The Spellpainter [PEACH] [Archive] - Wizards Community

Post/Author/DateTimePost
Watsyurname529

11-20-07, 05:42 PM
Well I made this for the NotCon PrC Contest and I made it to the finals in it. I did not win but I did fairly well. Here it is re-posted so I get some feed back on it.

The Spellpainter
Prestige Class
By Watsyurname529

"Beware my paints, for I can bring them to life." - Zyash, Human Spellpainter

Ink. Ink is what nearly all spellcasters use for scribing spells. Few understand the power of adding color, and just a little paint along with the ink. The Spellpainters are Wizards who use paint to channel their arcane energy. They paint the essence of a spell and then can cast that spell from that painting. Even better is they can change some of the painting to achieve results most casters could never usually achieve.


All are excerpts from On the Power and Elegance of Spellpainting, and essay written by Zyash, Human Spellpainter.

Intro: "Spellpainting. Most think that it is a weak form of art in which Wizards try to express creativity. It is not in the least way weak. Few know the power contained in the paint when arcane magic is applied. Spellpainting is the art of channeling arcane energy through elaborate patterns of paint. You paint the essence of a spell and then you provide the last bit of arcane energy to cast it. Spellpainting is quite like scribing scrolls, but is not limited by just black ink. This is in which we Spellpainters find power which no other Wizards can obtain without spellpainting. In painting the essence of a spell we learn to change it and empower it."

Adventures: "We are always trying to find more power and knowledge pertaining to our art as well as always trying to perfect our art. While others adventure for gold and other valuables we looks for ways to learn more about spells and painting them. We adventure to find these things and above all, further our skill at spellpainting, gold and magic items are just the platnium piece on top."

Characteristics: "Spellpainters are Wizards who learn and specialize in the art of Spellpainting. We are intelligent and well mannered. We are a disiplened group as only the serious wizards can learn our art."

Alignment: "Spellpainters follow no scrict code of good or evil, nor lawful or chaotic. We follow our own paths in trying to further our abilities at spellpainting. Most spellpainters are neutral and lawful as it takes a disiplened mind to learn and practice the art."

Religion: "Spellpainters are not Clerics nor divine casters and don't rely on a God for our magic. We do believe in Boccob the god of Magic and usually make our prayers out to him. He is the master of magic and we do respect him. Although some may choose to worship an evil or good god instead, it is mostly rare."

Background: "Spellpainters are Wizards who become enlightened into the art and power of spellpainting. Any Wizards intelligent and disiplened enough can find a teacher and become a Spellpainter. Sorcerers however, lack most all the skills to become a spellpainter."

Races: "As for race, anyone can be a Spellpainter. Humans, Elves and Gnomes usually excel at Spellpainter due to their magical nature and adaptibility. Halflings and Dwarves also can make decent Spellpainters. Half-Orcs however, lack the intelligence among many other things to become a Spellpainter. It is very rare to see a half-orc spellpainter."

Other Classes: "Spellpainters always love the company of other magic users, usually being wizards and other spellpainters. We enjoy conversing with other arcane magic users about spells and the nature of them. As for divine spellcasters, we do not look down upon them and for the most part, consider them equals. Other types of people, fighters, rogues, rangers to name a few, we usually get along with. It's Barbarians and others with out intelligence that we dislike and can not stand. The only other thing that can be worse is a Sorcerer. Those "innate" spellcasters are not true wizards or arcane users. As a colleague and friend of mine said, 'Sorcery? Bah. Anyone can pick up a brush and paint, call themselves an artist even. But only through years of dedication and study can you create a true masterpiece. A sorcerer is like a child with paints, barely understanding what they are doing. I have mastered the art.' - Mialee the Wizard."

Role: "A Spellpainter is an arcane caster and a wizard first and foremost. And like wizards we can be nearly anything we wish to be. The only exception is being a divine spellcaster as we don't draw our power from praying to the gods."

Game Rule Information:
The Spellpainter has the following game stats.
Abilities: Intelligence is the most important as it usually governs their spellcasting ability as well as their skill at painting. A good Dex helps them dodge blows and a decent Con helps them survive while they dish out the paint.
Alignment: Any
Hit Die: d4

Requirements
To qualify to become a Spellpainter, a character must fulfill all the following criteria:
Skills: Craft (Painting) +8, Spellcraft +8
Feats: Scribe Scroll
Spellcasting: Must be able to prepare and cast 3rd Level Arcane spells
Special: Must create/given your Magic Spellbrush

Class skills
The Spellpainter class skills (and the key ability modifier for each skill) are:
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Arcana), Profession (Wis), Spellcraft (Int)
Skill Points at Each Level: (2) + Int modifier.


