Expanded Epic Psionics [Archive] - Wizards Community

Post/Author/DateTimePost
the Slayer of Heroes

03-19-06, 12:08 AM
So, in the SRD, we get some Epic Feats for manifesters and outdated conversion notes for epic spellcasting feats as well as Epic Level Progressionsfor our 4 base classes. And in Epic Insights, we get some pre-XPH epic psionic feats, most of which, admittedly, could be used with little adjustment to Expanded 3.5 Psionics. As well, under the Epic Spells section can be found a (slightly outdated) note about converting them into Epic Psionic Powers.

We get, however NO uniquicly psionic Epic Powers, and NO epic psionic prestige classes. Also, there is no note in the skills section about epic psionic skills. Not to mention creatures.

I find this most unsatisfactory.

So, here in this thread, I propose to delevelop a (somewhat) unique system for Epic Psionic Powers, as well as XPH-compatible Epic Psionic Feats and Epic Psionic Skills, and possibly some Epic Psionic Prestige Classes.

Bare with me.

:cool:

firstly, a summeray of what we already have:

From the XPH:

Epic Expanded Knowledge (http://d20srd.org/srd/epic/feats.htm#epicExpandedKnowledge)
Epic Psionic Focus (http://d20srd.org/srd/epic/feats.htm#epicPsionicFocus)
Improved Manifestation (http://d20srd.org/srd/epic/feats.htm#improvedManifestation)
Improved Metapsioncs (http://d20srd.org/srd/epic/feats.htm#improvedMetapsionics)
Power Knowledge (http://d20srd.org/srd/epic/feats.htm#powerKnowledge)
Psicrystal Power (http://d20srd.org/srd/epic/feats.htm#psicrystalPower)

Epic Psionic Class Progressions (http://d20srd.org/srd/epic/psionicClassProgressions.htm)

From the ELH:

Epic Psionic Skills (http://d20srd.org/srd/epic/skills.htm#psionicSkills)
Epic Psionics Feats (http://d20srd.org/srd/epic/feats.htm#epicPsionicFeats)
Epic Psionic Powers (http://d20srd.org/srd/epic/psionicPowers.htm)

From CPsi:

Epic Psionic Class Progressions

Automatic Quicken Power [Metapsionic]
~manifest all 1st lvl powers as quickened without expending focus.
Epic Power Penetration [Psionic]
~additional stacking PR roll bonus.
Epic Psionic Endowment [Psionic]
~Additional Power DC bonus.
Improved Combat Manifestation [Psionic]
~bonus of half your ML to deffensive manifesting checks.
Improved Overchannel [Psionic]
~Overchannel up to double your ML for 2d8 per level overchannelled.

From Metablades: Expanded Edition:

Fury Surge [Epic, Psionic]
~While Raging, may make a standard action manifest plus a full-round physical action.
Psionic Critical [Epic, Psionic]
~Crit multiplier now applies to extra Psionic Weapon/Shot/Fist damage.
Resonance of Annihilation [Epic, Psionic]
~Expend your psionic focus to use your quivering palm ability on any corporeal creature or object.
Supreme Focus [Epic, Psionic]
~Can maintain a second focus, but can only expend one a round.
Telepathic Deterrence [Epic, Psionic]
~Creatures that target you must make saves or be Nausiated.

From Untapped Potential

Enduring Network [Epic]
Epic Connections [Epic]
Epic Meditations [Epic, Psionic]
Epic Sensitivity [Epic, Psionic]
Greater Soulbinding Gaze [Epic, Psionic]
Improved Network [Epic]
Mindsense [Epic, Psionic]

Random Notes:

1. The feats from CPsi do not have the [EPIC] descriptor. Though the prereqs cause you to need to be above 20th lvl, should you find a way to meet them before that point, feel free to take the feats. :P
2. Improved Overchannel cuases the Epic Wilder to be extremely and utterly pointless. An Psion/Anarchic Innitiate or Ardent/Innitiate gone epic with Improved Overchannel is a better Epic Wilder than the Wilder will ever be.
the Slayer of Heroes

03-19-06, 12:10 AM
EPIC PSIONICS

What Are Epic Powers?
Epic powers are powers developed from the ground up using a list of magical ingredients called seeds. Despite their power, epic powers still follow the basic rules for manifesting powers, except as specifically noted otherwise. Epic manifesters can manipulate the seeds of the mind, but knowing the seeds and how to manipulate them does not instantly grant ultimate power. Each epic power must be laboriously developed and studied before it can be used.

Acquiring Epic Powers
A character with the Epic Manifestation feat may start acquiring epic powers immediately. Using epic powers is a two-step procedure: development and manifesting.

Epic Power Development
Before it can be manifested, an epic power must be developed. The process of development can be a time-consuming and expensive process. It is during development that a manifester determines whether a given epic power lies within his or her abilities or beyond them. The basis of that determination lies in an epic power’s Psicraft DC.

