The Isida Kep'Tukari - Beloved of Kord, the giant-wrestlers [Archive] - Wizards Community

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Isida Kep'Tukari

07-26-07, 12:10 PM
This PrC I made years ago in response to a challenge to make a prestige class based upon your screen name. Since my screen name was the first 3e character I ever made, a monk, I decided to make a monk class. The insane bonuses to grapple checks actually give a Medium-sized PC a fighting chance to keep themselves from being swallowed alive by anything bigger than they are.

The Isida Kep'Tukari PrC

"Isida leaped from the top of the tower, the wind whipping by her ears and over her tattooed scalp. She stretched out a hand to slow herself down, aiming for the top of the giant's head. The others were depending on her to get the fire giant down before he could throw any more boulders into the village, and she could not fail them!

"Pushing away from the wall, Isida spread her limbs in the stance of A Thousand Spider's Legs, invoking her Giant Spider technique; seeming to expand her size to that of the mightiest of giants. Her arms, corded with muscle, wrapped around the giant's chest and arms, pulling him back into her grasp. Tightening her grip, she felt something pop, and the giant gave a roar of pain. He attempted to force his way out of her fatal embrace, but she bore down, getting an arm around his neck and nearly crushing his throat.

"With a yell of triumph from Isida, the giant fell unconscious to the ground, and she was able to dispatch the terrible creature with a single swift and fatal strike. Many were amazed that a single person could take down a creature like a fire giant without a single weapon, and greatly desired to learn Isida's unique techniques. With great humility, Isida Kep'Tukari founded a school for her techniques on the very spot where the fire giant had fallen.

"And now, nearly a hundred years later, the monks of our order roam the land from the northern mountains to the southern shores, using not a single weapon other than themselves to bring down enemies that no one would think possible. You will begin your own lessons today, making yourselves ready to do what no other fighter in all the land can do."

The sensei rose from the old wooden bench without a hint of a limp or the creaky joints that often assaulted the old, and chivvied the youngsters over to their trainer. The current Taskmaster came over to the old sensei with a cup of tea as he looked over the younglings.

"What do you think?" he murmured.

"A fine lot of young lions they'll be, mark my words. They'll be wrestling titans before five years are up," Isida said, a pleased smile on her face.

Isida Kep'Tukari

The Isida Kep'Tukari are those monks that have devoted their lives to becoming living weapons. Forsaking the path of purity that leads many monks to becoming outsiders, they strive for perfection of the here and now. They are a great deal more down-to-earth and understandable than other monks, speaking in simpler terms.

Many of the Isida Kep'Tukari are humans, and nearly as many are dwarves. Embracing a style of up-close and personal combat, reveling in strength, power, and cunning, the Isida Kep'Tukari can hold on their own even in the most brutal of conflicts. Because of their emphasis on strength, the Isida Kep'Tukari are often called the "Beloved of Kord".

The majority of the Isida Kep'Tukari are monks, or have some monk training. A few fighters or barbarians also find the path of the Isida complementary to their own fighting styles.

Requirements:
To qualify to become an Isida Kep'Tukari, a character must fulfill all the following criteria.
Feats: Improved Unarmed Strike, Improved Grapple, Earth's Embrace (ComWar)
Skills: Escape Artist 8 ranks, Tumble 8 ranks

Hit Dice: d10

Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Swim (Str), and Tumble (Dex).

Skill Points: 2 + Int mod per level

Level.....BAB....Fort...Ref...Will...Spe cial
1st.......+1.....+2.....+0....+0.....For sake Steel, Cast Off the Turtle's Shell, Monk Abilities, A Thousand Spider's Legs, Mighty Fists (magic)
2nd.......+2.....+3.....+0....+0.....DR 1/-
3rd.......+3.....+3.....+1....+1.....Mig hty Fists (silver)
4th.......+4.....+4.....+1....+1.....Fly ing Kick, Mighty Spider
5th.......+5.....+4.....+1....+1.....Eel 's Skin, DR 2/-
6th.......+6.....+5.....+2....+2.....Str ength of One
7th.......+7.....+5.....+2....+2.....Mig hty Fists (cold iron)
8th.......+8.....+6.....+2....+2.....DR 3/-, Giant Spider
9th.......+9.....+6.....+3....+3.....Mig hty Fists (adamantine)
10th......+10...+7.....+3....+3.....Deat h of One Hundred

Class Features:

Weapon and Armor Proficiency: The Isida Kep'Tukari gains no new weapon or armor proficiencies.

