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| Ysgard06-22-07, 02:27 AM | Hey, I created this class, its called the ecto-shaper, and it is created on the basis of the Ectoplasm feat in Ghostwalk for living, corporeal creatures. This is a psionic prestige class. Please look over it and message/email/reply me about what i should change, or what you think about it. Here it is: Ecto-Shaper Due to this characters familiarity with the astral plane, he is able to manifest raw ectoplasm as equipment, weapons, armor or small creatures. Hit Die: d4 Requirements To qualify as an Ecto-Shaper, a character must meet the following criteria: Manifesting: Must have chosen metacreativity as psionic discipline. Skills: Craft (Sculpting) 9 ranks, Knowledge (Planar) 9 ranks Feats: Skill Focus: Craft (Sculpting) Class Skills: Alchemy(Int), Concentration(Con), Craft(Int), Knowledge (Planar)(Int), Knowledge (Psionics)(Int), Psicraft(Int) Skill Points at Each Level: 4 + Intelligence modifier Class Features: All of the following are class features of the ecto-shaper prestige class. Weapon and Armor Proficiency: Ecto-shapers gain no proficiency in any armor or weapons, though they retain any knowledge gained from former classes. Power Points*: When they gain a level, ecto-shapers gain power points per day as though they gained a level of psion. These power points are added to the character's previous total. Ecto shapers gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), he now chooses a primary discipline and can gain bonus power points based on the related ability score. Powers Discovered: Ecto-shapers gain powers per level as though they gained a level of psion, except where noted in the table below. Powers are chosen from the psion power list. Their effective manifester level is increased by one for each level of the prestige class. Psicrystals: Ecto-shaper levels count toward the level of the psionic character for purposes psicrystal Intelligence and special abilities. Psicrystals are a class ability of psions. You must take at least one level of psion if you wish to encode a psicrystal. Ectoplasm: At first level, an ecto-shaper gains the supernatural ability to create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy. As a standard action, an ecto-shaper can create an amount of ectoplasm equal to her level as an ectoshaper x5 per day (Maximum 10 lbs. per round). This ability can be used at as many times per day as wished, never exceeding the maximum amount.). (Approximately 1 pound is sufficient to coat a 5-foot-square area with film). You may manifest this ectoplasm from your hands, eyes, mouth, or any other part of your body. Its color may be pale grey, light blue, light green or pale yellow. Ectoplasm decays into nothingness after 10 minutes. Special: A character with sticky ectoplasm on her hands and feet gain a +2 circumstance bonus on Climb checks (this bonus does not stack with similar circumstance bonuses to climbing, such as from a climber’s kit). A character covered in slippery ectoplasm (10 pounds for a Medium-sized creature, 5 pounds for a small creature, and 20 pounds for a large creature) gains a +4 circumstance bonus on Escape Artist checks. A character with this feat gains a +2 circumstance bonus on Heal checks made to treat ghosts. A character with slippery ectoplasm on her feet gains a +2 circumstance bonus on Move silently checks. If she moves more than half her speed in a round, she must succeed on a balance check (DC 10) in each round of movement or fall. If she moves more than her speed in a single round, the DC for the Balance check increases to 15. If sticky ectoplasm is placed on a weapon, the weapon is treated as a ghost touch weapon, but it deals only half damage. Special properties on a weapon that create energy (such as flaming, frost, or shock) destroy a coating of ectoplasm in 1d4 rounds. Sculptor: At first level, the ecto-shaper becomes adept in creating ectoplasmic items, and gains a +1 competence bonus on Craft (Sculpting) checks related to shaping ectoplasmic items. This bonus increases by 2 for every 2 levels thereafter. Shape Ectoplasm: At 2nd level, an ecto-shaper gains the supernatural ability to shape ectoplasm as the Shape Ectoplasm Feat in Ghostwalk. You can shape available ectoplasm into a facsimile of