The Spellpainter
Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +0 +2 Paint Magic, Arcane Artist, Paint Scroll --
2 +1 +0 +0 +3 Paint Conjuration +1 Level of existing Arcane Spellcasting
3 +1 +1 +1 +3 Paint Illusion, Realistic Paint +1 Level of existing Arcane Spellcasting
4 +2 +1 +1 +4 Paint Summons, Doodle +1 Level of existing Arcane Spellcasting
5 +2 +1 +1 +4 Paint Evocation --
6 +3 +2 +2 +5 Energy Paint, Speed Paint +1 Level of existing Arcane Spellcasting
7 +3 +2 +2 +5 Paint Masterpiece +1 Level of existing Arcane Spellcasting


Class features
All of the following are class features of the Spellpainter prestige class.

Weapon and Armor Proficiency: Spellpainters gain no proficiency in any weapon or armor.

Spells per Day/Spells Known: At every Spellpainter level except first and fifth, a Spellpainter gains new spells per day as if he had also gained a level in a prepared arcane or divine spellcasting class he possessed before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained, such as familiar progression.

Arcane Artist (Ex): Spellpainters are superb artists and can only get better. You add your class level on Craft (Painting) checks. Also, you learn to paint spells into your spellbook more efficiently. You use one less page per spell (min 1) and the cost of scribing is 75gp per page instead of 100gp.

Paint Magic (Sp): Spellpainters begin to learn how to blend Arcane Magic into your paints giving them more power. At the start your Arcane Paint skill is limited and only just beginning. A Spellpainter may instead of casting a prepared spell, paint it using his spellbrush.
Painting Spells: Painting a spell takes a DC (20 + Spell Level) Craft (Painting) Check. The Painting is done in mid-air as the ink hovers until you cast the spell or dismiss it; they last for a number of rounds equal to the level of spell + Int Mod. Painting a spell takes a full-round action which if you are injured while painting, you must make a DC (10 + points of damage taken + the level of the spell you’re casting) Concentration check. If you fail the check, you lose the spell without effect. Any material components are substituted by the paints and material components that cost more than 1gp are still needed but are painted into the spell. If you fail any check in painting a spell, the spell fails without effect.
Casting Spells: Casting a painted spell takes a move action. Casting a painted spell requires no material components because the paints are the material components.

Paint Scroll (Sp): A Spellpainter can, instead of using ink and inscribing a scroll, can paint it instead. This requires (Spell Level^2) x 10gp more gold. The painted scroll has a +1 Caster Level. This increases to +2 at 5th Level.

Paint Conjuration (Sp): A Spellpainter is beginning to be able to cast more spells and infuse more power into them. The first school of magic a Spellpainter learns how to paint is Conjuration. A Spellpainter may paint any Conjuration spell they know and cast it using an open spell slot. Painting and casting the spell uses the same rules as for Paint Magic except for one. Painting a spell that you have not prepared takes a DC (20 + Spell Level) Spellcraft check to paint correctly. Casting the spell takes up more arcane energy and the spell takes up a spell slot one level higher.

Paint Illusion (Sp): A Spellpainter continues to progress in their skill at painting spells. The next school of magic the Spellpainter learns to paint is Illusion. A Spellpainter may paint any Illusion spell they know and cast it using an open spell slot. Painting and casting the spell uses the same rules as for Paint Magic except for one. Painting a spell that you have not prepared takes a DC (20 + Spell Level) Spellcraft check to paint correctly. Casting the spell takes up more arcane energy and the spell takes up a spell slot one level higher.

Realistic Paints (Sp): A Spellpainter can begin to paint amazingly realistic paintings and infuse the paints into their illusions making them harder to tell from reality. Any painted illusion save gains a +1 DC to the will save to disbelieve it.

Paint Summons (Sp): A Spellpainter begins to infuse their paints into the creatures they summon giving them power, doing so however, takes more arcane magic from the Spellpainter. A Spellpainter may choose to give the summoned creature the Painted Template. This takes one spell level higher than the original spell and follows all the rules of Paint Conjuration.


The Painted Template can be added to any summoned creature:

Size and Type: The base subject's type changes to Magical Creature and size stays the same.
Hit Dice: The creature gains 1 Hit dice.
Speed: Same as base subject.
AC: The creature gains a deflection bonus equal to your Intelligence Mod (Max +4).
Attacks: Same as base subject.

Special Attacks:

Color Spray (Sp): A Painted creature can use Color Spray as a spell-like ability at will. The caster level is ½ the Hit Dice of the creature or 4th, which ever is better. The DC is (11 + Spellpainter’s Intelligence Mod).