Forsake Steel: While most fighters and barbarians trust their weapons of forged metal or carved wood, the Isida Kep'Tukari teach that your own body can become as steel, cutting down the greatest opponents. If an Isida Kep'Tukari uses a manufactured weapon, any manufactured weapon, it throws off her internal balance, denying use to her class abilities for 24 hours.

Cast Off the Turtle's Shell: As with forsaking weapons, the Isida Kep'Tukari also forsake armor of any sort. The penalties for donning armor are the same as above, and stack with the penalties for using a weapon.

Monk Abilities: The Isida Kep'Tukari attacks only unarmed, so use table 3-10 in the PHB (pg. 40) to determine multiple attacks and unarmed damage. All monk levels stack with Isida Kep'Tukari levels for determining unarmed attack damage. In addition, the Isida Kep'Tukari gains the unarmed speed and AC bonus of a monk, though monk levels stack for determining unarmed speed and AC bonus, as per table 3-10.

A Thousand Spider's Legs (Ex): The Isida Kep'Tukari can make and maintain a grapple with the tenacity and skill of a spider. She gains a competency bonus equal to her Isida Kep'Tukari level to grapple checks.

Mighty Fists (Su): The listed abilities give the Isida Kep'Tukari the ability to bypass damage reduction as if her fists were weapons of the listed quality.

Damage Reduction (Ex): Grappling is one of the favored modes of attack of an Isida Kep'Tukari. However, it does carry its hazards if one bites off more than they can chew. The Isida Kep'Tukari gains the listed Damage Reduction.

Flying Kick: An Isida Kep’Tukari leaps into battle, fearless and direct, as to better bring her enemies down. The Isida Kep'Tukari gains this feat even if she doesn’t have the given prerequisites (from ComWar). If she already has this feat, she may take any other appropriate feat, provided she meets the prerequisites.

Mighty Spider (Ex): In addition to learning techniques of grappling, an Isida Kep'Tukari can learn to grapple as her were much larger that normal. An Isida Kep'Tukari gains a +2 size bonus to grapple checks, though her size category doesn't change. This size bonus stacks with any size bonus (or penalty) an Isida Kep'Tukari may already have.

Eel's Skin (Ex): The Isida Kep'Tukari can wiggle out of even the tightest grasp. She gains a competence bonus to Escape Artist checks to wiggle out of a grapple equal to her Isida Kep'Tukari level.

Strength of One: The Isida Kep'Tukari is a tower of muscle. +4 inherent bonus to Strength.

Giant Spider (Ex): Expanding upon the Mighty Spider technique, the Giant Spider technique grants the Isida Kep'Tukari a +4 size bonus on grapple checks. This overlaps (does not stack with) Mighty Spider. This size bonus stacks with any size bonus (or penalty) an Isida Kep'Tukari may already have.

Death of One Hundred (Ex): An Isida Kep'Tukari can fight even if dying or disabled (0 or up to -9 hit points), effectively gaining the Ferocity ability. She can fight normally at 0 hit points and below, up to -10, where she dies normally. Also an Isida Kep'Tukari can choose to enter a display of fury if she drops below 0 hit points. This choice must be made immediately upon dropping into negative hit points. She can go into a barbarian's rage, gaining all the bonuses and penalties of a 1st level barbarian rage. Unless she knows that help is on the way, this is usually the last act of one of these brave fighters.

If she chooses to activate this ability, she loses one hit point per round until death at -10, as per normal. She cannot stop fighting during a rage until all apparent enemies are slain, or the rage ends normally, and thus cannot stabilize. However, someone else can attempt to stabilize her while she is raging (usually with magic). If she does not choose to activate this ability when she drops below 0 hit points, she must wait until she is at positive hit points before activating this ability. The Death of One Hundred can only be used once per day.