| Post/Author/DateTime | Post |
|---|---|
| Ravade09-14-07, 07:14 PM | Hey all. First time making a Psionic. Ever. The campaign I am getting in on, the DM is hooking me up with a level nine PC, any race and class combo. The party right now is a "Blaster" type Sorcerer, a Hunter, and a hack-and-slash Paladin. Any suggestions? |
| kyeudo09-14-07, 07:43 PM | Play something simple that won't make your DM scream "Broken" to start with, like a Seer or a Telepath. The knee jerk reaction of most DMs to the large amount of damage dice that Kinetiscists put out or the adapatability of Shaper powers is to call psionics broken. |
| Deekin09-14-07, 07:43 PM | Shaper. Warforged Shaper, with the Adamatine Body feat. |
| PhaedrusXY09-15-07, 01:19 AM | What is a Hunter? Do you mean Scout? It looks like you have no real healer, unless you're relying on wands. An Egoist can fill that role. You also might consider going into the Sangehirn (http://www.wizards.com/default.asp?x=dnd/psm/20040625c) PrC. If you do, I'd alternate Psion and Sangehirn levels, as you can only choose powers known from the Sangehirn list when you take a level in it. However, Warforged Shapers are certainly fun, and you could heal yourself and let the others worry about themselves, if you went that route. I'm playing one right now, and it is my second. Here (http://forums.gleemax.com/showthread.php?t=921444) is a thread on it, and a link to the first one I played can be found in my sig under The Toolkit. |
| carnivore09-15-07, 08:51 AM | another idea.... try this: Warforged Egoist.... True Healer Variant You gain access to the Life mantle. Level: 5th. Replaces: The bonus feat at 5th level. Prerequisite: You must have 8 ranks in the Heal skill. Benefit: You gain access to the Life mantle and you may now choose from these powers when choosing new powers known Life Mantle Granted Ability: If you expend your psionic focus as a swift action as you manifest a power from this mantle, your manifester level for that power is considered 1 higher (thus increasing the number of power points you can spend on the power, among other benefits). 1 Touch of Health 2 From the Brink 3 Body Purification 4 Stygian Ward 5 Psionic Revivify 6 Mend Wounds 6 Restoration, Psionic 8 True Metabolism this way you can easily heal the party ..... and take Expanded Knowldege: Psionic Repair Damage ... for yourself...and you can use the craft skill to repair yourself, while the others are sleeping Psionic Repair Damage Metacreativity Level: Shaper 2 Display: Material and visual Manifesting Time: 1 standard action Range: Touch Target: Construct touched Duration: Instantaneous Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 3 When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to repair damage it has taken. The power repairs 3d8 points of damage +1 point per manifester level. Constructs that are immune to psionics or magic cannot be repaired in this fashion. Augment: For every 2 additional power points you spend, this power repairs an additional 1d8 points of damage. :D |
| Sagetim09-15-07, 03:31 PM | And here I was going to suggest a society mind/sagehirn. You'd have level 8 ml, and when your team gets to level 11, you'd get fast healing of 1 when psionically focused. Thus allowing you to heal the party, bit by bit. (that, and you'd already get DR of about 2/- from the sagehirn levels.) you'd be severely lacking in offensive powers though, and be limited to 'simple' weapons. However, you could also take on the role of party leader if you wanted. |
| Ravade09-15-07, 05:39 PM | Well, the party makeup is pretty simple when it comes to that. We're all fairly new to the game - and it was the DM himself who handed me the Psi book and said "I want you to play one of these, I got this book, and never got to use it, so, go nuts". Which brings the question: Psiforged, useless? Or is just the Adamant Armor too useful? I know I could easily steamroll the party leader role (and I probably will, without even trying) - my level three gnome bard in a group of level 5 PC's, somehow ended up getting 'elected' the leader. Though I think he was more of the mascot... But that boils down to the personality I have. Sorry. Tangent over. Why is shaping so broken? I was poking with Shaping (it was the first that caught my eye) - and it does not seem as sick as meets the eye. Perhaps I am missing something. Which also filters down to - I have no idea what to take for feats. Other than Psicrystal, and the psicrystal memory one, I cant think of much else. |
| ZapRowsdower09-15-07, 05:56 PM | This might be a slight derail, but don't Warforged have a problem with taking psionic classes? Characters have to have some sort of power point reserve to take a Psionic class (or feats), right? And Warforged have to give up their 1st feat from level if they want armor that isn't default armor, right? So a Warforged can either be psionic or nicely armored, but not both. That is of course if you don't have a DM willing to give you an extra feat or something. |
| carnivore09-15-07, 06:01 PM | in that party..... a 9th lvl Warforged Egoist will kick butt and be able to heal the party combat form for metamorphosis: Bladerager Troll.... +5 Natural Armor, 28 Str, 16 Dex, 28 Con lots of fun :D |
