| Post/Author/DateTime | Post |
|---|---|
| hisnamehere03-18-08, 10:29 AM | Heyya. Don't suppose anyone knows of a monster progression (a la Savage Species) for the cerebrilith? Also, if there is one for the draegloth (sp?), that'd be great, too. Thanks in advance. |
| GuardianLurker03-19-08, 11:59 PM | I don't know of an existing one, but it isn't all that hard to whip one up. It'll work out to 18 levels (9 HD + 9 LA), so unless you're playing an epic game I'm not sure how useful it is. However, it's been a while since I did anything like this, and it's kind of fun, so I did one. Keep in mind though, that I haven't playtested this (or even put deep thought into it), so it will probably need to be tweaked. Cerebrilith HD: d8 Proficient: All simple and martial weapons Skill Points: 8+Int Skill List: Concentration (Con), Hide (Dex), Jump (Str), Knowledge (arcana, psionics, planes) (Int), Listen (Wis), Move Silently (Dex), Psicraft (Int), Search (Int), Sense Motive (Wis), Spot (Wis) Manifest and Caster Level equal to HD LV..HD..Skill..BAB..Fort..Ref..Will...Sp ecial 01..1...4*8....+1...+2....+2...+2.....Da rkvision 60', Does not need to sleep or eat, +8 Listen 02..1...0......+1...+2....+2...+2.....Na tural Armor +2, Telepathy 20', Con +4, Cha +4, Detect Psionics (At will), Detect Good (At will) 03..2...0......+2...+2....+2...+3.....PR , Mind Thrust (1/d), Deeper Darkness (At will), Dex +4 04..2...8......+2...+3....+3...+3.....Na tural Armor +4, Desecrate (At will) 05..3...0......+3...+3....+3...+3.....+8 Spot, Magic Circle Againt Good (At will) 06..3...8......+3...+3....+3...+3.....Na tural Armor +6, Unholy Blight (At will) 07..4...0......+4...+3....+3...+4.....Su mmon Tanar'ri, DR 10/good, Str +4, Id Insinuation (At will) 08..4...8......+4...+4....+4...+4.....Na tural Armor +8, Dominate (1/d), Wis +4 09..5...0......+5...+4....+4...+4.....Te lepathy 60', Con +8, Cha +8, Mind Probe (1/d) 10..5...8......+5...+4....+4...+4.....Na tural Armor +10, ER (Cold) 10, Ego Whip (At will) 11..6...0......+6...+4....+4...+5.....Im mune Poison, ER (Acid) 10, Brain Lock (At will) 12..6...8......+6...+5....+5...+5.....Na tural Armor +12, ER (Fire) 10, Mind Trap (At will) 13..7...0......+7...+5....+5...+5.....La rge, Int +4, Wis +8, Dispel Good (At will) 14..7...8......+7...+5....+5...+5.....Im mune Electricity, Dominate (2/d) 15..8...0......+8...+5....+5...+6.....Te lepathy 100', Mind Probe (2/d) 16..8...8......+8...+6....+6...+6.....Co n +10, Cha +10, Ectoplasmic Form (3/d) 17..9...0......+9...+6....+6...+6.....Gr eater Teleport (At will) 18..9...8......+9...+6....+6...+6.....Mi nd Probe (3/d), Dominate (3/d) Power Resistance: Gains PR equal to Character Level+2, to maximum of PR 20. Summon Tanar’ri (Sp): Once per day a cerebrilith can attempt to summon 4d6 dretches or another cerebrilith with a 35% chance of success. |