| Post/Author/DateTime | Post |
|---|---|
| GoriceXII10-21-07, 11:01 AM | Has anyone made use of the secret houses in one of their games effectively, or any of the psionic guilds? Has it enhanced or damaged the game? I've been kind of running psionics as being secretive and almost hunted, but the psionic pc's player has been suggesting that he'd like things a little more fleshed out and I'd like to respond positively. |
| Lycanthromancer10-22-07, 11:54 AM | A lot of people were upset at the 'psionic houses,' because instead of helping to integrate psionics with a game world, they alienate them. One dumb step for Wizos, one giant chunk of stupidity for psion-kind. |
| InkBlot10-22-07, 03:49 PM | It's also setting information -- information for the DM -- in a book that's supposed to support the XPH, give players options, and be setting neutral. I don't like that they were included in CPsi, but I probably could use them to spice up my bare-bones hack-n-slash campaign world (as opposed to my alternate history campaign world). |