The easiest way to develop an epic power is to use one already given. The description of each of these unique powers gives the amount of gold, time, and experience points required to develop the power. If a character pays a power’s development cost, he or she develops (and thus knows) that power.

For information on developing an epic power completely from scratch, see Developing Epic Powers.

Epic Manifesting
Once an epic power is developed, the manifester knows the power. A developed epic power becomes an indelible part of the manifester.

A manifester who can manifest epic powers may manifest any number of epic powers per day as long as she has the epic power points required to manifest it. A manifester who has taken the Epic Manifestaion feat has a number of Epic Power Points equal to her ranks in the Knowledge (psionics) skill.

Even if the epic power has been developed and the epic power points are available, successfully manifesting an epic power isn’t assured. The manifester’s Psicraft skill modifier is vital for manifesting an epic power. To manifest an epic power, a manifester must spend the required number of epic power points and then make a Psicraft check against the epic power’s Psicraft DC. If the check succeeds, the power is manifested succussfully. If the manifester fails the check, the epic power fails to activate and the epic power points are lost. Some epic powers have augmentable effects, where a minimum Psicraft DC is required to successfully manifest the power, but higher checks increase the effects of the power.

Because epic powers require Psicraft checks, a power is beyond the manifester’s ability if the final Psicraft DC is greater than 20 + the manifester’s Psicraft modifier. Epic powers with DCs higher than 10 + the manifester's Psicraft modifier are risky; a manifester can take 10 when manifesting an epic power, but he or she can’t take 20. When routinely manifesting epic powers, most manifesters take 10 on their Psicraft checks.

Augmentation
Many epic powers may be augmented in much the same way that many non-epic powers can be. THe mechanics for doing so are different, however. By increasing the set DC for the power prior to making their Psicraft check, an epic manifester may attempt to get more effect out of their epic power. If they fail this increased check, however, they do not gain any effects of the power and the power fails. The manifester has overstepped her limits and is not able to manifest the power.

Epic powers also have a second form of augmentation available to them. Whereas only some epic powers may be Augmented via a readjustment of the Psicraft DC, all epic powers may be augmented in the following way:
Augment: For every additional Epic Power Point spent while manifesting an Epic Power, the Psicraft DC of the power is decreased by 10. This may be used in conjuction with an Epic Power's unique Psicraft DC augmentations.

Epic Power Levels
Epic powers have no fixed level. However, for purposes of Concentration checks, power resistance, and other possible situations where power level is important, epic powers are all treated as if they were 10th-level powers.

Metapsionics, Items, and Epic Powers
Metapsionic feats and other epic feats that manipulate normal powers cannot be used with epic powers.

A character can’t craft a psionic item that manifests an epic power, regardless of whether the item is activated with power completion, a power trigger, a command word, or is use-activated. Only major artifacts, which are beyond the means of even epic characters to create, can possibly contain magic of this power.

The saving throw against a character’s epic power has a DC of 20 + the character’s relevant ability score modifier. It’s possible to develop epic powers that have even higher DCs, however, by applying the appropriate factor.

Epic Power Terms
Epic Power
Powers that are different from common powers. Epic powers are usually custom-made. Epic pwers do not count towards normal limitations on powers kown, but instead are gained and used under a completely separate progression.

Factor
When creating an epic power, a character can modify the basic use of a seed. Each modification is called a factor, and most factors increase the difficulty of manifesting the power.

Mitigating Factor
The opposite of a normal factor, a mitigating factor modifies the power but makes it easier to manifest.

Seed
Every custom epic power created by manifesters begins with a base effect called a seed. Seeds are the fundamental building blocks of epic powers.

Psicraft DC
For epic powers, the Psicraft DC is a measure of how difficult the power is for a manifester to manifest. It also measures how powerful an epic power is.

Epic Power Formulas And Calculations
The following formulas are important to epic manifesters.

Epic Powers Points Per Day
Knowledge (psionics) ranks.

To Manifest an Epic Power
Epic Power Point Expenditure + Psicraft check (DC = epic power's Psicraft DC).

Level of an Epic Power
Epic powers are considered 10th level for the purpose of Concentration checks, power resistance, and other determinations.

Saving Throw for an Epic Power
DC = 20 + key ability modifier.

Dispelling, Epic Powers, and Null Psionics Field
A lucky nonepic manifester manifesting dispel psionics might be able to dispel an epic power. The game mechanics do not change, and epic powers do not occupy any privileged position allowing them to resist being dispelled other than their presumably high manifester level. Likewise, epic powers using the dispel seed can dispel nonepic powers. Such epic powers use the same game mechanic: The check to dispel is 1d20 + a specified number (usually dispeller’s level), and the DC is 11 + the manifester’s level.

