Boots of Stomping [Archive] - Wizards Community

Post/Author/DateTimePost
lseelba

06-12-07, 02:06 PM
What sort of action is stomping (the use activation that activates the Boots of Stomping)? It could either be considered a standard action, or not an action at all (as if used in part of movement such as a jump, the items activation is subsumed in its use and takes no extra time).

After all, jumping is a move action, and it would take no extra time to stomp the ground upon landing. Therefore you could jump as part of your movement, than land, activating the Boots of Stomping, then make your attack. One could also argue that stomping while walking doesn't take any extra time or effect your movement speed. The jump example though is more straight forward.

I hate it when writers put in an activation method in an item description, but don't bother to simply say "This activation is a standard action that does not provoke an attack of opportunity" or "This activation is not an action but rather part of another action".
Lycanthromancer

06-12-07, 02:08 PM
The activation time for use-activation items is always a standard action, unless the item itself specifies otherwise. I'd pull up a link, but I'll have to find it first.
lseelba

06-12-07, 02:16 PM
The activation time for use-activation items is always a standard action, unless the item itself specifies otherwise. I'd pull up a link, but I'll have to find it first.

I know I just read that section and it does nothing to clarify my question really:

This type of psionic item simply has to be used to activate. Use activation is generally straightforward and self-explanatory.

Many use-activated items are objects that a character wears. Some items made for wearing must still be activated. Although this activation sometimes requires a command thought (see above), usually it means mentally willing the activation to happen (a free action). The description of an item states whether a command thought is needed in such a case.

Unless stated otherwise, activating a use-activated psionic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes attacks of opportunity in itself. If the use of the item takes time before a psionic effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time, use activation is not an action at all.

Use activation doesn’t mean that if you use an item, you automatically know what it can do. You must know (or at least guess) what the item can do and then use the item to activate it, unless the benefit of the item comes automatically.

Powers stored in use-activated items are usually not augmented, because the manifester level of such an item is assumed to be the minimum possible to manifest the stored power.

Stomping takes no time if it is considered part of a jump, so it would be not an action at all. Stomping on its own (ie not part of a jump or part of movement) takes time before the psionic effect occurs, so it would be a standard action.
Lycanthromancer

06-12-07, 02:27 PM
Manifesting a power, however, is a standard action.

Which is what you're triggering.
Bauglir

06-12-07, 02:36 PM
Magic Item Compendium says it's a Standard Action, requiring manipulation of the boots. Methinks that's the most recent source.
SlanderPanic

06-12-07, 02:36 PM
You have to concentrate on a command thought, which isn't part of a move action.
Scion of Coldshard

06-12-07, 05:49 PM
Boots of Stomping: These boots allow the wearer to use stomp as the power three times per day (Reflex save DC 13) when the wearer stomps her feet.
Faint psychokinesis; ML 3rd; Craft Universal Item, stomp; Price 600 gp; Weight 1 lb.


Stomp
Psychokinesis
Level: Psychic warrior 1
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: 20 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 1
Your foot stomp precipitates a psychokinetic shock wave that travels along the ground, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power’s area. Creatures that fail their saves are thrown to the ground, become prone, and take 1d4 points of nonlethal damage.
Augment: For every additional power point you spend, this power’s nonlethal damage increases by 1d4 points.


Definately a standard action to activate.

Now the fun part, how much damage do the reatures who fail their save take, 1d4 or 3d4?
lseelba

06-12-07, 07:51 PM
Magic Item Compendium says it's a Standard Action, requiring manipulation of the boots. Methinks that's the most recent source.

Thank goodness for the compendiums and their errata!

Though it certainly isn't a command thought item. RAW it would be a standard action that doesn't provoke an attack of opportunity.

As for damage, that is a very good question. However giving it three uses of a 3d4 stomp / day is the equivalent of 9 points, so I'm going to have to guess 1d4 or it would be grossly underpriced.
SlanderPanic

06-13-07, 10:21 AM
It's ML 3, so it'd be 3d4 points per use.