Warrior of the light PEACH [Archive] - Wizards Community

Post/Author/DateTimePost
Fenrir_Greyback

04-10-08, 01:39 PM
The Warrior of the light PrC

Sorry I don't have a description. Just thought of it, and wanted to check on the power level before I did too much more. If you want everything spelled out so sharply you could shave with it, don't look here. I want real people who can actually read and use their brains to comprehend words to comment, critique, I don't need a bunch of crap about how nice it looks. If you need something really clear, scroll down to Dman's post to see what NOT to do.

ENTRY REQUIREMENTS
To qualify to become a Warrior of the Light, a character must fulfill all the following criteria:
Race: Any
Base Attack Bonus:+7
Skills:Alchemy 3 ranks, Knowledge (arcana) 4 ranks Knowledge (the planes) 4 ranks
Feats: Endurance, Diehard
Spells:Any or none
Spellcasting:Any or none
Alignment:Lawfull Good
Language:Celestial
Weapon Proficiency: Any or none
Special: The character must embark on a quest for, or in the name of his or her diety, during which they must take a cumulative 200 HP of damage, and perform an act worthy of note by a god. The character must also worship one of the following dieties or ideals: Heironeous, Pelor, St. Cuthbert, Good, Law, Destruction (For destruction, one must also worship good or law)

Class Skills
(PrC Name)’s class skills (and the key ability for each skill) are: Alchemy (Int)Climb (str) Concentration (Con) Jump (Str) Knowledge (arcana) (Int) Knowledge (The planes) (Int) Ride (Dex) Heal (Wis) Sense Motive ( I can't remember)
Skills Points at Each Level : 4 + int

Hit Dice: d10


Code:
BAB Fort Ref Will Abilities
1. +1 +2 +0 +2 Oil of greater good, Smite evil 1/day
2. +1 +3 +0 +3 Elixir of lawfullness
3. +2 +3 +1 +3 Oil of greater good
4. +3 +4 +1 +4 Elixir of lawfullness, smite evil 2/day
5. +4 +4 +2 +4 weapon of light
6. +5 +5 +2 +5 sacred flesh
7. +6 +5 +2 +5 oil of greater good
8. +7 +6 +3 +6 divine repellency
9. +7 +6 +3 +6 elixir of lawfullness
10.+8 +7 +4 +7 Oil of greater good
Weapon Proficiencies:A Warrior of the Light is proficient with all simple and martial weapons, as well as one exotic weapon of choice. They are also proficient with all armor and shields (Except Tower shields)

Oil of Greater Good:
A Warrior of the Light can use his forgotten celestial powers to create a magical oil which he anoints himself with. He can only make one dose each time this feature is attained. Once he attains an appropriate level, the Warrior of the Light chooses from the below list of supernatural abilities to imbue himself with permenantly. He picks a choice available to him by class level and Charisma modifier.

Class level + Ability
Cha Mod

2 or less Walk always in the light (Gain darkvision 30ft)

3-4 Celesial reflexes: Gain combat reflexes feat.

5-6 Tough Skin: +1 Natural Armor

7-8 Heavens power: Gain inherent +1 to Str, Dex, or Con.

9 Rapid step: Plus 10ft to speed

10 Holy strike: Gain the ability to deal +2d6 Points of
Damage to evil creatures.

11 Holy Smite: Gain the smite evil ability 1 adittional time per
day/4 character levels

12 Celestial fury: Character can take a full round action
and a move equivalent action at once.



Elixir of Lawfullness:
At second level a Warrior of darkness can craft magical elixirs which grant him supernatural powers. He can only make one dose each time this feature is attained. Once he attains an appropriate level, the Warrior of the Light chooses from the below list of supernatural abilities to imbue himself with permenantly. He picks a choice available to him by class level and Charisma modifier.

Class Level + Ability
Cha mod

3 or lower Celestial combat knowledge: Gain a fighter bonus feat.

4-6 Aura of Law: +1 Deflection to AC

7-8 Inner Spirit Power: Gain inherent +1 to Int, Wiz, or Cha.

9 Light senses: Gain tremorsense 60 ft

10 Angelic flight : Character can fly for one hour per day at
twice normal land speed.



Weapon of light: The magical powers that you have discovered allow you to imbue one of your weapons with a +1 enhancement bonus, or and enchantment that has the cost of a +1 bonus. Should you choose to do keen this way, it will also stack with improved critical.

Sacred Flesh: Your Celestial guardians watch constantly over you, making your skin harder, as well as causing it to glow slightly in the light of the moon. You gain DR 5/+2

Divine Repellency: You are in touch with the protective powers of the divine powers you serve. Your gain SR 20
dman11235

04-10-08, 02:29 PM
Check out the sticky at the top of the forum "PrC Builder's Cheat Sheet" and take a template. Just copy/paste the coding (it should be there in an sblock, if not one of my posts near the bottom of the page has it) and fill in the blanks. I won't touch it until it looks nicer.
Fenrir_Greyback

04-10-08, 03:14 PM
Thank you for the prejudiced comment. It was useless to copy and paste most of the stuff on the sticky, as I don't have half of it done yet. I've given something I want comments on, not uppity "I won't touch it till it looks better" remarks.