Null psionics field does not automatically suppress epic powers as it does standard spells. Instead, each time an epic power is subject to an null psionics field, make a dispel check as a 20th-level manifester (1d20 + 20). The epic power has a DC of 11 + the epic power's manifester level. If the suppression check is successful, the epic power is suppressed like any other power. If the dispel check is unsuccessful, the epic power functions normally.

Epic Power Descriptions
Each epic power description follows the same format used for 1st- to 9th-level powers. There are two additional entries for epic powers: Psicraft DC and To Develop.

Psicraft DC
This is the DC of the Psicraft check required to manifest the epic power. When manifesting an epic power, the character gains a +5 bonus on his or her Psicraft check if the base seed of the epic power is from the character’s primary psionic discipline.

To Develop
The first part of this entry shows the resources in gold, time, and experience points a character must expend to develop the power shown. If the character expends the resources, he or she develops the power if he or she has access to all the seeds. Powers containing the life or heal seed are typically only available to those with 24 or more ranks in Knowledge (religion) or Knowledge (nature). The rest of the development entry details the seeds and factors used to create the epic power. This information is provided as an example for characters when they attempt to create and develop their own unique epic powers.

Developing Epic Powers
An epic power is developed from smaller pieces called seeds and connecting pieces called factors. Every epic seed has a base Psicraft DC, and every factor has a Psicraft DC adjustment. When a desired power is developed, the manifester spends resources and time to assemble the pieces that make up the epic power. The base Psicraft DCs of each seed are added together; then the DC adjustments of the factors are added to that total. The sum equals the final Psicraft DC for the epic power.

The final Psicraft DC is the most significant gauge of the epic power’s power. A manifester attempts to manifest an epic power by making a Psicraft check against the epic power’s Psicraft DC. Thus, a manifester knows immediately, based on his or her own Psicraft bonus, what epic powers are within his or her capability to manifest, which are risky, and which are beyond him or her. Epic manifesters don’t commit time and money to develop epic powers until they are powerful enough to manifest them.

All the epic powers described here can be developed independently by a character who spends the necessary time, money, and experience points. Alternatively, a character can use those powers as a starting point when creating customized versions of the powers.

Resource Cost
The development of an epic power uses up raw materials costing a number of gold pieces equal to 9,000 × the final Psicraft DC of the epic power being developed.

Development Time
Developing an epic power takes one day for each 50,000 gp in resources required to develop the power, rounded up to whole days.

XP Cost
To develop an epic power, a character must spend 1/25 of its resource price in experience points.

Adding Seed DCs
When two or more epic seeds are combined in an epic power, their base Psicraft DCs are added together. Both contribute toward the power’s final Psicraft DC.

Determining Discipline
When combining two or more seeds to develop an epic power, the discipline of the finished power is decided by the manifester from among the seeds that make up the epic power.

Combining Descriptors
When two or more epic seeds are combined in an epic power, all the descriptors from each seed apply to the finished power.

Combining Range, Targets, Area, and Effect
One seed might have a range of 12,000 feet, another seed might have a range of 400 feet, and a third seed might not have a range at all. Likewise, some seeds have targets, while others have an effect or an area. To determine which seed takes precedence in the finished epic power, the character must decide which seed is the base seed. The seed most important to the power’s overall purpose is the base seed, and it determines the manifesting time, range, target, and so on. The other seeds apply only their specific effects to the finished power. It is occasionally difficult to determine a base seed by examining the power’s effects. If no one seed is most important, simply pick one seed for the purposes of making this determination.

Combining Durations
When combining two or more seeds to develop an epic power, the seed with the shortest duration determines the duration of the finished epic power. If any seed of an epic power is dismissible by the manifester, the epic power is dismissible.

Saving Throws
Even if more than one seed has an associated saving throw, the final power will have only a single saving throw. If two or more seeds have the same kind of saving throw (Fortitude, Reflex, or Will), then obviously that will be used for the power’s saving throw. If the seeds have different kinds of saving throws, simply choose the saving throw that seems most appropriate for the final power.

Power Resistance
When combining two or more seeds to develop an epic power, if even one seed is subject to power resistance, the finished epic power is subject to it as well.

Determining Epic Power Point Cost
Epic Powers usually cost a base expenditure of 10 Epic Power Points. This price may be raised to lower the Psicraft DC through mitigating factors. This base EPP cost may not be lowered without the use of the Conservation of Power feat, or some unique class ability.

Factors
Factors are not part of epic seeds, but they are the tools used to modify specific parameters of any given seed. Applying factors to the seeds of an epic power can increase or decrease the final Psicraft DC, increase the duration, change the area of a power, and affect many other aspects of the power.
There are three kinds of factors:
1. Those that can affect a number of seeds.
2. Those that can only be used with specific seeds.
3. Those that reduce the Psicraft DC rather than increasing it. These are referred to as mitigating factors. To calculate the final Psicraft DC of an epic power correctly, it’s important to determine the mitigating factors last, after all the factors that increase the DC have been accounted for.