| Adamaro2309-15-07, 06:19 PM | This might be a slight derail, but don't Warforged have a problem with taking psionic classes? Characters have to have some sort of power point reserve to take a Psionic class (or feats), right? And Warforged have to give up their 1st feat from level if they want armor that isn't default armor, right? So a Warforged can either be psionic or nicely armored, but not both. That is of course if you don't have a DM willing to give you an extra feat or something. If this was true, no Human, halfling, half-orc, elf, gnome, dwarf, etc... could ever be a psion. In the sample characters in XPH there's samples of these races as psionic characters. Even in the pictures theres the standard races (graft weapon, it's a dwarf). |
| ZapRowsdower09-15-07, 06:29 PM | If this was true, no Human, halfling, half-orc, elf, gnome, dwarf, etc... could ever be a psion. In the sample characters in XPH there's samples of these races as psionic characters. Even in the pictures theres the standard races (graft weapon, it's a dwarf). They can take the Wild Talent feat? I thought that is what the Wild Talent Feat is for? I suppose Warforged could take the wild talent feat instead of the Psiforged body feat, but if I remember correctly the Psiforged body is a little better. |
| Jaid09-15-07, 07:12 PM | They can take the Wild Talent feat? I thought that is what the Wild Talent Feat is for? I suppose Warforged could take the wild talent feat instead of the Psiforged body feat, but if I remember correctly the Psiforged body is a little better. you don't need to be psionic to be allowed to become psionic. that would be dumb. there are no psionic requirements to enter a psionic base class. prerequisites are for arbitrarily imposed alignment restrictions and prestige classes. psionic base classes do not have either of those exceptions to the rule, therefore they follow the rule of a base class not having prerequisites (though it *is* a really, really good idea to have a manifesting stat of 11 at the bare minimum ;) ) |
| Adamaro2309-15-07, 08:45 PM | All Wild Talent is for is when you play a non-psionic character and you want a certain feat/power for your character (like if you played a rogue, and you wanted Up the walls) |
| ZapRowsdower09-16-07, 03:09 AM | I see, I guess a person I talked to who was complaining about psionics was misinformed. |
| Sagetim09-17-07, 02:39 AM | you don't need to be psionic to be allowed to become psionic. that would be dumb. there are no psionic requirements to enter a psionic base class. prerequisites are for arbitrarily imposed alignment restrictions and prestige classes. psionic base classes do not have either of those exceptions to the rule, therefore they follow the rule of a base class not having prerequisites (though it *is* a really, really good idea to have a manifesting stat of 11 at the bare minimum ;) ) to further illustrate this point: It would be like forcing everyone who wanted to play a wizard to take something like the insightful feat from complete arcane (which gives some cantrip level spells at 1/day). Or forcing a cleric to blow their first level feat on getting a feat that allows them to cast some really crappy orisons. no....just NO. why would you think that the makers of the game would impose such a heavy restriction on a basic class? It's like saying 'yeah, we'll give you mind powers, but to play any of the base classes you have to waste your first level feat just to get into the class. ' just...gwaaaaaah! That's just....horrible. gwwwwwaaah.... I mean, I can see how you might get confused somewhere...but why would the base classes have a 'power points per day' column with less than 2 if you were forced to have the wild talent feat? that would mean that you have to have at least 2 points per day from that feat alone. Also, wild talent is useful for giving the soulknife the power points he needs to have to manifest a mind blade (which are never spent, but just kinda sit there...forever. |
| PhaedrusXY09-17-07, 12:02 PM | Which brings the question: Psiforged, useless? Or is just the Adamant Armor too useful?Yeah, basically. Adamatine Body is just so useful at low levels that it eclipses Psiforged Body. If you're starting at a higher level, you might go with Psiforged, though. Why is shaping so broken? I was poking with Shaping (it was the first that caught my eye) - and it does not seem as sick as meets the eye. Perhaps I am missing something.Who said it was broken? It's good, but certainly not broken. Making loads of plant poisons with Psionic Minor Creation, which you are immune to, is strong, but I wouldn't call it broken. It takes a full minute to make them, you still have to deliver them, and the enemy has to fail his save. Astral Constructs are very versatile and pretty strong, but far from broken. You also can heal yourself well (Psionic Repair Damage, shared with the Psicrystal for double healing), and absorb alot of damage (Share Pain + shared Vigor on the psicrystal). Again, good but not broken. Which also filters down to - I have no idea what to take for feats. Other than Psicrystal, and the psicrystal memory one, I cant think of much else.Take a look at the psion build guide, and the threads I linked to earlier on the Warforged Shapers I'm playing. |
