The Soulcaster [Archive] - Wizards Community

Post/Author/DateTimePost
Osedox

09-17-07, 05:26 PM
I really like themed PrC classes which are based on a single spell or group of spells such as the Force Missile Mage, Swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327&dcmp=ILC-RSSDND), and Mindbender. Here is my first stab at a Enervation/Energy Drain based PrC.

The Soulcaster
The tall dark figure hisses a foul sounding phrase and points a gnarled finger at your heart. Black lightning lances out and strikes your chest and your world becomes riddled with agony as your lifeforce is literaly drained away.

Role A Soulcaster is a vile arcane caster who harnesses powerful negative forces to kill his victims without resorting to flashy spells such as fireball or lightning bolt. A soulcaster can often fill the same roll as a normal arcane caster.

Requirements
Skills- 13 ranks each in Spellcraft, Knowledge Arcana, and Knowledge Religion
Feats- Arcane Thesis (Enervation) and Spell Focus (Necromancy)
Spells- Able to cast Enervation as an Arcane Spell, able to cast at least 4 other necromancy spells one of which must be 3rd level or higher.

Hit Die d4
Skills 2+Int/level; Class Skills: Concentration, Craft, Intimidate, All Knowledge skills, Profession, Spellcraft.

The Soulcaster
BAB poor as a wizard.
Saves good will saves, poor fortitude and reflex.
1) Soul Healing -
2) Vampiric Link+1 +1 CL
3) Tenacious Drain+1 +1 CL
4) - +1 CL
5) Ruin Defenses +1CL
6) Inquisition of the Soul +1CL
7) Vampiric Link+2 +1CL
8) Tenacious Drain+2, Soul Draining Aura +1CL
9) Defeat Death +1CL
10) Steal Soul +1CL

Spellcasting at every level except 1st a soulcaster gains new spells per day and spells known as if he had also gained another level in an arcane spell casting class to which he belonged before. He gains no other benifits from that class, such as familiar advancement or bonus feats, ect.
Soul Healing (Su): A soulcaster who is subjected to negative energy damage (such as from an Inflict spell) is instead healed of a like amount of damage. A soulcaster which is subjected to positive energy is still healed like normal. An undead soulcaster is healed by negative energy and damaged by positive energy as normal.
Vampiric Link (Su): Anytime you use a spell to deal negative levels to a foe, you gain some of the energy being drained as healing. For every negative level you drain you heal 1 hit point. At 7th level you instead heal 2 hit points per level drained.
Tenacious Drain (Su): Anytime a soul caster uses a spell to deal negative levels to a foe they take an additional negative level. Spells that allow multiple attacks or last multiple rounds only benefit from this ability on the first round or attack. At 8th level any spell used to drain levels drains an additional two levels instead of one. For example an Enervation cast by a Wizard10/Soulcaster3 deals 1d4+1 negative levels, and an Energy Ebb cast by a Wizard10/Soulcaster8 deals 3 negative levels on the first round and one every round after.
Ruin Defenses (Su): Any time a soulcaster deals negative levels with a spell, it also destroys the victim’s defensive prowess. For every negative level the victim takes a cumulative -1 penalty to AC.
Inquisition of the Soul (Su): Whenever a soulcaster drains levels from a victim they can gain a certain amount of information from the victim. If a soulcaster is able to drain one quarter of a creatures total hit dice through negative levels, he can telepathically question the fragment of soul he has ripped away as a free action. The victim gets a will saving throw to resist this with a DC of 10+ 1/2 soulcaster levels+ soulcasters Cha modifier. A success indicates that the soulcaster was unable to glean any useful information from the victim’s soul. A failure indicates that that the soulcaster is able to ask one question of the victim’s soul. This must be a question that can be answered in 25 words or less; the victim’s soul must answer truthfully and to the best of his ability.
Soul Draining Aura (Su): Once per day a soulcaster may surround himself in a dreadful aura of life draining energy. This aura takes a standard action to activate and extends 5ft in all directions from your area. Any creatures within this area take 1 negative level per round. This aura last for a number of rounds equal to your soulcaster level divided by 3 and rounded down. All of the soulcaster’s abilities which modify negative levels apply to this except for Tenacious Drain.
Defeat Death (Su): At 9th a living soulcaster gains immunity to energy drain, an undead soulcaster or a living soulcaster who later becomes undead gains an additional benefit when hit by negative levels. If applicable they gain twice the number of temporary hit points and these hit points last for 24hours.
Steal Soul (Su): Whenever a soulcaster kills a foe by dealing it as many negative levels as it has hit dice, he is able to capture the dying fragments of its soul in a specially prepared gemstone or “Soul Stone”. A soul stone that is shattered releases the trapped soul into the astral plane where it can be then raised, resurrected, or reincarnated as normal. Soulstones are usually diminutive sized and have a hardness of 10 and 20 hit points.
Creating Soulstones
The gemstone used can be of any type although gems of less than 1000 gp in value are too weak and therefore unsuitable as soul binding receptacles. Once a suitable gem is acquired the soulcaster must spend 12 hours in concentration and expend 20 levels of prepared necromancy spells or spell slots if the soulcaster is a spontaneous caster, (of which can be any level as long as they add up to 20 or greater; ex. 2 Energy Drains and a False Life) After this ritual is complete the soulcaster has a fully prepared soul stone. The caster can possess any number of soul stones at a time.
Uses for Filled Soulstones
A soul stone can hold a single soul of any type and can be used for any number of purposes by the soulcaster, the least of which is for preventing resurrection and other forms of being raised. A filled soul stone glows softly with a pale glow who’s color depends of the alignment of the trapped soul, Red for evil, green for neutral, and blue for good (More powerful souls glow brighter and weaker souls are barely luminous.) Close inspection shows that a ghostly visage of the trapped soul can be seen floating within the depths of the soul stone.
A trapped soul retains a certain amount of the experience it had in life, which can in turn be bled off to fuel the soulcaster’s creation of magical items or for spellcasting. A trapped soul retains 100 xp points per hit die it had in life (before they were energy drained.) A soulcaster can only access these experience points once before they evaporate so a single trapped soul can only be used for a single purpose before it becomes “dry”. The use of these experience points essentially burns the remaining fragments of the soul releasing them into the astral plane. A creature who’s soul has been trapped and later drained of its experience, can then be resurrected only by a True Resurrection spell. So a soulcaster has benefits and drawbacks to either use of a soul stone, by keeping it intact he prevents the return of a foe, but by burning the energy he gains a powerful resource.