It's there, readable, and organized to a large extent. It is not that hard to do a little thinking and figure out anything that isn't as clear as a dagger through your nuts. For your utterly useless response, I award you, A nega-cookie. If you look long enough, you may be able to find a sticky about how to post nega-cookies.
dman11235

04-10-08, 03:24 PM
Well, now, somebody's panties are in a bunch. You could just use the relevant parts of the coding, you know. It won't take long, and it will greatly improve readability. I'm doing you a favor by saying this. If that makes me the bad guy, so be it. Now, I'm wondering what part of my comment was at all prejudiced, I don't think I singled out any group or gave any group preferential treatment. I just stated a fact, I won't PEACH this until it's got the basics. If someone else wants to, go ahead, but it will be easier on us (who are doing other things as well, I don't have to help you with this you know) if you include some formatting. You know what? Go ahead, I won't say any more. I'm out. I'll just go help those who actually want their class to look good and work on my other projects.
IdleAltruism

04-10-08, 03:29 PM
Just looking at the names of the abilities it looks like a copy/paste of warrior of darkness. If thats the case, why not just use them? Replace everything that has evil in it with good and you're golden.


ENTRY REQUIREMENTS
Spells:Any or none
Spellcasting:Any or none

That doesn't make any sense.

Weapon Proficiency: Any or none

This also makes no sense.

Class Skills
(PrC Name)’s class skills (and the key ability for each skill) are: Alchemy (Int)Climb (str) Concentration (Con) Jump (Str) Knowledge (arcana) (Int) Knowledge (The planes) (Int) Ride (Dex) Heal (Wis) Sense Motive ( I can't remember)
Skills Points at Each Level : 4 + int

High number of skill points for this type of class. Two good saves looks to be a bit much as well.

Weapon Proficiencies:A Warrior of the Light is proficient with all simple and martial weapons, as well as one exotic weapon of choice. They are also proficient with all armor and shields (Except Tower shields)

Whoever gets into this class probably took a full BAB base class that already has martial/light weapons. Giving them a free exotic weapon should be placed as a bonus feat, not in the weapon proficiency section. Tbh they really don't need it.

Class level + Ability
Cha Mod

2 or less Walk always in the light (Gain darkvision 30ft)

3-4 Celesial reflexes: Gain combat reflexes feat.

5-6 Tough Skin: +1 Natural Armor

7-8 Heavens power: Gain inherent +1 to Str, Dex, or Con.

9 Rapid step: Plus 10ft to speed

10 Holy strike: Gain the ability to deal +2d6 Points of
Damage to evil creatures.

11 Holy Smite: Gain the smite evil ability 1 adittional time per
day/4 character levels

12 Celestial fury: Character can take a full round action
and a move equivalent action at once.



Elixir of Lawfullness:
At second level a Warrior of darkness can craft magical elixirs which grant him supernatural powers. He can only make one dose each time this feature is attained. Once he attains an appropriate level, the Warrior of the Light chooses from the below list of supernatural abilities to imbue himself with permenantly. He picks a choice available to him by class level and Charisma modifier.

Class Level + Ability
Cha mod

3 or lower Celestial combat knowledge: Gain a fighter bonus feat.

4-6 Aura of Law: +1 Deflection to AC

7-8 Inner Spirit Power: Gain inherent +1 to Int, Wiz, or Cha.

9 Light senses: Gain tremorsense 60 ft

10 Angelic flight : Character can fly for one hour per day at
twice normal land speed.

I don't have my books with me, but these look just like the warrior of darkness. The ones that really stick out are Holystrike and Holysmite which both seem a bit on the very powerful side.

Sacred Flesh: Your Celestial guardians watch constantly over you, making your skin harder, as well as causing it to glow slightly in the light of the moon. You gain DR 5/+2

Dr 5/magic. Vs +2 doesn't exist anymore :D

I agree with DMan, putting some nice tables and proper formatting makes this way easier to read. I suggest you follow their advice.
Fenrir_Greyback

04-10-08, 05:33 PM
Just looking at the names of the abilities it looks like a copy/paste of warrior of darkness. If thats the case, why not just use them? Replace everything that has evil in it with good and you're golden.



That doesn't make any sense.



This also makes no sense.



High number of skill points for this type of class. Two good saves looks to be a bit much as well.



Whoever gets into this class probably took a full BAB base class that already has martial/light weapons. Giving them a free exotic weapon should be placed as a bonus feat, not in the weapon proficiency section. Tbh they really don't need it.



I don't have my books with me, but these look just like the warrior of darkness. The ones that really stick out are Holystrike and Holysmite which both seem a bit on the very powerful side.



Dr 5/magic. Vs +2 doesn't exist anymore :D

I agree with DMan, putting some nice tables and proper formatting makes this way easier to read. I suggest you follow their advice.

You are exactly right in the fact that it's a ripoff of the warrior of darkness. Only thing is, my DM is abhorrent to the BoVD, but does allow custom PrCs.
Being that there are 4 lawful good people in our group, I figure this'd be good for one of them.

I shall indeed scale things down a bit. Any or none is mean that, if you have it great, if you don't, great.