| Rageheart09-17-07, 01:34 PM | another idea.... try this: Warforged Egoist.... this way you can easily heal the party ..... and take Expanded Knowldege: Psionic Repair Damage ... for yourself...and you can use the craft skill to repair yourself, while the others are sleeping :D Doesn't work, though, you cannot Craft at night and still expect to gain your PP from a night's rest. |
| Adamaro2309-17-07, 02:03 PM | One thing i've been wondering, does Psionic Repair Damage fully heal a Psiforged? Or only half? |
| kyeudo09-17-07, 02:06 PM | Psionic Repair damage repairs the given number of hp to a damaged construct. Its not like mending or make whole. |
| Adamaro2309-17-07, 02:07 PM | So full or half? I'm kinda confused by your post. |
| Deekin09-17-07, 02:29 PM | So full or half? I'm kinda confused by your post. Full. It's repair x damage, psionic. |
| PhaedrusXY09-17-07, 02:40 PM | So full or half? I'm kinda confused by your post.They gain 100% of the benefit of the power. They can also share it with their psicrystal. Depending on whether you listen to the "Sage's" made-up stuff or not, this would either heal both fully (what the rules imply), or they'd both recieve half benefit (what the Sage says). |
| kyeudo09-17-07, 03:39 PM | Only listen to the sage when the rules support him. Most of the time a drunken wallaby could do better than that panda. |
| JulesCARV09-17-07, 03:51 PM | If you're dissatisfied with your first level body feat, you could psychicly reform it into something else away at some point, although it being first level, that'll set you back in experience a bit. ... although how psychic reformation changes a warforged's body feat is a bit hard to imagine, and some DMs might rule that it can't be done. If you only use it occassionally for major character build changes, rather than just swapping around powers and skills on a day to day basis, you don't have to keep Psychic Reformation around as a power. When you need it, take it as a power known when you next level up, and then use it to make the changes you want, and simultaneously replace it with the power you really wanted for that level, all with a single manifestation. |
| Scion of Coldshard09-17-07, 07:26 PM | ... although how psychic reformation changes a warforged's body feat is a bit hard to imagine, and some DMs might rule that it can't be done. It makes about as much sense as it taking up the feat in the first place ;) I could have seen them going for something more like the shifter on this one.. pick an armor type (none, light, medium, heavy) and have it increase somehow with level then have it gain in ability with other feats. Done! It even gets around the current adamantine body which can be too strong at level 1 but as you go up it eventually gets to be kindof weak and you want that feat back.. But, for the real comment I wanted to make, I could see it as being ok to change body feats.. basically the warforged matrix is set up during creation and overall it could very well be that the body follows the mind on this one.. change the mind sufficiently and with the proper conditions (like magic/psionics) and you can change the form.. your body would slowly turn whatever it has now into whatever you changed it to over some amount of non-game-important time. |
| CrimsonDeath09-17-07, 08:28 PM | Using Psychic Reformation to change Warforged feats makes as much sense as using Psychic Reformation to change Heritage feats. |
| Sagetim09-17-07, 11:58 PM | Using Psychic Reformation to change Warforged feats makes as much sense as using Psychic Reformation to change Heritage feats. I concur. Normally I'm all for being a crazy SOB with psychic powers, but this is just messed up. Personally, I would houserule that it's impossible to change a warforged body feat out with psychic reformation. It would require a complete rebuilding of the body to do so. HOWEVER if you used one of the mind storage devices to change your warforged body from one to another (between an adamant body and mithril etc) then I would allow swapping. But not that much swapping. Example: if you started with mithral body and had the fluidity feats, then used mental hopper item to switch to an adamant body, you would get the adamant body feat instead of mithral, and lose all benefit of fluidity feats until you had mithril again. no idea what psiforged feat does. |