Special Qualities:

2-D form (Su): A Painted creature may 1/Day become a 2-D Painting which lasts for 1 round. Shifting into 2-D is a move action that doesn’t provoke an AoO. While in 2-D form they gain a +4 Dodge bonus to AC and Reflex saves and gain 50% Concealment.

Resistance 5 Fire, Cold, Electricity
Weakness Acid +50%


Doodle (Sp): A Spellpainter learns that sometimes, a simple doodle can suffice for a spell when you only have a very short amount of time. 3/Day A Spellpainter can paint a doodle which follows the rules as Paint Magic* except the Craft DC is (17 + Spell Level) and only takes a standard action to paint. The spell is cast at a -1 Caster Level.

Paint Evocation (Sp): A Spellpainter continues to progress in their skill at painting spells to the next level. The next school of magic the Spellpainter learns to paint is Evocation. A Spellpainter may paint any Evocation spell they know and cast it using an open spell slot. Painting and casting the spell uses the same rules as for Paint Magic except for one. Painting a spell that you have not prepared takes a DC (20 + Spell Level) Spellcraft check to paint correctly. Casting the spell takes up more arcane energy and the spell takes up a spell slot one level higher.

Energy Paint (Sp): A Spellpainter learns how to start modifying the essence of a spell with their paints changing some of the effect. A Spellpainter may change the energy type of any spell to either: Fire, Cold, Acid, or Electricity. The Spellpainter chooses one type of energy to use with this ability, which can not be changed after it is picked.

Speed Paint (Sp): A Spellpainter’s skill at painting is always getting better, and faster. A Spellpainter can now speed paint a spell a number of times a day like a doodle but still keep most of its potency. 2/Day a Spellpainter may speed paint a spell using the same rules as Paint Magic* except that it is a standard action to paint.

Paint Masterpiece (Sp): A Spellpainter’s skill at painting becomes extraordinary as they can paint masterpieces with their spells. A Spellpainter may now paint a spell from any school except for Divination and Enchantment, using the same rules as Paint Magic*. In addition, a Spellpainter may paint a masterpiece spell that doesn’t require any more arcane power but is still just as powerful. 1/Day a Spellpainter can paint a masterpiece spell that doesn’t use a higher level spell slot.

*Paint Magic includes Paint Conjuration, Illusion, Evocation, and the schools granted from Paint Masterpiece.


Magic Wondrous Item
Price: 2,500gp
Body Slot: -- (Held)
Caster Level: 5th
Aura: Moderate; (DC 20) Varies
Activation: See Text
Weight: 1/2 lb.

This ordinary paint brush is always wet with multi-colored ink and has several runes inscribed upon it.

This brush is used by Spellpainters in their spell painting. This brush conjures up an infinite supply of paint and you can paint in mid-air. This brush also gives a +2 bonus to Craft (Painting) Checks, but when only used by a Spellpainter. Crafting the brush is the right of passage for Spellpainters and is either made for them upon completing training or is made by them upon completing training (gaining 1st level in Spellpainter).

Prereqs: Craft Wondrous Item, Prestidigitation, must be a Spellpainter
Cost to Create: 1,250gp, 100XP, 3 Days

*Note: Taking the 1st Level of Spellpainter meets the requirement of being a Spellpainter.
Watsyurname529

11-23-07, 10:41 AM
Why is it that every PrC I post get's no posts? Anyway, if anyone cares I changed the Painted Creature Template a bit to include some Resistances and Weaknesses.
Watsyurname529

11-27-07, 10:13 PM
:bump: One last try at some opinions/critiques. Although, the lack of posts either means the PrC is pretty much perfect and/or no one cares.
Narf_the_Mouse

11-27-07, 10:29 PM
Yeah, it can be annoying getting these guys to comment. :P

It has some nice flavour, but it needs more. Also, I can't really see it as an adventuring class - Hauling all those paintings around?

To pass on the advice I was given, maybe some proactive painting-related abilities? Amber could provide some inspiration and, as much as I hate to say it, so could card games.
Watsyurname529

11-27-07, 10:45 PM
Yeah, it can be annoying getting these guys to comment. :P

It has some nice flavour, but it needs more. Also, I can't really see it as an adventuring class - Hauling all those paintings around?


On the painting thing, I probably didn't make it clear enough in the post that you paint in mid air and the ink just hovers until you cast it or dismiss it.


To pass on the advice I was given, maybe some proactive painting-related abilities? Amber could provide some inspiration and, as much as I hate to say it, so could card games.

By proactive painting-related abilities you mean...?
Narf_the_Mouse

11-27-07, 11:59 PM
I dunno, I havn't figured out good class-building either.

Just, y'know, didn't want to be totally unhelpfull.