Development Is an Art
Many times developing a completely new epic power requires some guesswork and rule stretching. As with making and pricing magic items, a sort of balancing act is required. Often the description of a seed will need to be stretched for a particular power. If necessary, assess an “ad hoc” Psicraft DC adjustment for any effect that cannot be extrapolated from the seeds and factors presented here—the example powers use ad hoc factors frequently. In all cases, the GM determines the actual Psicraft DC of the new power

Approval
This is the final step, and it’s critically important. The epic power development work and reasoning must be shown to the GM and receive his or her approval. If the GM doesn’t approve, then the epic power cannot be developed. However, the GM should explain why the epic power wasn’t approved and possibly offer suggestions on how to create an epic power that will be acceptable.

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FACTORS AND MITIGATIONS:

Epic Power Factors and Mitigations are largely the same as epic spell factors and mitigations, witha few exceptions.

Epic Spell Factors and Mitigations (http://d20srd.org/srd/epic/developingEpicSpells.htm)

Changes are as follows:

1: A manifester may remove one display from an epic power for an additional +4 to the Psicraft DC.
2: Restricting an Epic Power to a Discipline's Restricted list reduces the Psicraft DC by -15. (restricted Epic Powers may be learned by those not of the discipline by increasing the XP cost of the power by a factor of 1.5)
3: Requiring the expenditure of Psionic Focus reduces the DC by -2.
4: By requiring that the Epic Power cost a minimum of 19 Power Points for effectively being a 10th-level power, the Psicraft DC may be reduced by -10.
5: For every 2 additional power points added to the above cost of 19, the Psicraft DC is reduced by -1.
6: By adding a display to a power, the Psicraft check is reduced by -1.

More Factors and Mitigations (http://boards1.wizards.com/showthread.php?t=432709&page=1&pp=30)

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SEEDS:

Epic Power Seeds are the same as those used for Epic Spell Seeds

Epic Seeds (http://d20srd.org/srd/epic/psionicPowers.htm)

However, in the new system, there are some slight changes to the information presented in the SRD.

Instead of substituting a Visual Display for Verbal and Somantic Components, substitute instead Displays for their corrosponding Components as follows:
1: Verbal Components become Auditory Displays
2: Somantic Components become Visual Displays
3: Material Components become Material Displays
4: Divine Focus Components become Olfactory Displays
5: Focus Components become Mental Displays

Divine Focus: Seeds with a divine focus (Heal and Life) should be harder to use for non-divine casters and manifesters. Seeds that require a divine focus have their base DC doubled (heal goes to 50, life to 55) in addition to having the display changed to Olfactory.

More Epic Seeds (http://boards1.wizards.com/showthread.php?t=590308)

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OVERVIEW

As Epic Spells EXCEPT AS FOLLOWS:
1: Epic powers do not require epic spell slots to manifest. They instead use Epic Power Points determined by the manifester's ranks in Knowledge (psionics).
2: Epic Powers are Augmentable by Psicraft DC
3: Epic Power Seeds are the same as Epic Spell Seeds with appropriate School to Discipline switches and adjustments to base Psicraft DCs.

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Variant:Epic Psionics Is Different
This variant is based on the Psionic Is Different paragraph on Expanded Psionics Handbook (page 65)

Dispelling: Epic spells using the dispel seed don't affect epic powers. By the same rule epic powers using the dispel psionic seed don't affect epic spells.
Non epic powers affect epic powers using the rules written above but fail to work on epic spells(as if non existing); by the same rule dispel magic do not affect at all epic powers(obviously they work normally on epic spells).
Diminished Effect: Psionic and magic affect each other but in a non-efficent way: epic spells with dispel seed affect epic powers but impose a -4 on caster lvl; the same penalty applies to epic powers with dispel psionic seed. For non-epic spells and power the penalty raise to -8.

Dead Magic/Null Psionics Areas:Antimagic field fail to affect an epic power (no caster lvl check) and Null Psionic Field fail to affect an epic spell(again no caster lvl check).
Diminished Effect: Dispel Magic affects epic powers normally (caster lvl check) but with an imposed penalty of - 10 on lvl check; the same rules applies to null psionics field and epic spells.
Epic Psionics Is Different Provided by lavekkia

And Now, it's time for:

EPIC POWERS

Eye of the Void
Psychokinesis
Psicraft DC: 70
Displays: Auditory, Visual
Manifesting Time: 1 minute
Range: 300 feet
Duration: 20 hours
Epic Power Points: 10
To Develop: 3,500,000 gp; 70 days; 140,000 XP. Seeds: Energy (emanate negative energy) (DC 19), conjure (DC 21). Factors: Negative energy instead of one of the standard 5 (+5 DC), Increase radius of emanation by 50 feet (+25 DC).
The manifester creates an eye of obsidion 5 feet in diameter at a given point up to 300 feet away that emanates 2d6 points of negative energy damage each round in a 60 foot radius.
Augment: For every increase of 3 to the Psicraft DC, this power deals an additional 1d6 points of negative energy damage each round.