| Scion of Coldshard09-18-07, 12:11 AM | Heritage feats are just feats that say you are descended from something or other and so can gain some benefit from it right? I am not sure I see a problem with a power essentially turning off/repressing certain genes (or the d&d equivalent) and turning on/activate others. This is all assuming that your character actually has the proper background for the changes and that the general heritage rules do not override pscychic reformation of course (ie 'once a character selects a heritage feat he cant select another heritage feat unless it has his first heritage feat as a prerequisite'). Hmm.. actually, that extra blurb sounds like you could have psychic reformation make your original heritage feat go away but once it is gone you are unable to pick it up again (as it does not have itself as a prereq). One way trip. Actually, along the same lines, the body feats say, 'Unlike most feats, this feat must be taken at first level, during character creation.' So you would be unable to switch it out anyway as it is no longer during character creation. I would still allow the power to do either though. The exp cost is non trivial and the effects more or less are. |
| Dead_Weasel09-18-07, 12:41 AM | I assume that a character could take flaws in order to gain additional 1st-level-only feats. Psionic adamantine body? Entirely too much bling. |
| JulesCARV09-18-07, 01:00 AM | I concur. Normally I'm all for being a crazy SOB with psychic powers, but this is just messed up. Personally, I would houserule that it's impossible to change a warforged body feat out with psychic reformation. It would require a complete rebuilding of the body to do so. HOWEVER if you used one of the mind storage devices to change your warforged body from one to another (between an adamant body and mithril etc) then I would allow swapping. But not that much swapping. Example: if you started with mithral body and had the fluidity feats, then used mental hopper item to switch to an adamant body, you would get the adamant body feat instead of mithral, and lose all benefit of fluidity feats until you had mithril again. no idea what psiforged feat does. Well, the way I interpret psychic reformation, you effectively tear your character down as far as feats, powers known, and skills go down to a certain level, then build it back up from that level. Thus, since changing your body feat (assuming that it's legal, about which Scion of Coldshard raises persuasive doubts) would mean going back to level 1, selecting your feats from levels 3, 6, 9, etc, would be based on your new level level 1, level 2, etc. So if you switched from mithral body to adamantine body, you wouldn't be able to take keep your mithral fluidity feats. Instead, you would have to take other feats in their place, like improved damage reduction or other feats. |
| CrimsonDeath09-18-07, 03:27 AM | I assume that a character could take flaws in order to gain additional 1st-level-only feats. Psionic adamantine body? Entirely too much bling. I disagree. A D&D character needs lots of bling, and there aren't enough telepathic cyber-pimps. |
| PhaedrusXY09-18-07, 11:49 AM | I disagree. A D&D character needs lots of bling, and there aren't enough telepathic cyber-pimps.WORD I don't see why a warforged couldn't swap out his body feat(s) using Psychic Reformation. I could see the DM requiring him to rebuild himself using craft skills to go along with it, but totally banning doing it at all seems too harsh. |
| Sagetim09-18-07, 02:11 PM | WORD I don't see why a warforged couldn't swap out his body feat(s) using Psychic Reformation. I could see the DM requiring him to rebuild himself using craft skills to go along with it, but totally banning doing it at all seems too harsh. alright, here's the difference between 'switching off genes and stuff' and warforged body feats: Warforged are made. They lack genetics. The body feats effectively say 'you are made of this metal instead of the normal stuff' not 'you are decended from blah blah blah' Using psychic reformation to change out what your body is made of on a warforged would allow a normal warforged, at level 7, to change from being made out of wood, iron and whatever, to being made out of some of the most expensive crap in the dnd world. If a DM allows your character to do so, good for you. However, personally, I would feel that it puts waaaay to much power into the hands of a level 7 character. To change out the basic components of what your character is made of would require reality revision or wish. Or as mentioned, building a new body. Also: reformation seems to be something along the lines of allowing someone to change knowledge, not physical structure. feats are, for the most part, learned things. If I were dming for someone who wanted to use reformation, they would have certain feats that they wouldn't be allowed to change. Anything that says 'only at first level during character creation' would be off limits to changing. As well as anything that required those feats. Worth mentioning: Psychic Reformation DOESN'T let you go back into 'character creation'. It lets you change out skills and feats. Character Creation entails rolling ability scores, Hp, writing up a background, choosing a race, class, and selecting equipment. In addition to feat and skill choices. If you can only 'rearrange skills and feats' then it doesn't count as character creation, because you're unable to change parts that were determine during character creation (ie: race, starting class, and equipment choices made at fist level cannot be changed by reformation). Nowhere in psychic reformation does it allow the character to change class decisions. A 7th level psion is STILL a 7th level psion no matter how many times they manifest it (unless, of course, they lose so much xp as to drop a level). To sum it up: allowing someone to change something that is part of their very physical nature using psychic reformation is like saying that you can use it to change out the ability score assingments that you did at level 1. If you rolled an 18 and 17, and put the 17 in dex, but later want it in int, tough cracker monkies it's too late. Similarly, if you took adamant body and later want a normal body and a different feat for first level, tough luck, your physical structure is an adamant body. Deal with it. |
