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| Mordin09-09-07, 02:21 PM | The Steel Rose Elite Requirements: Alignment: Any lawful Base Attack Bonus: +7 Skills: Intimidate 10 ranks, Jump 6 ranks, Profession (Soldier) 4 ranks. Feats: Combat Reflexes, Formation Expert, Hold the Line, Improved Shield Bash, Phalanx Fighting. Special: Must prove oneself to a master of the Steel Rose Elite. Class Features: BAB: Good (as a fighter). Good Saves: Fort Poor Save: Reflex and Will Hit Dice: 1d12 Class Skills: Craft (Int), Climb (Str), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (History), Knowledge (Nobility/Royalty) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis). Skill Points at Each Level: 4 + Int modifier. LEVEL ABILITIES: 1. Way of the thorn, iron petal +1, cry of the rose. 2. Iron roots 1/-, black rose. 3. Long thorn, iron petal +2. 4. Iron roots 2/-. 5. Closed bloom. 6. Iron petal +3, iron roots 3/-. 7. Thicket of thorns. 8. Iron roots 4/-. 9. Iron petal +4 10. Unyielding rose, iron roots 5/-. Weapon and Armor Proficiency: A steel rose elite gains no additional armor or weapon proficiencies. Way of the Thorn: A rose is a beautiful flower to behold yet can also be dangerous, so to are the steel rose elite, by mixing shield, shortspear and shortsword combat into a frightening mix of beauty and lethality. When wielding a heavy shield and a shortsword or shortspear a steel rose elite is treated as having the Two-Weapon Fighting feat. Furthermore, a steel rose elite treats a shortspear as a light weapon when wielding a heavy shield. Iron Petal (Ex): At 1st level, a steel rose elite receives a competence bonus to AC when wielding a heavy shield of +1. This bonus improves to +2 at 3rd level, +3 at 6th level and +4 at 9th level. A steel rose elite losses this ability if wearing heavy armor or carrying a heavy load. Cry of the Rose (Su): At 1st level, a steel rose elite may, as a free action, utter a powerful shout that causes all allies within 60 feet to gain a +1 morale bonus on their next attack roll and increases their base speed by 5 feet on their next action. Cry of the Rose is a mind-affecting ability that may be used up to 3/day. It affects only allies who can hear the steel rose elites cry. Enduring Rose (Ex): Like the rose, steel rose elites are the toughest and most resilient warriors of their nation. At 2nd level, a steel rose elite gains damage reduction. This bonus is 1/- at second level, this bonus increases every even level by one to a maximum of 5/- at 10th level. Damage reduction can reduce damage to 0 but not below 0. A steel rose elite losses this ability if wearing heavy armor or carrying a heavy load. Black Rose (Su): A black rose represents death or hard times to come like the flower a steel rose elite fears none of these things. At 2nd level, a steel rose elite is immune to fear (magical or otherwise). Each ally within 10 feet of him/her gains a +4 moral bonus on saving throws against fear effects. Long Thorn (Ex): At 3rd level, a steel rose elite has mastered the shortspear and now treats his/her shortspear as a longspear for the purpose of reach. He/she can still attack targets adjacent to him/her self. A steel rose elite losses this ability if wearing heavy armor or carrying a heavy load. Closed Bloom (Ex): At 5th level, a steel rose elite can take a total defense action to make him/her self immune to any physical projectiles fired at him (up to one size category larger than him/her self such as but not limited to arrows, sling bullets and javelins) even if they are magically enchanted. This dose not affect spells in any way such as melf’s acid arrow, magic missile or similar spell effects. A steel rose elite losses this ability if wearing heavy armor or carrying a heavy load. Thicket of Thorns (Ex): When one falls on a rose bush they are struck by multiple thorns at once not one at a time. At 7th level, a steel rose elite has mastered phalanx fighting, when part of a phalanx all members of the phalanx roll initiative, using the highest roll for every member of the phalanx. Furthermore, all benefits from the Iron Petal ability the Phalanx Fighter feat and the Formation Expert feats are doubled. Unyielding Rose (Ex): The steel rose elite are raised from birth for combat and are comfortable in situations where others would simply yield or lay down to die. A steel rose elite continues to fight without penalty even while disabled or dying. Furthermore he/she gains the Improved Toughness feat as a bonus feat, if he/she already has this feat its effects stack. |
| Soel Griffin09-11-07, 04:15 AM | Nice take on a warrior elite class. Pretty hardcore prereqs, especially since the capstone ability is not too strong, and you gotta have a few of these guys to really get your full benefit on the battlefield. I'd suggest amping up the Unyielding Rose. Maybe allowing them to stay up and fighting until an additional amount of hp/Steel Rose level (-20.) Even then, it doesn't seem so hot at the levels you'll be at. Another consideration would be some sort of delayed damage pool ala the Crusader (Tome of Battle.) Question, how long does Closed Bloom last? |
| Mordin09-11-07, 08:17 PM | Nice take on a warrior elite class. Pretty hardcore prereqs, especially since the capstone ability is not too strong, and you gotta have a few of these guys to really get your full benefit on the battlefield. I'd suggest amping up the Unyielding Rose. Maybe allowing them to stay up and fighting until an additional amount of hp/Steel Rose level (-20.) Even then, it doesn't seem so hot at the levels you'll be at. Another consideration would be some sort of delayed damage pool ala the Crusader (Tome of Battle.) Question, how long does Closed Bloom last? I can’t even remember the old capstone ability I had but most people thought it to powerful so I changed it. I can't actually think of anything right now though beyond what you suggested. As far as the Closed Bloom ability, as long as you stay in full defense, so you can stay in it indefinitely you just won’t accomplish anything while doing it and eventually your opponent is going to out flank you. ;) |