Trying an alternate MoMF build, opinions appreciated. [Archive] - Wizards Community

Post/Author/DateTimePost
maharai23

05-18-07, 08:31 PM
Trying a MoMF build based on grappling. Here's what I'm looking at right now for the Level 10 Plan:

Human Druid 5/MoMF2/Nature's Warrior 1/Warshaper 1/Fighter 1


Feats - Alertness, Endurance, Track (Lv3), Improved Grapple (Lv6), Martial Study (Stone Dragon) (Lv9), Martial Stance (Lv10 - Fi1)

(Stats on 32pt system)
Str - 10
Dex - 14
Con - 20 (level boost at levels 4 and 8)
Int - 10
Wiz - 14
Cha - 8

HD - 8D8 + 2D10 + 50 (100 hp, average rolls, max at 1st lvl)
BAB/Grapple - +6/+10
Saves - F- +18, R- +6, W +6

Abilities - Wild Shape 4x/day (Large, Med, Small, animal, human, Giant), Shifter's Speech, Nature's Armament (Serpent's Coils), Morphic Immunities, Morphic Weapons.

Maneuvers/Stances Known - Charging Minotaur, Crushing Weight of the Mountain

Spells - As Druid Lv 5.

Ideal Encounter - Shift into Brown Bear form, Move into charge position, Activate Stance.
Round 2, Charge with Charging Minotaur stance against larger opponents, Charge attack on opponents with equal/inferior reach. Establish Grapple (Grapple bonus in this form +26 - +6BAB, +8 STR, +4 Size, +4 Improved Grapple, +4 Serpent's Coils)
Round 3 - establish grapple if not already, otherwise perform 2 Grapple attacks for Constrict each round (2D6 + 1D8 + 20 per success - Stance + Serpent's Coils). Each failed attempt to escape results in 1D8 + 8 damage to victim.

At level 12, shift form to Dire Bear (2 addl levels of warshaper for Morphic Reach and Morphic Body). BAB +8, Str +12 Grapple bonus up to +32. Damages move up to 2D6+1D8 + 30, and 1D8 + 12 for constrict and failed escape, respectively.


This char is designed as a damage/battlefield control character... Basically designed to find the biggest foe on the battlefield and neutralize it until the party is done with the others. If the foe is particularly nasty, party can help finish after they mop up the rest, otherwise, grapple damage will likely kill creature first.

Opinions? Keep in mind the grapple bonuses of +26 and +32 are for CR 8-10 and CR 12, respectively.

Ex. 2 Fire giants would be a CR 12, +25 grapple mod each, 142 HP, means a mostly reliable grapple win (winning by +7, I win ties), and good damage, Avg 58 per round, assuming 1 constrict success and one failed escape attempt per round = Giant neutralized on round 2, killed round 5. Rest of party handles 1 giant.

For tough encounters, add on Bull's Strength (addl +4 to str)

Character made using PHb, Book of Nine Swords, Complete Adventurer, Complete Warrior, and select entries from Monster Manual.
rone_leah

05-18-07, 11:51 PM
Okay, why didn't you take a level of warblade instead of fighter? why isn't this on the CharOp boards?

Seriouly the build is fine but why not get it to the CharOp boards to make really nasty.
maharai23

05-19-07, 08:37 AM
Noted. Will do.