| PhaedrusXY09-18-07, 02:25 PM | Warforged can alter their bodies after they are made. That's what all the warforged components are. I don't see why they couldn't weld some adamantine onto themselves as the "flavor text" for gaining the Adamantine Body feat via retraining or Psychic Reformation. I don't really care to "debate" this, anyway. It is clearly allowed by the rules, and I think can be explained in-game. If I were a DM, I'd allow it. If you wouldn't, I don't really care, as that isn't any of my business, as I don't play in your games. |
| Fafnir09-18-07, 02:40 PM | Warforged can alter their bodies after they are made. That's what all the warforged components are. I don't see why they couldn't weld some adamantine onto themselves as the "flavor text" for gaining the Adamantine Body feat via retraining or Psychic Reformation. I don't really care to "debate" this, anyway. It is clearly allowed by the rules, and I think can be explained in-game. If I were a DM, I'd allow it. If you wouldn't, I don't really care, as that isn't any of my business, as I don't play in your games. What he said. |
| CrimsonDeath09-18-07, 02:57 PM | How about Jotunbrud (FRCS)? It's a human-only, first-level-only regional feat. Among its effects: Your base height and weight increase (although the ranges still overlap). |
| Sagetim09-19-07, 02:48 AM | How about Jotunbrud (FRCS)? It's a human-only, first-level-only regional feat. Among its effects: Your base height and weight increase (although the ranges still overlap). going by the logic of fafnir and phaedrus, you'd shrink down and weigh less if you switched out psychic reformation. Also wondering about spellfire wielder (1st level only, DM's permission required feat). If you two would allow a warforged to switch out body feats, would you let someone gain spellfire in a similar manner? |
| Fafnir09-19-07, 07:18 AM | going by the logic of fafnir and phaedrus, you'd shrink down and weigh less if you switched out psychic reformation. Also wondering about spellfire wielder (1st level only, DM's permission required feat). If you two would allow a warforged to switch out body feats, would you let someone gain spellfire in a similar manner? Assuming I'd allow Jotunbrud on a general basis, I'd allow altering your genetic makeup to get it and remove it. It's what PsyRef does. As for spellfire (nevermind the fact that you'd have to fit warforged into FR for that to become possible) I'd allow PsyRef to remove it. Not to obtain it, as wielding spellfire is usually a plot point, and the feat specifically says a DM has to approve it beforehand. |
| CrimsonDeath09-19-07, 12:50 PM | (nevermind the fact that you'd have to fit warforged into FR for that to become possible) Well, they're in the MM3, and RoE specifically says that you can plug them into any campaign setting you like. |
| Sagetim09-20-07, 09:13 PM | Assuming I'd allow Jotunbrud on a general basis, I'd allow altering your genetic makeup to get it and remove it. It's what PsyRef does. As for spellfire (nevermind the fact that you'd have to fit warforged into FR for that to become possible) I'd allow PsyRef to remove it. Not to obtain it, as wielding spellfire is usually a plot point, and the feat specifically says a DM has to approve it beforehand. what about snakes blood (1st level only feat from FR) or hero's luck (also a first level only feat). would you let someone with psy ref change around their feats like that? also, what if they wanted to take more than one fist level only feat? could they use that third level slot to take a 'first level' only feat if they were using psychic reformation? Granted, a DM allowing this kind of thing could give ways to have people with the craziest freaking bloodlines around. Also, I don't think any heritage feat is mutually exclusive. |
| Fafnir09-21-07, 07:24 AM | what about snakes blood (1st level only feat from FR) or hero's luck (also a first level only feat). would you let someone with psy ref change around their feats like that? This is usually something to be judged on a case-by-case basis. The standard answer would be "yes, but are you sure?". Still, as a DM I reserve the right to use weird, gene-switching PCs as plot hooks for crazy storylines... :plotting: Edit: now that I think about it though, one could argue that since you don't gain them by "advancing to the next level", 1st level feats can't be changed... Nah, nevermind. I'm rambling. also, what if they wanted to take more than one fist level only feat? could they use that third level slot to take a 'first level' only feat if they were using psychic reformation? Of course not. The power does not allow that. |
