| Post/Author/DateTime | Post |
|---|---|
| hunterc31108-30-07, 12:51 AM | Looking for folks who have had experience playing an Erudite. What's the good, what's the bad, how do they play? Any opinions please, preferably with reasoning to back them up. ;) Thanks! |
| hunterc31108-30-07, 11:18 AM | Come on, nobody has ever played an Erudite? bump! |
| Second08-30-07, 11:54 AM | I've played them at levels 10+. Erudites are simply the most versatile class I have ever played. Play your cards right and you will find solutions to almost every situation, making them excellent utility manifesters. Even in a group containing a wizard, I found myself getting the group out of many a sticky situation even ones which were potentially hopeless, campaign ending train wrecks. There's nothing quite like out-wizarding the wizard. Of course this all comes at a price. You've got to hunt down power stones and other manifesters like you are addicted to them. I have the benefit of a DM which rules that learning powers costs 20 XP per power level, rather than Erudite level, so I didn't spend nearly as much XP as I could have. Sticking strictly to RAW, you're going to find yourself rather far behind the party in XP. Good thing being a level lower than the group grants you more XP (see: http://forums.gleemax.com/showthread.php?t=695040). At higher levels, creating psionic items to make up for your few unique powers is fairly optional. Though, it's a good idea to make about a dozen or so power stones of powers you won't use in combat or too often just in case. At lower levels I imagine you'd have to do your best impression of an Artificer to be effective. If you like walking around with half a dozen protection powers on all the time, the Erudite is not for you. Your unique powers are too valuable to spend most on simple protection. Invest in powers you can manifest as immediate actions and Quicken Power to tailor your defense to the situation, rather than blanket yourself for any attack. If you're really paranoid, ask your DM to let you take Craft Contingent Spell for powers or at least take Psionic Contingency. Now I have not had a chance to try any of the alternative class features for the Erudite, but in theory that Spell to Power ability is just godly. Too bad my DM realizes that, and the last thing he wants is for me to be even more unkillable. Otherwise, you're playing just like a typical psion with a far wider selection of powers. Remember: Discretion is the better part of valor. If you can solve a problem with one power, do so. Know your enemies so you do not waste precious unique powers trying to pierce a monster's defenses. Enjoy your Erudite. |