Two Full PrCs [Archive] - Wizards Community

Post/Author/DateTimePost
Apupunchau

07-13-07, 06:53 PM
So I was torn whether to put this here or in the optimization boards but I decided here because in the long run I don't care about the actual mechanics. Anyway the question I have is about running fully through at least 2 PrCs. I'm looking for other fun combos that maybe have a theme or work well together.

Since there are some 3 level PrCs as well as the traditional 10 level and smattering of 5 level here are some ways to combine:

Base Class(es) 5/ 1st PrC 10/ 2nd PrC 5
Base Class(es) 5/ 1st PrC 5/ 2nd PrC 5/ 3nd PrC 5
Base Class(es) 7/ 1st PrC 5/ 2nd PrC 5/ 3nd PrC 3
Base Class(es) 7/ 1st PrC 10/ 2nd PrC 3

Combos that I've tried

Rogue 5/Thief-Acrobat 5/Temple Raider of Olidammara 10
Swashbuckler 3/Fighter 2/Dervish 10/Tempest 5
Wizard 5/Master Specialist 10/Archmage 5

Anyway I'd like to see some others preferably Themed or with class abilities that build off each other.
Dead_Weasel

07-13-07, 07:44 PM
Illusionist 5/Master Specialist 10/Nightmare Spinner 5
Beguiler 7/Mindbender 10/Magical Trickster 3
Druid 5/Warshaper 5/Blighter 10
Sorcerer 5/Wild Mage 10/Fatespinner 5
Rogue 5/Thief-Acrobat 5/(any roguish/skillmonkey PrC) 10
Ranger 5/Dread Commando 5/Scorpion Heritor 10
Marshall 5/Warchief 10/Legendary Leader 5

I was just throwing possibilities together, but the Marshall => Legendary Leader could actually work quite nicely as a BBEG, given how well the abilities mesh.

EDIT: With nothing better to do, I took a shot at the commander build. Not optimized by any stretch of the imagination, combat is not his specialization - commanding is. Not a bad survivor, either; good saves and the ability to ignore 1 attack/round if he has a mook nearby.
Col. Hob CR 20
Male hobgoblin marshall 5/warchief 10/legendary leader 5
LE Medium humanoid (goblinoid)
Init +1; Senses darkvision 60', Listen -1, Spot -1
Languages Common, Draconic, Giant, Goblin, Orc
---
AC 30, touch 14, flat-footed 29 (armor +13, Dex +1, shield +3, deflection +3)
hp 140 (20 HD); DR 5/magic
Immune critical hits and sneak attacks, fear
Resist acid 30, cold 30, electricity 30, fire 30, sonic 30
Fort +17, Ref +18, Will +30
---
Speed 20' (4 squares)
Melee +3 longsword +18 (1d8+5/19-20)
Base Atk +13; Grp +15
Special Actions grant move action 1/day, tribal frenzy (Str +10)
Auras Known
Commander-Goblinoid, Pursuing
Major-hardy soldiers, motivate attack
Minor-master of opportunity, master of tactics, over the top
Spell-Like Abilities
2/day-greater command (DC 27)
---
Abilities Str 14, Dex 12, Con 14, Int 30, Wis 8, Cha 32
SQ auras, commander auras, devoted bodyguards, heroic success, quick rally, to hell and back
Feats Extra Followers, Insightful Reflexes, Improved Cohort, Iron Will, Keen Intellect (Dragon 318), Leadership, Skill Focus (Diplomacy), Veteran Knowledge
Skills Bluff +34, Diplomacy +43 (+48 to influence non-unfriendly/hostile), Gather Information +22, Intimidate +36, Knowledge (architecture and engineering) +18, Knowledge (geography) +18, Knowledge (local) +18, Knowledge (nobility and royalty) +18, Ride +6, Sense Motive +33
Possessions +5 acid, cold, electricity, fire, sonic resist invulnerability full plate, +1 heavy fortification heavy steel shield, +3 longsword, cloak of charisma +6, headband of intellect +6, ring of protection +3, 65 gp

had the following ability scores before modifications due to class levels, race and tomes: Str 14, Dex 10, Con 12, Int 16, Wis 8, Cha 16

Lv. 19 cohort
followers: 1/920, 2/92, 3/46, 4/24, 5/12, 6/6, 7/4, 8/2

Colonel (commander rank 6)
Rally modifier +19 (i.e. will improve morale by one step even rolling a natural "1" and can attempt to do so as a free action 1/round)
The_Shaman

07-13-07, 08:04 PM
Here are a few ideas of using a longer and a shorter PrC, hope you find them interesting.