| Sagetim09-21-07, 07:54 PM | This is usually something to be judged on a case-by-case basis. The standard answer would be "yes, but are you sure?". Still, as a DM I reserve the right to use weird, gene-switching PCs as plot hooks for crazy storylines... :plotting: Edit: now that I think about it though, one could argue that since you don't gain them by "advancing to the next level", 1st level feats can't be changed... Nah, nevermind. I'm rambling. Of course not. The power does not allow that. Yes, but the power also doesn't allow you to start back in 'character creation'. Your reforming, not starting with nothing. Now, if you had a feat at first level that wasn't something that's 'first level only' I can see switching it out. But at least for the most part, first level only feats are things that define a character's background or physical make up. |
| Ravade10-12-07, 10:52 PM | Allright, sorry for the delayed reply.. but flaws? I must be entirely new at this - but where is this out of? |
| InkBlot10-13-07, 12:47 AM | Flaws are from Unearthed Arcana, a big book of variant rules for just about everything. Each flaw gives the character who takes it a penalty which is explicitaly worse than any feat. In exchange, the character gets one feat of his or her choice. For example, one flaw gives you a -4 to all spot and listen checks. See more about it here (http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedFlaws.html). |
| The Livewire10-13-07, 11:59 PM | Couple of points. As long as it's not an 'official' game, see if your DM will allow Psiforged body as a [Psionic] Feat. Then you can take it as your first level bonus feat. As to psychic reformation, remember you have to pay do go all the way back to first level to reformat that feat away. That's 400 XP at 8th level Each time. And as to switching body feats, I can think of one precident. Beast Machines. "Megatron. Prepare for reformatting."- Optimus Primal. |
| Dead_Weasel10-15-07, 02:35 PM | I assume that a character could take flaws in order to gain additional 1st-level-only feats. Psionic adamantine body? Entirely too much bling.Flaws are from Unearthed Arcana, a big book of variant rules for just about everything. Each flaw gives the character who takes it a penalty which is explicitaly worse than any feat. In exchange, the character gets one feat of his or her choice. For example, one flaw gives you a -4 to all spot and listen checks. See more about it here (http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedFlaws.html).Great minds?As long as it's not an 'official' game, see if your DM will allow Psiforged body as a [Psionic] Feat. Then you can take it as your first level bonus feat.The problem with that is that you do have to convince your DM to add that tag to it. Were I playing a warforged psiwar, I would rather just take a flaw and both body feats, and grab a bonus feat that will actually help me on my big-pimping way. EDIT: This is how I feel about this thread. (http://forums.gleemax.com/showpost.php?p=14086186&postcount=1112) |
| The Livewire10-15-07, 06:44 PM | Great minds?The problem with that is that you do have to convince your DM to add that tag to it. Were I playing a warforged psiwar, I would rather just take a flaw and both body feats, and grab a bonus feat that will actually help me on my big-pimping way. Well at the same time. You have to convince your DM to let you use flaws. Six of one, half dozen of another. |
| ArcTan10-15-07, 08:55 PM | Great minds?The problem with that is that you do have to convince your DM to add that tag to it. Were I playing a warforged psiwar, I would rather just take a flaw and both body feats, and grab a bonus feat that will actually help me on my big-pimping way. EDIT: This is how I feel about this thread. (http://forums.gleemax.com/showpost.php?p=14086186&postcount=1112) I would make a special case for Psiforged Body long before I'd approve the idea of feats-'n-flaws in general. |
| Dead_Weasel10-16-07, 02:49 AM | I would make a special case for Psiforged Body long before I'd approve the idea of feats-'n-flaws in general.Hm, I suppose that you have a point there. I think that one flaw for one feat is legitimate, but any more than that is pretty silly. |
| PhaedrusXY10-16-07, 12:31 PM | Hm, I suppose that you have a point there. I think that one flaw for one feat is legitimate, but any more than that is pretty silly.You're allowed two at most, anyway. As long as the DM makes you pick something that is actually a penalty for that character (which is discussed in the rules on flaws), I don't think they're that bad. |
| Dead_Weasel10-16-07, 03:55 PM | You're allowed two at most, anyway. As long as the DM makes you pick something that is actually a penalty for that character (which is discussed in the rules on flaws), I don't think they're that bad.That is true, but two "free" feats (or even two feats for which you suffer a penalty relevant to your character) can sometimes be a bit too much. |