A question regarding Cloud Mind [Archive] - Wizards Community

Post/Author/DateTimePost
Subtle Knife

11-07-07, 09:26 PM
Has anyone developed any DC-altering augments for Cloud Mind/Mass Cloud Mind? I really like this power, but am disappointed/vexed by this limitation!
SK
Lycanthromancer

11-07-07, 09:29 PM
Me! Meeeeee! I did! But I don't think Bacris is going to want to release my supplement any time soon (even if we could get the funds and lots and lots of editors and playtesters). :(
Subtle Knife

11-07-07, 09:41 PM
Perhaps I should rephrase...

Would anyone like to shareany augments they have developed for these powers?

I had no idea one needed to be so literal on these boards...
SK
Lokathor

11-07-07, 10:24 PM
uh... "For every 2 additional PP you spend, the DC goes up by 1."

What do you imagine it doing? Why does it seem so cool? What's the logical extension of a "Cloud Mind Effect" taken to the strength of a 9th level power? Make augments based on those things.
DracoPhoenix

11-08-07, 06:50 AM
+1 DC / +2pp is standard across this board for powers, I don't think anyone would object to this being applied to cloud mind.

(Non aug option : Endowment + Gtr Endowment + Psi-Meditation + Psionatrix of your discipline + Headband of intellect?)
Lycanthromancer

11-08-07, 03:38 PM
I've already posted this once, so I shall do it again.

B]Cloud Mind (A)*[/B]
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Display: None
Manifesting Time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature/lvl
Duration: 1 min/lvl
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3

You make yourself completely undetectable to the subjects affected by this power by erasing all awareness of your presence from its mind. This power has the following effects.

First, you are invisible and inaudible to the creature. It can not even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It can not pinpoint your location by any means.

Second, the subject remains unaware of your actions, provided you do not make any overt attacks or cause any obvious or directly threatening changes in the subject’s environment. If you attack the subject creature, the effect ends.

If you take an action that creates a sustained and obvious change in the subject’s environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.

If the subject was aware of your presence prior to your manifestation of this power, it must make a secondary Will save or forget that you were there. Its most recent memories are vague and shadowy, and it goes about its business as if you had not entered its awareness to begin with.

Augment: 1. For every additional power point you spend, you can affect another creature within range.

2. If you spend 4 additional power points, the duration of this power becomes “10 min/lvl.”

3. [Telepath] If you spend 4 additional power points, the target of this power becomes “You, and one creature + one creature/lvl,” with the additional creature becoming the beneficiary of the invisibility effect as well.
3a. For every 2 additional power points you spend, you can affect an additional creature within range to be the beneficiary of this power.

4. If you spend 8 additional power points, this power’s range becomes “100 ft,” its area becomes “100 ft burst,” its duration becomes “Instantaneous and 1 min/lvl; see text,” and its target becomes “All creatures within range.” and it hides you from all affected creatures for the duration of the power.
4a. For every additional power point you spend, its range increases by 10 ft. This is often called the mass cloud mind augment.

5. [Telepath] If you spend 12 additional power points, this power’s range becomes “Personal; see text,” its target becomes “You; see text,” its duration becomes “Concentration + 1 round/lvl, and 1 min/lvl; see text,” its area becomes “60 ft emanation, centered on you,” and its saving throw becomes “Will negates; see text.” You emanate a field of elusive forgetfulness that moves with you, erasing the memory of your presence from all creatures within range. Everything within the field must make a Will save or be affected by the cloud mind power, using its normal duration (1 min/lvl). Any creature that makes its save against this effect is exempt from this manifestation of cloud mind for 5 rounds, after which it must make yet another save against it. This is often called the mobile mass cloud mind augment.
5a. For every additional power point you spend, the radius of this power increases by 5 ft, and you can affect one other creature so that it, too, is forgotten (this creature is not affected by the cloud mind effect). All creatures so affected must remain within the emanation to receive its benefits, and must abide by all of the rules to remain hidden.
5b. For every 2 additional power points you spend, the interval between saves decreases by 1 round (to a minimum of 1 round).
(The augments with the alpha characters (ie, 5a) are sub-augments, which can only be used if the parent augment is used. Also, this completely replaces both cloud mind and mass cloud mind.

Oh, and I had already standardized the +2pp = +1 DC thing, so that's a go.