astral construct mistake [Archive] - Wizards Community

Post/Author/DateTimePost
Runepriest

04-11-07, 10:04 PM
In the astral construct level 9 description it says 2 menu C items, but on Menu C items it says it gets 1 Menu c ability.
Tempest Stormwind

04-11-07, 10:07 PM
It wasn't addressed in multiple rounds of errata on Astral Construct. Granted, it does break with the pattern, but it *is* a 9th level effect. Two C's on the structure of a 9th level construct put it about in line with the better options from Summon Monster IX, except without most of the good spell-like abilities.
Runepriest

04-11-07, 10:40 PM
Thanks Tempest Stormwind. I read about Dolphin something devoting 100,00 Gp to the next cleric of you he sees. Do you mind if i make you a demigod in my campaign setting. Now i can make a combo of Fast healing + Improved flight + Dimension slide with a high level shaper to combat my players.
Tempest Stormwind

04-11-07, 10:56 PM
Thanks Tempest Stormwind. I read about Dolphin something devoting 100,00 Gp to the next cleric of you he sees. Do you mind if i make you a demigod in my campaign setting. Now i can make a combo of Fast healing + Improved flight + Dimension slide with a high level shaper to combat my players.

Boost Construct or levels in Constructor or Astral Zealot will allow you to do that even if you rule that AC9s get one menu ability instead of two.
Runepriest

04-11-07, 11:01 PM
Even sweeter!
Tempest Stormwind

04-11-07, 11:09 PM
The shaper I'm playing right now is level 8 (she could be 9, but I'm holding back for item creation). She can currently create level 5 constructs easily (lost an ML due to Astral Zealot levels), but her 5th level constructs have three abilities.

The last one -- a giant pillar of fire pouring up from the ground, filling an upper-body suit of armor which had four scorpion-like arms and a cobra-like snake head sticking out of the top, which grows an extended neck to coil around its targets while dripping venomous flame on them (read: Improved Grab, Poison Touch, Muscle; later versions will replace Improved Grap with Constrict) -- proved to be one holy hell of a good mageslayer in our last session.

By the time she's higher level, her AC9s will have a whopping six C abilities, and the ability to trade two menu abilities for one on the next highest menu (a houserule replacing Utility Construct on Constructor). I might have to work on bringing back Menu D when that time comes.
Runepriest

04-11-07, 11:21 PM
:OMG! :OMG! :OMG! :blink:
you also get 3 :cookie:
Gauze Fireforge

04-11-07, 11:22 PM
The shaper I'm playing right now is level 8 (she could be 9, but I'm holding back for item creation). She can currently create level 5 constructs easily (lost an ML due to Astral Zealot levels), but her 5th level constructs have three abilities.

The last one -- a giant pillar of fire pouring up from the ground, filling an upper-body suit of armor which had four scorpion-like arms and a cobra-like snake head sticking out of the top, which grows an extended neck to coil around its targets while dripping venomous flame on them (read: Improved Grab, Poison Touch, Muscle; later versions will replace Improved Grap with Constrict) -- proved to be one holy hell of a good mageslayer in our last session.

By the time she's higher level, her AC9s will have a whopping six C abilities, and the ability to trade two menu abilities for one on the next highest menu (a houserule replacing Utility Construct on Constructor). I might have to work on bringing back Menu D when that time comes.

I would be interested to see your build tempest as well as some of the other combo's you have for your PC
The_Ditto

04-12-07, 08:09 AM
Shameless plug ... check my sig for a spreadsheet to build your astral constructs ...

a) it clarifies any rules questions or "mistakes" in the book you may have (I verified a ton of rules and such with WotC before implementing ...)
b) it just makes the number crunching for many menu options so much easier (ie Muscle + Extra Attack + Tail + Spikes - being my favourites ... for making the math overly complex ... hehe)
Lycanthromancer

04-12-07, 09:43 PM
Ditto, would you work a similar spreadsheet up for me if I allowed you access to my revamped Metamorphosis power? :D It IS a bit more intensive, though, as I have 5+ dozen abilities to use, and no standard template to toss them on to...

Also, I'd like to see about coming up with feats that give extra menu abilities for astral constructs, and was wondering about maybe working that in, too. :)
The_Ditto

04-13-07, 08:58 AM
Ditto, would you work a similar spreadsheet up for me if I allowed you access to my revamped Metamorphosis power? :D It IS a bit more intensive, though, as I have 5+ dozen abilities to use, and no standard template to toss them on to...

Also, I'd like to see about coming up with feats that give extra menu abilities for astral constructs, and was wondering about maybe working that in, too. :)

Well, the extra menu feats are easy to plug into the spreadsheet ... so yeah, PM them to me, and I'll look over them ... see how easy/hard they are to add.

I'm not sure I understand the first part of your question ...

The closest thing I have to applying a template to "critters" is my animal companion sheet (also in my sig). ... it's not nearly as "locked down" as the astral construct sheet .. so you may want to try playing with it .. it's pretty generic.

You might be able to just:
1) Enter level 1 or 0 for druid.
2) Enter the template adjustments in the modifications tab (ie nat armor, hp, AC, to hit, str, dex, con, etc)
3) then just pick the animal ...

of course, for other critters, you could enter their stats in the animals list ... *shrug*

Give me a brief on the template .. I suspect using the Animal Companion spreadhseet as a base would work ... :tiphat:
DarkenDivine

04-14-07, 07:00 AM
By the time she's higher level, her AC9s will have a whopping six C abilities, and the ability to trade two menu abilities for one on the next highest menu (a houserule replacing Utility Construct on Constructor). I might have to work on bringing back Menu D when that time comes.

How do you get so many?
Tempest Stormwind

04-14-07, 10:43 AM
How do you get so many?

Base number (2 for AC9, but possibly 1 if the DM goes from the text instead of the stats)
+1 Boost Construct feat
+1 Upgrade Construct (Astral Zealot 3, Hyperconscious)
+2 Boost Construct (Constructor 4, 8, Mind's Eye)
===
6 total for AC9.

I think there may be more in Metablades (as they have an Astral Centurion PrC), but two PrCs was enough for me (Two lost MLs hurt, but Overchannel helps cover for that).