Greater Eye of the Void
Psychokinesis
Psicraft DC: 150
Displays: Auditory, Visual
Manifesting Time: 1 minute
Range: 300 feet
Duration: 20 hours
Saving Throw: Fortitude partial or half (see text)
Epic Power Points: 10
To Develop: 1,350,000 gp; 27 days; 54000 XP. Seeds: Energy (emanate negative energy) (DC 19), conjure (DC 21), slay (DC 25). Factors: Negative energy instead of one of the standard 5 (+5 DC), Increase radius of emanation by 90 feet (+45 DC), damage increase to 10d6 (+16 DC), creatures drwan towards the eye (+19 DC).
The manifester creates an eye of obsidion 5 feet in diameter at a given point up to 300 feet away that emanates 10d6 points of negative energy damage each round in a 100 foot radius. All creatures within the emanation are drawn towards the eye each round. This effect is as if bullrushed towards the eye by a creature with effective strength equal to the manifester's manifester level. Creatures of up to 80 HD coming into contact with the eye are slain instantly. The subject is entitled to a Fortitude saving throw to survive the attack. If the save is successful, it instead takes 3d6+20 points of negative energy damage. Creatures killed within the emanation are drawn into the eye, leaving behind enough gooey residue for various revivication spells.
Augment: For every increase of 25 to the Psicraft DC, the range of this power's radius increases by 50 feet.

Laszik’s Udoxia Empowerment (Jaamdath)
Psychokinesis
Psicraft DC: 110
Display: Vi, F, XP, Ritual
Manifesting Time: 10 hours 21 min
Range: touch
Target: 1 huge gem
Duration: Permanent
Saving Throw: None
Power Resistance: No
Epic Power Points: 10
To Develop: 990000 gp, 20 days, 39600 xp; Seeds: Mythal(DC 25), fortify(DC 17); Factors: increase area 12000 ft (DC + 480), add medium prevalent power(miscellaneous powers)(ad hoc DC + 200), add major prevalent power(every power of specified discipline)(ad hoc DC + 900), grant feats(ad hoc DC + 60), specify discipline at casting time(DC + 25), specify feats at casting time (DC + 50), bonus to knowledge(psionics) + 20(DC + 40), bonus to psicraft + 10(DC + 20) ; Mitigating Factors: temporarily lose a feat(DC – 10), Change range to touch(DC – 2), increase casting time10 min(DC – 20), increase casting time 10 hours *(DC – 20), ritual(6 manifester 9th lvl DC – 102), lose manifesting ability 90 days *(DC – 900), capstone(DC – 20), burn 10000 xp(DC – 100), require focus(DC x 1/5), anchored(DC x ¾);
The ancient powerful psionic ritual imbued a gem previously created with the power of concerting minds. Once a character capable of manifesting powers touched the udoxia became able to manifest every power of a specified discipline, had access to every metapsionic feat and to a variable number of psionic feats. The Udoxia granted also a certain number of miscellaneous powers.
The powers and feats stored in the Udoxia are chosed at casting time.
XP Cost: 10000 xp
Psionic Focus: Huge gem created with True creation power(value 950000 gp)
by lavekkia

Nega Genesis
Telepathy[Death, Mind – Affecting]
Psicraft DC: 42
Display: Vi, Me, XP, Backlash
Manifesting Time: 1 std action
Range: 300 ft
Area: 600 ft radius
Duration: Concentration
Saving Throw: Fortitude Negates
Power Resistance: Yes
Epic Power Points: 10
To Develop: 378000 gp, 8 days, 15120 xp; Seeds: psionic replicate **(DC 29); Factors: 1 std action manifesting time(DC + 20), replicate 9th lvl power(Id Cascade)(DC + 40), change from target to area(DC + 10), change area to 20 ft radius(DC + 4), increase area 600 ft (DC + 120), increase range 300 ft (DC + 6), augmentable power *(DC + 10); Mitigating Factors: manifester become exhausted *(DC – 8), lose psionic focus *(7 days)(DC – 49), burn 17 power points *(DC – 85), burn 2000 xp (DC – 20), backlash 35d6 (DC – 35);
The epic power induce a mental death spiral in every creature in the area that possesses intelligence, killing it instantly.
Augment: For each successive round beyond the first that you continue to concentrate and pay an additional 5 power points per creature, you can target the remaining ones; you can choose at the beginning of any round how many and which creatures target with the power.
For any round the creature remains in the area is an eligible target. Each time you target the same creature on a subsequent round and pay an additional 5 power points, the creature receives a cumulative –2 circumstance penalty to its saving throw. Thus, if the same creature is targeted for 3 rounds, its saving throw on the third round is assessed a –4 circumstance penalty. If you choose to not affect a creature for one round (as you would do if the creature enters the area after the manifestation of the power), saving throw penalties start again at zero.
XP Costs: 2000 xp
Backlash: 35d6
by lavekkia