Sorcerer 5+ / Incantatrix 10 / Archmage 5, with optional splashes of another class.

Explanation: Incantatrix, with its many bonus metamagic feats, works wonders for sorcerers, especially if they take the PHBII substitution or, even better, the Cmage Rapid Metamagic feat. Archmage comes in for even more versatility (and the cost is mitigated by the sorcerer's more spell slots), plus the SF in spellcraft comes in handy with the Incantatrix' enhancing abilities. Likewise, the school you sacrifice by entering incantatrix matters little to a sorcerer.
- variants include similar builds with the warmage and the beguiler. However, the beguiler offers greater potential if you give it the 5 levels of the Shadowcraft Mage from RoStone instead - a SF in illusions makes a lot of sense with their spell list anyway. For even more cheese, consider dips in the Shadowcrafter (Underdark) and/or Shadow Adept (PGtFaerun, requires you to use the Shadow Weave - which, by the way, is nearly perfect for beguilers), and you get some seriously badass illusions, especially from the shadow subschool. In such a build, incantatrix would probably limited to 4 levels, if it appears at all.

Wizard 3/Master Specialist Abjurer 6+/Initiate of the 7-fold veil 7 / Archmage 4-
Explanation: tricky, but if your DM likes to use spellcaster antagonists, this should be your answer. Mastery of Counterspeling and the boosts on dispel checks from MSpecialist and the Initiate - making good use of the SF spellcraft again, if I may add - make this a build that can make a mage literally eat anything s/he throws at you. The defensive power of the Initiate comes in handy, too, and the extra tricks from the archmage levels come at reduced cost due to the specialist's extra spell slots.

Monk 6/Shou Disciple 5/ Initiate of the Draconic mysteries 9+
Explanation: Monks are not powerhouses, normally, and I do not say that this is a killer build in any respect. However, it has its uses even though it lack the IDM's great capstone ability. It was an attempt to raise a monk's unarmed damage as much as possible without the use of magic, and at the moment boasts an okay 8d8 /x3 per strike (11 levels of monk+SD, SUStrike, Monk Belt, Improved natural attack, 2 untyped increases from IDM), possibly more if you include the proper combat style from Oriental Adventures and spells, and greater flurry. The extra evasion can now, thanks to the CMage substitution option, be put in use to make you a little more nasty to any spellcaster foolish enough to use, of all things, rays. If you can live without GFlurry, consider swapping the last or last two SDisciple levels for IDM levels - the capstone ability is worth it, especially if the DM is lenient with the caster level/HD limitations. Then try to see you can get gauntlets to work with your unarmed attack or, even better, get your paws on a Necklace of Natural Attacks from Savage Species. Full attacks can be sweet.

Ranger 6 / Deepwood Sniper / Peerless archer, or Fighter 4/Ranger 2+ / DS/PA
Explanation: As the name of the classes suggests, we are going for an archer with that one. You can twitch it to your heart's content, but 4 levels of fighter are a good way to get some feats and weapon specialization/mastery, while 2 or 6 levels of ranger help with skills (max that spot, so you can actually see the baddies, and the hide skill to make you snipe safely) and, in the latter case, a few choicy spells. Exacting shot + hunter's mercy together spell a bit wallop of pain for any favored enemy not immune to hits, and deserve getting an itemcrafting feat. Regardless, with the DSniper's insane criticals, and a good bow and arrows (splitting and burst should be there imo), you can turn the tide of any battle with just one good shot. Make sure you stay until at least the first critical increase. Peerless archer, while hellishly feat-intensive, offers a few choicy morsels for archers, especially those who have to work in close quarters. The Power attack shot is my favourite, though, especially with - you guessed it - the DS-enhanced criticals. Mind you, it can be simpler to just go for DSniper, although I think you will not regret the PA levels. Fighter 4/ Ranger 6/ Deepwood sniper 10 is a solid marksman build all in itself, though.
Apupunchau

07-13-07, 08:22 PM
All very nice but except for the first one they don't go through the entirety of the PrCs, which is what I'm looking for. They are very well themed through and do play off of each other well.
The_Shaman

