Dromite's Energy Ray and Save... [Archive] - Wizards Community

Post/Author/DateTimePost
GeminiDreams

04-27-07, 01:22 PM
Energy Ray text:
Energy Ray
Psychokinesis [see text]
Level: Psion/wilder 1
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 1

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.

Cold: A ray of this energy type deals +1 point of damage per die.

Electricity: Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: A ray of this energy type deals +1 point of damage per die.

Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

Dromite text:
Psi-Like Ability: 1/day-energy ray. A dromite always deals the kind of energy damage that its chitin has resistance to (for example, a dromite who has resistance to cold 5 deals cold damage with its energy ray). Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.

I'm confused as to why they say the save DC is Charisma-based when there is no save possible for the energy ray... @.@
Lycanthromancer

04-27-07, 01:25 PM
It's an editing error. There is no save.
InkBlot

04-27-07, 01:40 PM
If the dromite could somehow apply the Paraelemental Power metapsionic feat to it's energy ray, then it would have a saving throw. Unfortunately metapsionic feats can not be applied to psi-like abilities. The note on the saving throw DC is just for pedants and in case someone later comes up with some wierd ability or effect that relies on knowing what the manifesting stat is.
hogarth

04-28-07, 10:39 AM
I'm confused as to why they say the save DC is Charisma-based when there is no save possible for the energy ray... @.@

It says it for the same reason that an electric Energy Wall gives "a +2 bonus on manifester level checks for the purpose of overcoming power resistance" even though it says "Power Resistance: No" in the power description -- because someone was overzealous with the boilerplate. ;)