Psychokinetic Control
Psychokinesis
Psicraft DC: 50
Displays: Auditory, Visual
Manifesting Time: 1 minute
Range: Personal; touch
Target: You; creature or object touched
Duration: 12 hours or until discharged
Power Points: 19
Epic Power Points: 10
To Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: ward (5 points against bludgeoning and piercing) (DC 14), reflect (DC 27). Factors: also against slashing (+4 DC), contingent reflection of damage on creature touched (+25 DC), require a minimum power point expenditure of 19 pp (-10 DC), limited absorbtion in respect to the corrosponding Epic Spell (-10 DC).
Once a character has manifested this power, he or she can absorb, store, and redirect the energy contained in any physical (melee or ranged) attack. The character absorbs 5 points of each separate slashing, bludgeoning, and piercing attack made against him or her, saving it for later. A character can absorb up to 50 points of damage in this fashion; however, if the stored damage is not discharged prior to reaching the 50-point limit, the power automatically discharges, dealing the 50 points of damage to the character. The character keeps track of the number of points of damage he or she has absorbed (the character doesn’t have to keep track of the type of damage). At any time during the power’s duration, the character can make a touch attack against another creature or object. If successful, the character deals the target some or all (character’s choice) of the points of damage he or she has stored. The damage delivered is considered bludgeoning damage. A character can absorb and discharge damage any number of times during the power’s duration, so long as the character doesn’t absorb more than 50 points at a time. When the power expires, any stored damage the character has not redirected is discharged into the character.
Augment: For every increase of 25 to the Psicraft DC, the amount of damage that can be absorbed from a single attack increases by 5 and the amount of total points of damage that can be absorbed increases by 50. For instance, by making a DC 100 Psicraft check, the manifester would be able to absorb 15 points at a time and store a total of 150.

Transition Life (Elan)
Metacreativity
Psicraft DC: 163
Display: Vi, XP, Ritual
Manifesting Time: 20 days 10 hours 10 min
Range: touch
Target: 1 human
Duration: instantaneous
Saving Throw: Fort negates
Power Resistance: Yes
Epic Power Points: 10
To Develop: 1467000 gp, 30 days, 58680 xp; Seeds: Transform(DC 21), Fortify(DC 17), life(DC 55); Factors: change range to touch(DC + 4), change type to aberration(DC + 8), grant elan Su abilities(DC + 30), naturally psionic ability(DC + 10), increase age 1000 years(DC + 2000); Mitigating Factors: increase manifesting time 10 min(DC – 20), increase manifesting time 10 hours *(DC – 20), increase manifesting time 20 days(DC – 40), ritual (7 manifester epic lvl)(DC – 133), manifester burn 15000 xp(DC – 150), each participant burn 10000 xp(DC – 700), manifester burn 90 PP *(DC – 45), each participant burn 60 PP *(DC – 210), manifester lose 3 con point *(DC – 60), works only on human(ad hoc DC – 30), remove darkvision ability(DC – 10), remove 1 extra feat ability(DC – 10), lower cha score – 2 (DC – 4), remove racial HD(DC – 10);
This ancient psionic ritual channels the will of the Council into an epic power that creates a new being: the Elan. New created elans are new characters of 1st level. See Expanded Psionics Handbook for details about elan race.
XP Costs: 15000 xp, 10000 xp per participant
by lavekkia

