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| The Vorpal Tribble07-29-07, 01:04 PM | Dying Breath http://www.drachenundfeuerwerk.de/trav02-30-08_1.jpg Huge Undead (psionic) Hit Dice: 15d12 (97 hp) Initiative: +7 Speed: Fly 30 ft. (good) Armor Class: 20 (+3 deflection, +7 dex), touch 20, flat-footed 13 Base Attack/Grapple: +7/- Attack: - Full Attack: - Space/Reach: 15 ft./0 ft. Special Attacks: Envelope, recall agony, psi-ike abilities, scent of death Special Qualities: Damage reduction 10/magic, rejuvenation, turn resistance +4, undead traits Saves: Fort +5, Ref +12, Will +4 Abilities: Str 1, Dex 24, Con -, Int -, Wis 1, Cha 16 Skills: - Feats: Lifesense (http://realmshelps.dandello.net/cgi-bin/feats.pl?Lifesense,LM)(B) Environment: Any Organization: Solitary Challenge Rating: 9 Treasure: None Alignment: Always neutral Advancement: 16-29 HD (Huge), 30-50 HD (Gargantuan), 51+ HD (Colossal) Level Adjustment: - This appears as a murky fog with an odious red tinge that smells of blood and sweat and tastes of fear. Those who step within hear the wailing and pleading of the dying and see broken and beaten bodies scattered endlessly, begging for succor and revenge. A dying breath rises in only one place, the sites of the bloodiest battles and massacres. It is formed of the last gasping breaths, mixed with the evaporating blood of the dead, and flavored with the dying memories of the victim's end. This site becomes constantly wreathed in a dense mist that possesses an unlife all its own. Combat A dying breath is attracted to living creatures, rushing forward to share the memories of those that died in the area. It assumes all beings who approach are one of the agressors of the past and seeks to fill them with the pain that the victims suffered. Envelope (Ex): A dying breath may occupy the same space as any creature as if it were a swarm. It can pass through small holes or narrow openings, even mere cracks, as if under the affects of the Gaseous Form spell. Its substance obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). This obscuring does not hide the scene of battle within its space. Sounds from outside the dying breath are completely blanketed to those within. Sounds from those within that are not created by the dying breath are heard at a -4 penalty. A dying breath automatically succeeds on touch attacks on those within its space. Psi-like Abilities: Caster level 15th. Save DC's are Charisma-based. 3/day - Hostile Empathic Transfer (DC 16) 1/day - Recall Death (DC 21) Recall Agony (Ps): Those that enter the space of a dying breath must succeed on a DC 20 will save each round or take 4d6 damage as the fabric of time opens to deal the wounds suffered by those who died in the area so long ago. This is a mind-affecting effect. The save DC is Charisma-based. Rejuvenation (Su): In most cases, it’s difficult to destroy a dying breath through simple combat: The “destroyed” creature will restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A dying breath that would otherwise be destroyed returns to the battlefield. The only way to get rid of a dying breath for sure is to avenge those that died in the locale it haunts. Scent of Death (Ex): Those within a dying breath's area must succeed on a DC 17 fortitude save or be sickened for as long as they remain within and for 1d4 rounds thereafter. Those that make their save do not have to make another save for as long as they remain. If they leave the dying breath and then re-enter a new save must be made. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based. Creatures cannot use scent while within the dying breath's area. Turn Resistance (Ex): A dying breath has +4 turn resistance. |
| ArgulFraster07-29-07, 01:22 PM | Sounds cool to me. Yet another reason to stay away from damned battlefields. What with living spells, wartorn fey, deathshriekers, red caps, and cadaver collectors, the only freakin' reason anyone should ever be on a battlefield is at epic level desiring their own death! |
| Sir Elton07-29-07, 07:16 PM | So, do you have to destroy that thing before you can collect artifacts of Archaeological value? |
| InkBlot07-29-07, 09:14 PM | Sorry Vorpal. Every one of your monsters that I've read, I've loved. But I stopped reading this one at the first sentance of the description. There are already a half dozen psychic clouds in The Mind's Eye. I do believe the "psychic cloud niche" is full, and threatening to burst under the pressure. |
| The Vorpal Tribble07-29-07, 09:56 PM | Sorry Vorpal. Every one of your monsters that I've read, I've loved. But I stopped reading this one at the first sentance of the description. There are already a half dozen psychic clouds in The Mind's Eye. I do believe the "psychic cloud niche" is full, and threatening to burst under the pressure. Heh, figures. Have a link? I didn't know they were still doing articles. In my defense this is my first psionic cloud creature. |
| Psionx07-30-07, 03:18 AM | I think this fills the niche for a psionic version of a ghost more than a cloud. GJ, T-Up |
| Grizzled Gryphon10-20-07, 12:46 AM | I concur, this gets the usual from me, Vorpal. If creatures fill a "niche", then the Dragon niche is overfilled to the tenth degree. |
| ToastedAmphibian10-20-07, 01:27 AM | You might want to add some mention of what happens if the battlefield is under the effects of an anti magic field at the time the creature is destroyed. Good thing its immune to ability damage. |
| Dead_Weasel10-20-07, 01:29 AM | :thinks: Can I cast magic missile at the darkness?:doh:If the Living Spell template could be applied to targeted spells, you could. Well done, VT. Although, Envelop is a different word from Envelope. One of them is for letters. Like A, and B, and C... *cough* ...not the worst pun of my life, unfortunately. |
| ToastedAmphibian10-22-07, 06:06 PM | Although, Envelop is a different word from Envelope. One of them is for letters. No, I counted. I'm prety sure that one if seven letters, and the other is ate. |
| Psionx10-22-07, 06:14 PM | I can't tell whether it is one or both are joking, but both are quite funny. |
| Dead_Weasel10-23-07, 03:48 AM | No, I counted. I'm prety sure that one if seven letters, and the other is ate.http://i240.photobucket.com/albums/ff99/Dead_Weasel/crazyEight.gifFix'd. Let the off-topic punnery come to an end with my terrible eight, for although my time is worthless, engaging in this exercise here is probably wasting someone else's time as well. |
| Naldovir10-24-07, 04:10 AM | I like it. |
| locustechpriest10-26-07, 08:54 PM | Had you considered incorporeality? It seems you want it to be more of a physical mist, so I guess it works well, if not better, as you have it. Very interesting. |
| JoshuaZ10-26-07, 09:34 PM | I'm confused that these are only formed at battlefields. What about being killed in a hunt for a great white whale? |
| locustechpriest10-27-07, 06:22 AM | It must be the collective anguish of a large number of people. I would say that a great white dragon could accomplish such a feat. A whale, well that depends on how supernaturally vile and cunning you make your Moby Dick. ;) |
| Grizzled Gryphon11-08-07, 05:04 PM | While battlefields would have the sufficient numbers of deaths and high emotions, I would imagine that anyplace with the same circumstances could spawn one of these. Like, I don't know, a pit filled with slaves that tried to revolt, and thus are ****** off becuase they failed, that is then filled with.. lava. Yeah, that could spawn one of these. |