nonliving material, such as clothing, rope, leather, or wood. For example, you could make a suit of leather armor out of ectoplasm and it would function exactly like a normal leather armor (buckles, buttons, and other small parts would normally be made out of metal are instead made out of ectoplasmic wood but are sufficient for this purpose). It takes 1 full round per pound of weight of the object to craft it, so a suit of ectoplasmic leather armor takes 15 rounds to shape. material is obviously formed of ectoplasm and lasts for a number of minutes equal to 10 + your Wisdom bonus. Shaped-ectoplasm has all the properties of raw ectoplasm has all the properties of raw ectoplasm, except that it lasts longer and maintains whatever form you mold it into. To shape the ectoplasm into the desired form, the ecto-shaper must make a successful Craft (Sculpting) check according to the table below. This ability costs 1 power point per every 2 pounds of material used. For every 10 above the DC required to shape the item, this ability costs 1 less power point (minimum 1). For example, if John were to make Temper Ectoplasm: at 4th level, the ecto-shaper gains the ability to shape available ectoplasm into tougher materials such as stone, crystal, or iron including all materials mentioned by the Shape Ectoplasm special ability. For example, you could make a suit of half-plate out of ectoplasm and it would function exactly like a normal half-plate. It takes 1 full round per pound of weight of the object to craft it, so a suit of ectoplasmic half-plate takes 50 rounds (5 minutes) to shape. The material is obviously formed out of ectoplasm and lasts for a number of minutes equal to 10 + your Wisdom bonus. Tempered ectoplasm has all the properties of raw ectoplasm, except that it lasts longer, and it maintains whatever form you mold it into. Ectoplasmic Tricks: At 4th level, the ecto-shaper becomes adept at using ectoplasm for different purposes. These abilities last for as long as your ectoplasm would normally last, unless otherwise noted. For an expense in power points, an ecto-shaper may use her ectoplasm in several different ways: Ecto-Armour- As a standard action, an ecto-shaper uses an appropriate amount of ectoplasm to cover her body (5 for a small character, 10 for a medium, and 20 for a large). This ectoplasm hardens, and grants the ecto-shaper a +2 deflection bonus to her AC. This ability requires 2 power points to use Ecto-Fist- As a standard action, an ecto-shaper uses 1 pound of ectoplasm to cover their hands and feet. This provides them with an extra 1d6 worth of damage to their unarmed attacks. This ability requires 2 power points to use. Lasting Ectoplasm: As of 6th level, the ectoplasmic items created by the ecto-shaper last for twice as long as they normally would (10 + your Wisdom bonus x 2). Quickened Ectoplasm: As of 8th level, the ecto-shaper gains the ability to fashion ectoplasmic items quicker. Items crafted by the ecto-shaper, out of ectoplasm, now take only 1 round for every 2 pounds of material. Also, obtaining the ectoplasm is a move-equivalent action. Adept Ecto-Shaping: At 10th level, the ecto-shaper need only to pay 1 power point per every 4 pounds of material crafted. Also, the DC for creating items lowers, as indicated on the table below. Item Craft DC Item DC Reduced DC Simple Item (Spoon, Crate, Throwing Stone) 5 3 Simple Melee or Thrown Weapon 12 9 Typical Item (Iron Pot, Rope, Ladder) 10 7 Martial Melee or Thrown Weapon 15 12 High Quality Item (Bell, Waterskin, Caltrop) 15 12 Exotic Melee or Thrown Weapon 18 14 Complex Item (Lock, Manacles, Chest) 20 16 Armor or Shield 10+AC Bonus 7+AC Bonus the part below was a table and may not make sense... The Ecto-Shaper Level Bonus Base Attack Fort Reflex Will Power Points Per Day Special Powers Discovered 1 +0 +2 +0 +0 *see text Ectoplasm, Sculptor +1 -- 2 +1 +3 +0 +0 Shape Ectoplasm +1 Psion Level 3 +1 +3 +1 +1 Sculptor +3 +1 Psion Level 4 +2 +4 +1 +1 Tempered Ectoplasm, Ectoplasmic Tricks +1 Psion Level 5 +2 +4 +1 +1 Sculptor+5 +1 Psion Level 6 +3 +5 +2 +2 Lasting Ectoplasm +1 Psion Level 7 +3 +5 +2 +2 Sculptor+7 +1 Psion Level 8 +4 +6 +3 +3 Quickened Ectoplasm +1 Psion Level 9 +4 +6 +3 +3 Sculptor+9, +1 Psion Level 10 +5 +7 +3 +3 Adept Ecto-Shaping -- Thanks for taking your time. Reply soon |