U.D.O.
Psychometabolism
Psicraft DC: 77
Display: Au, Ma, Vi
Manifesting Time: 1 swift action
Range: 30 ft
Target: 4 willing creatures
Duration: 20 min
Saving Throw: None
Power Resistance: No
Epic Power Points: 10
To Develop: 693000 gp, 14 days, 27720 xp; Seeds: Fusion **(DC 29), transform(DC 21); Factors: 1 swift action casting time(DC + 28), change to target(DC + 4), add 2 extra targets(DC + 20), fuse 4 creatures(including manifester)(DC + 30), grant spell weaving Ex ability 4 times(DC + 40), grant all around vision(DC + 10), allow shared body control(ad hoc DC + 10); Mitigating Factors: backlash 30d6(DC – 30), burn 5500 xp(DC – 55), lose manifesting ability 3 day *(DC – 30);
This epic power was developed by Jean Silverfire, half – brother of Alexander, in the quest for the destruction of their greatest foe: Endyrye.
When the power activates a beacon of shining light engulf the 4 creatures then retracts: the manifester now has four faces sprouting from the chest and the shoulders. Every face is complete of nose, eyes and mouth and a part of ears; can see, smell, ear an talk. Is sentient and is one of the merged creatures.
The power fuse together 4 beings in one unique being of great power, the new being has access to all feats and skills of all the characters (all skill ranks stack), know all the spell and powers known by every caster and manifester and sums the number of spell slot (if applicable). The new creature has also all the Su, Ex, spell-like and psi-like abilities of every fused being. The four faces grant All-Around vision.
The power allows also a partial shared body control: the creature can manifest 24 levels of spells and powers in the same round (for example 2 9th lvl spells and 1 8th lvl power). Note that this ability could be not fully used depending on feats: the caster is still limited to 1 spell with somatic component per hand, must use divine focuses and material components when required (which both need a free hand each) and one spell with verbal component per mouth.
The control of the body goes to a creature of manifester choice; the creature can yield the total control to another or allow another of the fused bodies to “take” a limb (usually an arm, for spellcasting purposes).
XP Costs: 5500 xp
by lavekkia

Vannin Astral Escape (Jaamdath)
Psychoportation
Psicraft DC: 131
Display: Vi, F, XP
Manifesting Time: 10 hours 11 min
Range: touch
Target: everything in 12000 ft radius
Duration: Istantaneous
Saving Throw: No
Power Resistance: Yes
Epic Powr Points: 10
To Develop: 1179000 gp, 24 days, 47160 xp; Seeds: Transport(DC 27); Factors: change target to area(DC + 10), change area to 20 ft radius(DC + 4), increase area 12000 ft(DC + 2400), increase mass entire city(ad hoc DC + 2600); Mitigating Factors: increase manifesting time 10 min(DC – 20), increase manifesting time 10 hours *(DC – 20), burn 20000 xp(DC – 200), lose manifesting ability 1 year *(DC – 3650), manifester lose 1 lvl(DC – 20), require focus component(DC x 1/5);
This psychoportive power has been cast only one time during Jaamdath empire history and the results were indeed disastrous: Vannin and his entire city of Dhinnilith were annihilated and the their minds merged into a unique large undead: a Caller In Darkness.
Scholar and sages assume that things went wrong because the Udoxia was not aligned with same discipline of the power.
If manifestation goes right the manifester taps to the enormous power of the psionic gem and planeshift anything(living and nonliving matter) into the area of effect to the astral plane.
XP Cost: 20000 xp
Psionic Focus: Udoxia(Psychoportation)
by lavekkia
the Slayer of Heroes

03-19-06, 12:10 AM
EPIC PSIONIC FEATS

BRILLIANT MIND-BLADE [EPIC, PSIONIC]
Your mind-blade is a brilliant energy weapon.
Prerequisites: Mind-blade enhancement bonus of +6, reserve power points (see below).
Benefit: Your mind-blades have the brilliant energy weapon quality. You can choose to turn this ability on or off as a free action.
Special: This feat can be taken as a bonus feat by the epic soulknife.

CONSERVATION OF POWER [EPIC, PSIONIC]
You are adept at spending the minumum amount of power required for maximum affects.
Prerequisits: Epic Manifestation
Benefit: You may decrease the Base Epic Power Point cost of an Epic Power by 1 point. This decrease in Epic Power Point cost increases the Psicraft DC of the power by 25. You may not decrease the cost by more than 1 point without taking this feat a second time.
Special: This feat's effects stack with itself. Each time this feat is taken, you may reduce the cost of Epic Powers by an addtion 1 Epic Power Point for an addition DC increase of 25.

EPIC MANIFESTATION [EPIC, PSIONIC]
You can develop and manifest epic powers.
Prerequisites: Psicraft 24 ranks, Knowledge (psionics) 24 ranks, ability to manifest 9th-level powers.
Benefit: You may develop and manifest epic powers. You gain a number of Epic Power Points per day equal to you ranks in Knowledge (psionics). Your pool of EPP increases as you gain more ranks in Knowledge (psionics) on a 1 rank to 1 EPP ratio.

EPIC PSYCHIC MEDITATION [EPIC, PSIONIC]
You further your study and understanding of psychic energy centers, which allows you to enter the deepest levels of meditation.
Prerequisite: Manifester Level 21+, Deep Psychic Meditation (three times), Psychic Meditation.
Benefit: When you take this feat, you are granted additional psychic energy center bonuses. You can select a given psychic energy center only once. You can take this feat multiple times and must select a psychic energy center that you have not already previously selected. Bonuses from this feat stack with bonuses received from the Psychic Meditation and Deep Psychic Meditation feats. Meditation time is increased to 40 minutes. The duration of the benefits increase to 4 hours. You can activate this feat only once per day. This feat can be taken as a bonus feat by the epic meditant.

