| Post/Author/DateTime | Post |
|---|---|
| Celsun07-08-07, 09:15 AM | I'm trying to upgrade False Sensory Input so that it functions like the "mental image projection" effect in movies, television, and literature. I'm just not satisfied with the power's mechanics yet. If anyone has a suggestion, it's welcome. False Sensory Input Telepathy [Mind-affecting] Level: Telepath 3 Display: Mental Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Concentration Saving Throw: Will negates and Will disbelief (see text) Power Resistance: Yes Power Points: 5 You project the image of an object, force, or creature into the mind of the target. This functions as the major image spell, except as noted here. In addition, if the image attacks your target in some manner, it causes 1d6 points of nonlethal damage per round unless the target disbelieves it. Augment: You can augment this power in one or more of the following ways. 1. For every 2 additional power points you spend, the damage caused by the power increases by 1d6. 2. For every 2 additional power points you spend, you can affect an additional target. All targets must be within 15’ of each other. All targets perceive the same image. Assume a 2pp:1dc augment (that's standard in my campaign). |
| vahju07-08-07, 12:21 PM | How about adding augment to increase DC. Augment: For every 2 additional power points you spend, the DC is increased by 1. |
| Celsun07-08-07, 12:53 PM | I just don't like the nonlethal/empathic augment on the power. It's fine as a major image clone, but I haven't worked out a good way to work out the augment. |