Weapon-master [Archive] - Wizards Community

Post/Author/DateTimePost
blindcynic

04-18-07, 11:40 PM
Hi all,

I was looking at the weapon master class from Sword & Fist and got inspired. I really enjoyed the feel of that class over 3.5's Kensai. So here is a modest adaptation with some changes.

Requirements
BaB: +7
Feats: Weapon focus, weapon specialization, Combat Reflexes, Combat Expertise, Dodge, Mobility and Spring Attack.

HD: d10
Saves: good fort, poor Ref and good will
skills: as fighter
BaB: fighter

Level 1:
Master's Edge (Ex): A weapon-master adds his wisdom modifier on attack rolls with any weapon he has weapon focus and weapon specialization feats for.

level 2:
Dance of the Leopard (Ex): A weapon-master is so well versed in the use of his weapon that it is more a part of him than a seperate object. He gains bonus equal to his class level on all disarm, trip and sunder attempts with that weapon.

level 3:
Dance of the Tiger (Ex): A weapon-master of this level has unprecedented ability with his weapon and increases the critical multiplier of his weapon by 1. (for example: a longsword normally has a critical multiplier of x2, with this ability it would be x3)

level 4:
Dance of the Cheetah (Ex): using dance of the cheetah a weapon-master briefly gains unforetold speed in combat with his weapon at the expense of accuracy. He adds another attack at his highest attack bonus but all of his attacks recieve a -2 penalty for the round. This ability only functions in conjunction with a full attack.

level 5:
Dance of the Pride (Ex): At 5th level a weapon-master has reached the pinnacle of his art. He improves his critical threat range with his weapon by +1, for example a longsword's threat range is normally 19-20 with this ability it would be 18-20. Furthermore on any confirmed critical hit the weapon-master also adds damage equal to his BaB to the multiplied total. (He does NOT multiply his BaB.)
blindcynic

04-19-07, 01:45 PM
My apologies, the class still needed (s) work. (Peach) it please is it really overpowered or just a good PRC???

Requirements
BaB: +5
Feats: Weapon focus, weapon specialization, Combat Reflexes, Combat Expertise, Dodge, Mobility and Spring Attack.

HD: d10
Saves: good fort, poor Ref and good will
skills: as fighter
BaB: fighter

Level 1:
Mastered Weapon Any weapon that the weapon master has the weapon focus and weapon specialization feats for counts as a mastered weapon. Furthermore a Weapon-master can perform trip attacks with any weapon he has mastered as though it was a trip weapon. If he is tripped during his own trip attempt he can drop the weapon to avoid being tripped.

Master's Edge (Ex): A weapon-master adds his wisdom modifier on attack rolls with any weapon he has weapon focus and weapon specialization feats for.

Weapon feat options (Ex):A weapon-master can select the greater weapon focus and greater weapon specialization feats. He ignores the prereq's for both feats, however he MUST select greater weapon focus before greater weapon specialization. (Both feats still cost feats)

level 2:
Dance of the Leopard (Ex): A weapon-master is so well versed in the use of mastered weapons that it is more a part of him than a seperate object. He gains a bonus equal to 1/2 of his class level on all disarm, trip and sunder attempts with that weapon. He also gains this bonus on rolls opposing trips and disarms.

level 3:
Dance of the serpent(Ex): A weapon-master of this level has unprecedented ability with his weapon and increases the critical multiplier of his weapon by 1. (for example: a longsword normally has a critical multiplier of x2, with this ability it would be x3)

level 4:
Dance of the Cheetah (Ex): using dance of the cheetah a weapon-master briefly gains unforetold speed in combat with his weapon at the expense of accuracy. He adds another attack at his highest attack bonus but all of his attacks recieve a -2 penalty for the round. This ability only functions in conjunction with a full attack.

Circling arcs (Ex): While fighting defensively you gain a +2 deflection bonus to AC.

level 5:
Dance of teeth (Ex): At 5th level a weapon-master has reached a pinnacle of his art. He improves his critical threat range with his weapon by +1, for example a longsword's threat range is normally 19-20 with this ability it would be 18-20.

Flickering movements (Ex): A weapon-master adds 1/2 of his wisdom modifier to reflex saves. (Round down)

level 6:
Controlling your adversary (Ex):as a free action at the beginning of the round you can target one opponent with this ability. Whenever you attack that opponent and successfully hit that opponent you can opt for your attack to deal 1/2 damage (Rounded down) and move that opponent 5ft in any direction. (Including towards you, but you cannot move him into your space.) You do not gain an attack of opportunity from this ability but your allies can if you move that opponent into a threatened area. Your opponent can attempt a reflex save to avoid having to move from this ability. DC 15 + the weapon master's wis modifier.

level 7:
Dance of Many (Ex): You can move up to 5 ft in between each of your attacks. You still cannot move further than your movement in a round. Plus when two or more opponents are standing adjacent to you, you gain a +2 deflection bonus to armour class. In addition if an opponent misses you by more than 10 points on his attack roll, you can use up one of your attacks of opportunity and make an attack roll against a different opponent that is within your reach and the opponent's reach that missed you. If that attack roll hits, then treat the original opponent who missed to have hit the different opponent and roll damage accordingly.

Darting attacks (Ex): your reach increases 5 ft with mastered weapons.

level 8:
Superior combat reflexes (Ex): You gain additional attacks of opportunity equal to your Wis modifier when wielding a mastered weapon.

level 9:
Dance of Flowers (Ex): If you successfully strike an opponent you can opt for the attack to deal 1/2 damage (round down) and deal 1d4 con damage. Opponents can attempt a Fort save to negate this con damage, DC is 15+weapon master's wis modifier; Note: This con damage obviously does not affect creatures immune to critical hits, without a consititution score or immune to ability damage.

level 10:
Grandmastery (Ex): You gain one additional attack at your highest base attack bonus when wielding a mastered weapon. You also treat mastered weapons as +5 magical weapons for the purposes of overcoming damage reduction. (You do not actually add a +5 bonus to either your attack or damage rolls from this ability.)
Tommyboy

04-19-07, 01:53 PM
Cut back on the feat requirements, Focus and Specialization are fine but what do the rest have to do with mastering a weapon?
The_Shaman

04-19-07, 05:13 PM
Wow, I think that just evened the record for required feats for a PrC (Master Samurai, S&F).

Seriously, if you require that many feats, why do you bother having a low BAB requirement? Just make sure it takes a BAB of, say, 9, 3-4 feats, and enjoy ;) . Anyway, I don't see what's wrong with the good old Weapon Master. The PrC was in OA, and when it was updated in 318 there was practically no change. This means, as far as I'm concerned, it's perfectly viable.