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| Dracomortis02-24-07, 04:18 PM | A prestige class I made a while ago, now up to 10th level and slightly revised. PEACHes welcome Trollslayer “Let them try to regenerate from this.” For most, slaying trolls is a difficult and dangerous task undertaken only when necessary. For the trollslayer, it is the only way to live. Trollslayers are almost always ranger: the special training and extensive research required to begin the path of the trollslayer virtually eliminates others from entering. Despite their common backgrounds, trollslayers have greatly varied reasons for their dedication to eradicating the troll threat. Some have lost loved ones to troll armies, while others are worried that their ability to regenerate indefinitely may lead them to one day overpopulate the entire world. Still others are merely frustrated at the troll’s ability to resist their attacks and seek a means by which to more effectively slaughter them. They have all, however, encountered trolls at least once, and most likely far more than that. Over the course of their encounters with their hated enemy, trollslayers develop the ability to bypass the troll’s regenerative capabilities and, eventually, that of other creatures. At the height of their training, they can even slay trolls with a single strike. Most trollslayers are unaware of how this ability develops; it is not from any special training, obviously, and to most seems entirely magical in nature. In fact, these abilities rise from the very cause to which the trollslayers devote themselves, much like how a cleric without a deity receives his spells from the beliefs he worships. NPC trollslayers are often in remote towns where troll raids are all too frequent. Here they serve as self-appointed guardians, swords-for-hire, and advisors in all matters troll. A rare few trollslayers actually come to lead small armies of trolls, using their ability to bypass most of the trolls’ natural strengths as the leverage needed to maintain dominance and ensure the fealty of their minions. Hit Die: d10. Requirements To qualify to become a trollslayer, a character must fulfill all of the following criteria. Base Attack Bonus: +5. Favored Enemy: Giants. Languages: Giant. Special: The character must have fought a troll in combat or otherwise encountered one in some significant way (such as having a close relative victimized by one, for example). Class Skills The trollslayer’s class skills (and the key ability for each skill) are Bluff (Cha), Hide (Dex), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Cha), Spot (Wis), and Survival (Wis). See Chapter 4 of the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifier. Class Features All of the following are class features of the trollslayer prestige class. Weapon and Armor Proficiencies: Trollslayers gain no proficiency with any weapons or armor. Favored Enemy (trolls) (Ex): Due to his extensive study of trolls and training in the proper techniques for combating such creatures, the trollslayer gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against trolls. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 3rd and every three levels thereafter, this bonus increases by 2. The bonus granted by this ability stacks with that granted by his favored enemy (giants) ability. Bypass Regeneration (trolls) (Su): Beginning at 2nd level, the trollslayer gains the ability to overcome the regeneration of trolls. Any damage he deals to such creatures cannot be regenerated by the troll’s regeneration ability, although it may be healed by other means normally. Favored Critical (Ex): At 4th level, a trollslayer gains Favored Critical with a weapon of his choice as a bonus feat, even if he does not meet the prerequisites. Bypass Regeneration (extraordinary) (Su): Beginning at 5th level, the trollslayer gains the limited ability to overcome the regeneration of creatures other than trolls. In order to do so, the regeneration must be extraordinary in nature; it cannot be supernatural or the result of a spell or spell-like ability. Any damage he deals to such creatures cannot be regenerated by the target’s regeneration ability, although it may be healed by other means normally. Favored Sight (Ex): At 7th level, a trollslayer gains Favored Sight as a bonus feat. Bypass Regeneration (supernatural) (Su): At 8th level, the trollslayer’s ability to bypass regeneration improves to include supernatural, spell-like, and even magical sources. Any damage he deals to such creatures cannot be regenerated by the target’s regeneration ability, although it may be healed by other means normally. Troll Bane (Ex): At 10th level, a trollslayer reaches the pinnacle of his training and learns to fell trolls with a single strike. The trollslayer deals an additional 2d6 points of damage against trolls, and the enhancement bonus of his weapon is +2 better than its normal bonus (so a +1 longsword is a +3 longsword against trolls). In addition, any time the trollslayer scores a critical hit against trolls, that creature must make a Fortitude save (DC 10 + 1/2 the trollslayer’s level + trollslayer’s Strength modifier) or die instantly. Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +1 +2 +0 +0 Favored enemy (trolls) +2 2nd +2 +3 +0 +0 Bypass regeneration (trolls) 3rd +3 +3 +1 +1 Favored enemy (trolls) +4 4th +4 +4 +1 +1 Favored critical 5th +5 +4 +1 +1 Bypass regeneration (extraordinary) 6th +6 +5 +2 +2 Favored enemy (trolls) +6 7th +7 +5 +2 +2 Favored sight 8th +8 +6 +2 +2 Bypass regeneration (supernatural) 9th +9 +6 +3 +3 Favored enemy (trolls) +8 10th +10 +7 +3 +3 Troll bane Favored Critical [General] Due to extensive study of your favored enemy, you can land crippling blows more often. Prerequisite: Proficiency with weapon, favored enemy ability, Improved Critical. Benefit: Against your favored enemies, the threat range of the weapon you selected is doubled, and its critical multiplier increases by 1. This ability stacks with the Improved Critical feat, unlike most effects that expand the threat range of a weapon. For example, a longsword usually threatens a critical hit on a roll of 19–20 and deals double damage on a critical. If a character using a longsword has Improved Critical (longsword) and Favored Critical (longsword), the threat range becomes 17–20 and the multiplier remains x2 against most creatures, but becomes 15–20 against the character’s favored enemies and the multiplier increases to x3 (keep in mind that two doublings is a tripling). Special: You can gain Favored Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter may select Favored Critical as one of his fighter bonus feats. Favored Sight [General] You have mastered your favored enemy’s movements so well that you can strike even when they are concealed. Prerequisites: Favored enemy ability, base attack bonus +4. Benefit: Against your favored enemy, you may ignore the penalties imposed by anything less than full concealment that they may possess. Special: A fighter may select Favored Sight as one of his fighter bonus feats. |
| Dracomortis02-26-07, 04:58 PM | It pains me to do this, but...:bump: |