonus per friar level to her armor class.

Uncanny Dodge (EX): At 2nd level a drunk’d friar retains her Dexterity bonus to her armor class even if she is caught flatfooted. If the friar already has uncanny dodge, it becomes improved uncanny dodge.

Drunk’d Epiphany (EX): Going on a drunken verbal my-god-is-holier-then-thou-and-let-me-tell-you-why rage the drunk’d friar may add a +4 circumstantial bonus to her wisdom and charisma, but suffer a -2 penalty to intelligence and dexterity for 3 rounds plus her wisdom modifier. During this mental rage the friar may cast spells and attack but only use skills, feats, abilities that are wisdom or charisma based. This ability may be used 2/day at 6th and finally 3/day at 9th level. Once the epiphany is over the friar becomes fatigued for the remainder of the battle/encounter. If the friar had levels of a previous rage class or Friar Core class (http://boards1.wizards.com/showthread.php?t=845140) she may use those rages per day to have a Drunk’d epiphany.

Rapid Metabolism (EX): With entirely too much blood running through her alcohol system, a drunk’d friar has built up quite an immunity to other effects that might harm her. AT 4th level she gains a +4 bonus on all saving throws against poison and diseases.

Even Greater Stumble Attack (EX): Being in a constant state of intoxication in battle, a 5th level friar may make her Bluff check to feint in combat as a free action.

Medicinal Purposes (SP): They say alcohol cleanses the body! At 7th level anytime a friar consumes an entire bottle of any kind of alcohol as a standard action it acts as a potion of Cure Moderate Wounds curing 2d8+5 damage.

Staggerin’ Charge (EX): Staggering, rolling, weaving, the drunk’d friar is quite used to not being able to walk in a strait line by 8th level, as so she need not run in a strait line in order to perform a charge attack. The friar can now charge an opponent through uneven, obstacle laden paths and up to a 90 degree turn.

A Toast! (SU): “To mine friends victory and to my enemies, something, something, something, d-e-d. A cheers to you all mighty Palor!” Raising a frothy brew in salute to her deity the drunk’d friar may call upon the powers of a Toast! Once per day All allies in a 30 foot radius gain a +4 luck bonus on all attack, damage, saves, and skill checks. All enemies of the friar in a 30 foot radius suffer a -4 on attack, damage, saves and skill checks. There is no saving throw, although magical resistances apply. This is a compulsion, mind affection ability that lasts for 10 rounds.