| Post/Author/DateTime | Post |
|---|---|
| skydragonknight10-03-07, 09:41 PM | From Complete Psionics: Dimension Twister Level: Psion/Wilder 3 Range: Close (25 ft.+ 5ft./2 levels) Target: One Medium or smaller creature, or one object weighing up to 300 lb Duration: Instantaneous Power Points: 5 The subject of the power is violently displaced in space. In effect, the subject appears to be sucked down a vortex of shimmering silver energy, only to be spat out in the new location, in the diection you specify. (more text irrelevant to topic) Augment: You can augment this power in one or more of the following ways. 1. For every 2 additional power points you spend, you can affect a creature of one size category larger, or double the weight of an object to be affected. (more text irrelevant to topic) Putting it all together: Weight in D&D counts as a "real world value" in terms of multiplication. That is, 2 x 2 = 4, not 3 like it does for damage multipliers. At level 20, A Psion manifesting an Overchanneled(to ML 23) Dimension Twister augmented to full could teleport an object weighing 153,600 lb up to 80 ft. A Wilder using Wild Surge can Wild Surge this up to ML 25 to teleport an object weighing 307,200 lb up to 85 ft. And if I read the power correctly, "in any direction" includes "up and over their head(s)". The largest limitations are the close range and transporting a sizable object(mostly mitigated through the use of Shrink Item). How the damage from a 153,600 lb object falling on someone's head is calculated is up to DM, but regardless it should be A LOT. I'm just asking for confirmation that this does indeed work the way I think it does. And if so, how can I make this practical for a theoretical character? |
| Psyrus10-04-07, 11:21 AM | I don't think posting the content of powers/spells from non-SRD material is allowed... How are you determining the weight? I routinely use this power to drop things on monsters, but I use: 5pp = 300lb 7pp = 600lb 9pp = 1,200lb 11pp = 2,400lb 13pp = 4,800lb 15pp = 9,600lb 17pp = 19,200lb 19pp = 38,400lb According to the falling damage table (http://www.d20srd.org/srd/environment.htm#tableDamagefromFallingOb jects), they take 1d6 per 200 pounds + and additial 1d6 for every 10' (max 20d6). So at 15th level they would take 48d6+6d6=54d6 damage from a 9,600 pound object falling on them from a height of 60'. |
| skydragonknight10-04-07, 01:13 PM | I don't think posting the content of powers/spells from non-SRD material is allowed.... I'm purposefully abridging the power to display only the information vital to my query-power point cost, target, range, direction and augment. Everything else isn't important. How are you determining the weight? I routinely use this power to drop things on monsters, but I use: 5pp = 300lb 7pp = 600lb 9pp = 1,200lb 11pp = 2,400lb 13pp = 4,800lb 15pp = 9,600lb 17pp = 19,200lb 19pp = 38,400lb According to the falling damage table (http://www.d20srd.org/srd/environment.htm#tableDamagefromFallingOb jects), they take 1d6 per 200 pounds + and additial 1d6 for every 10' (max 20d6). So at 15th level they would take 48d6+6d6=54d6 damage from a 9,600 pound object falling on them from a height of 60'. I determined weight exactly like you did, only a couple steps further(ala overchannel/wild surge) and using a 20th level character. 21 pp = 76,800 23 pp = 153,600 25 pp = 307,200 As I said, I'm just checking to make sure this works the way I think it does. I googled the boards and this power and came up with nothing, which concerned me since I was worried that I had missed something that made this power not at splat-tacular as I thought.. And thank you for the confirmation on falling damage! I thought that was in the rules somewhere. So 19 pp gives 192 d6? 21 gives 384 d6? 23 gives 768 d6? 25 gives 1,536 d6? Hmm. I suppose my next question is how you worked with the range and weight issues. |
| IceFractal10-04-07, 02:33 PM | Well, it has the potential to do massive damage. However, it has the same problem as Shrink Item + Fly. The rules on dodging a falling object are not well defined, and the DM could easily call it a low DC Reflex save to negate, which makes this a lot less useful. I guess the advantage this has over Shrink Item by itself is that you can use it on heavy objects in the vicinity when you run out of "ammunition". |