07-13-07, 08:28 PM
Well, you can do it, I'm just not sure you get more from it. For example, you can go into SDisciple with 5 levels of monk IIRC, but you lose 1 feat, better saves, and the possibility of getting greater flurry and monk 20 unarmed damage with only SUS and monk belt. Likewise, a wizard 5 / Mspecialist 10/Archmage 5 will probably be solid, but sometimes you can make it still better. It depends on your choices, I guess... Good luck!
thorr_kan

07-14-07, 02:55 PM
Bard/Dread Witch/Nightmare Spinner. You'll need extra levels of Bard for the spell casting level, but this is your enchantment/illusion specialist.
General_Ridley

07-14-07, 10:54 PM
Wizard 5/Recaster 1/Geometer 5/Recaster 4/Archmage 5

Warlock 7/Hellfire Warlock 3/Acolyte of the Skin 10
SmiloDan

07-15-07, 01:39 AM
Halfling Beguiler 5/Fortune's Friend 5/Luckstealer 10.

Halfling Swashbuckler 5/Inivisble Blade 5/Whisperknife 10.

Gnome Swashbuckler 5/Blade Bravo 10/Invisible Blade 5.

Dwarf Fighter 7/Exotic Weapon Master 3/Dwarven Defender 10.

Elf Duskblade 5/Abjurant Whatever 5/Arcane Archer 10.

Halforc Barbarian 7/Eye of Gruumsh 10/Exotic Weapon Master 3.
calronmoonflower

07-15-07, 01:46 AM
wizard 5/master specialist 10/archmage 5
Tytalus

07-15-07, 10:40 AM
Wizard3/MasterSpecialist10/InitiateOfThe7FoldVeil7. Almost brokenly powerful, too.
Einvaldurinn_mikli

07-15-07, 11:04 AM
Wizard3/MasterSpecialist10/InitiateOfThe7FoldVeil7. Almost brokenly powerful, too.

What's this almost I hear?
Kaurus

07-15-07, 12:07 PM
I like the whisperblade too, but as it was mentioned before:

Rouge / Streetfighter / Masterthrower / Invisible Blade

should be nice (I didnīt do the whole math, but should be possible to get the feats for this together).
Apupunchau

07-15-07, 02:12 PM
I like the whisperblade too, but as it was mentioned before:

Rouge / Streetfighter / Masterthrower / Invisible Blade

should be nice (I didnīt do the whole math, but should be possible to get the feats for this together).

Hmm if all of those are actually 5 level PrCs then this will be the first 3 full PrC progression build posted and I may go ahead see about trying it.
General_Ridley

07-15-07, 02:39 PM
Hmm if all of those are actually 5 level PrCs then this will be the first 3 full PrC progression build posted and I may go ahead see about trying it.

I posted one before that. Wiz 5/Recaster 1/Geometer 5/Recaster 4/Archmage 5.

had to split taking the levels in Recaster because Geometer can't be taken until 7th level, and it's more important to go through that first, due to the spellbook goodies.

('course, gotta be a changeling for it)
Apupunchau

07-15-07, 02:49 PM
Your right sorry the split levels of Recaster threw me off. What book is Recaster in? Geometer is ComMag? and Archmage is DMG just not sure on the Recaster.
The_Shaman

07-15-07, 03:11 PM
Geometer is CArcane, not Cmage.
Apupunchau

07-15-07, 03:28 PM
Thanks although I can't actually check out the classes til I get home but at least now I'll know where to start looking.
StevenO

07-15-07, 05:53 PM
Wizard 4/Sorcerer1/Ultimate Magus10/Abjurant Champion5 (maybe Archmage 5 instead)

Barbarian3/Sorcerer2/Dragon Disciple10/Abjurant Champ 5 (mix and match early classes as disired to enter DragonD)
General_Ridley

07-16-07, 06:26 PM
Your right sorry the split levels of Recaster threw me off. What book is Recaster in? Geometer is ComMag? and Archmage is DMG just not sure on the Recaster.

Recaster's in Races of Eberron.

Geometer is in Complete Arcane.

Recaster is one of the very few classes that, from an optimization standpoint, is worth the spellcasting level lost.
Apupunchau

07-17-07, 09:29 AM
Halfling Beguiler 5/Fortune's Friend 5/Luckstealer 10.

My character almost died last week so I decided to have one ready just in case and I thought this one was a lot of things I don't try (Casters and Luck Feats) so I made up a character for it and I have to say this is an really interesting combination. I think it'll be fun to play on both a rules and role playing level.