Im sure there is tons of editing to be done, so let me know what you think.
*Im using this PrC in an alternate campaign setting where some planes are different than others, so ignore any references to the Astral Plane, and feel free to replace them with wherever souls go in your setting.
Ariath Ska'Vhor

09-17-07, 10:07 PM
I think the PrC in MoI that's a arcane/incarnum multiclasser's called the Soulcaster.
Osedox

09-18-07, 01:11 AM
I think the PrC in MoI that's a arcane/incarnum multiclasser's called the Soulcaster.Wow the only comment I get is to tell me that im a hack. I dont own MoI and from what I hear it is a total pile. The name is irrelevant, does anyone like the class?
Ariath Ska'Vhor

09-18-07, 02:35 AM
Wow the only comment I get is to tell me that im a hack. I dont own MoI and from what I hear it is a total pile. The name is irrelevant, does anyone like the class?

The hell? I'm not telling you you're a hack, I'm just telling you so people don't get confused. Jeez.:(
Osedox

09-19-07, 03:56 PM
Does anyone have anything to say about my class?
Avenger314

09-19-07, 05:03 PM
Far too powerful, I'd say. You only give up one spellcasting level. In return, you gain benefits to energy drain that rival undead characters. Soulstones in particular have the potential to be abused. You may want to bump spellcasting down to half progression and grant a couple energy drain type attacks as spell-like abilities.

Still, it's a good flavor and a good start.

I'm curious, what are the requirements to qualify? I don't see them; unless I missed them.

Jim
Osedox

09-20-07, 01:45 AM
Far too powerful, I'd say. You only give up one spellcasting level. In return, you gain benefits to energy drain that rival undead characters. Soulstones in particular have the potential to be abused. You may want to bump spellcasting down to half progression and grant a couple energy drain type attacks as spell-like abilities.

Still, it's a good flavor and a good start.

I'm curious, what are the requirements to qualify? I don't see them; unless I missed them.

JimYea I had a feeling it was going to be far too powerful, Im loath to give up more caster levels, so instead I may bump down several of the special abilities, or remove them all together.
Im glad you mentioned the requirements, I totally forgot to paste them in they should look something like this:

Skills- 13 ranks each in Spellcraft, Knowledge Arcana, and Knowledge Religion
Feats- Arcane Thesis (Enervation) and Spell Focus (Necromancy)
Spells- Able to cast Enervation as an Arcane Spell, able to cast at least 4 other necromancy spells one of which must be 3rd level or higher.
forsaken1111

09-22-07, 12:30 PM
Wow the only comment I get is to tell me that im a hack. I dont own MoI and from what I hear it is a total pile. The name is irrelevant, does anyone like the class?

He was just saying the name is the same as an existant class, so you may want to change it so people don't get confused about which is which.

As for the class, I agree that its too powerful but unsure how I would change it.

That said, your attitude stinks...
Osedox

09-22-07, 03:36 PM
He was just saying the name is the same as an existant class, so you may want to change it so people don't get confused about which is which.

As for the class, I agree that its too powerful but unsure how I would change it.

That said, your attitude stinks...Then don't reply to my post.:rolleyes:
forsaken1111

09-22-07, 03:40 PM
Then don't reply to my post.:rolleyes:

You attract more flies with honey... etc etc.

Anyway, good luck getting honest evaluations. :)
Osedox

09-22-07, 04:35 PM
You attract more flies with honey... etc etc.

Anyway, good luck getting honest evaluations. :)Good luck being helpful.