Energy Center Associated Bonus
Crown +3 natural armor bonus to AC
Third Eye 2 temporary power points per manifester level
Throat +2 enhancement bonus to Int, Wis, and Cha
Heart Fast healing 3
Solar (Plexus) +2 on saving throw of choice, +1 on remaining two
Base +2 enhancement bonus to Str, Dex, and Con
Sacral +5 to existing power resistance
IMPROVED MIND BLADE [EPIC, PSIONIC]
Your mind blade becomes an epic weapon.
Prerequisites: +5 Mind Blade.
Benefit: Your mind blades are treated as epic magic weapons for the purposes of damage reduction.
lavekkia

03-19-06, 05:46 PM
there are various thing that cannot work: first by adding a power expenditure you grant to manifesters epic powers which are almost 5 levels higher than their arcane counterpart.
PP expenditure should be a mitigating factor (in fact in this thread (http://boards1.wizards.com/showthread.php?t=432709) the factor is already stated)

the second problem is the substitution of a divine focus with a display which again cannot work because seeds with DF can be accessed only by Divine Spellcaster; psionic seeds with DF get thier DC doubled (as in the ELH).

one last thing: GO ON THIS THREAD ROCKS :D :D
lavekkia

03-19-06, 05:51 PM
Ok now i think that i should also contribute to the thread:

I have developed a new psionic only seed: Fusion (http://boards1.wizards.com/showthread.php?t=590308) which is obviously based on the Fusion power

I have also developed 2 epic psionic powers which are FR specific and can be found here: http://boards1.wizards.com/showthread.php?t=548975
the Slayer of Heroes

03-19-06, 06:01 PM
there are various thing that cannot work: first by adding a power expenditure you grant to manifesters epic powers which are almost 5 levels higher than their arcane counterpart.
PP expenditure should be a mitigating factor (in fact in this thread (http://boards1.wizards.com/showthread.php?t=432709) the factor is already stated)

the second problem is the substitution of a divine focus with a display which again cannot work because seeds with DF can be accessed only by Divine Spellcaster; psionic seeds with DF get thier DC doubled (as in the ELH).

one last thing: GO ON THIS THREAD ROCKS :D :D

I don't understand that first comment about powr expenditure. Could you explain it to me?

Cool seed and powers, btw
lavekkia

03-19-06, 07:00 PM
never mind i misunderstood the formula :)
but the point remains: using this method you gain access to far too many epic powers per day from low levels. Use the normal formula (Knowledge(psionics)/10 ) to calculate epic power slots and add PP expenditure as mitigating factor
the Slayer of Heroes

03-19-06, 07:19 PM
hmm... i see what you mean.

It just seams that using slots per day is just so.... unpsionic...... I can't help but think that there must be a way to get around it while still limiting the amount per day.

For the time being, I think I'll limit it to slots per day but keep the power points there until i can think of something better.
the Slayer of Heroes

03-19-06, 07:49 PM
okay, I've put in the PP expenditure as amitigation. but i still don't like it.

At least we can keep the Augment-by-Psicraft part of it. That makes it at least somewhat unique.
gbnogkfs

03-19-06, 08:51 PM
you could say you have a number of Epic Power Points (like Epic Spell Slots) equal to the ranks you have in Knowledge(psionics), and have each Epic Power cost a different number of EPP based on the Psicraft DC...
Lokiyn

03-19-06, 09:06 PM
How about an epic version of psionic Focus that is linked to Chakra points.

For example An epic psionic power requires that it be bound to a chakra point to be used that day.

For example the first chakra an epic psion would gain would be acess to a third eye. When this focus is obtained the Psion litteraly grows a third eye until the focus expended. This "epic" focus is lost the same way any other focus is lost except for loss of focus due to natural rest/sleep
the Slayer of Heroes

03-19-06, 10:40 PM
you could say you have a number of Epic Power Points (like Epic Spell Slots) equal to the ranks you have in Knowledge(psionics), and have each Epic Power cost a different number of EPP based on the Psicraft DC...

I love this idea!

<_<

>_>

~steals EPP~

I will edit above as necisary. thanks.

^_^


How about an epic version of psionic Focus that is linked to Chakra points.

For example An epic psionic power requires that it be bound to a chakra point to be used that day.

For example the first chakra an epic psion would gain would be acess to a third eye. When this focus is obtained the Psion litteraly grows a third eye until the focus expended. This "epic" focus is lost the same way any other focus is lost except for loss of focus due to natural rest/sleep

That sounds more like an idea for an Epic PrC, but is still pretty interesting. Would it use the seven chakras that the meditant and chakra savant (from Hypercon) use? or would it be using a more Incarnum-based set?
lavekkia

03-20-06, 08:13 AM
you could say you have a number of Epic Power Points (like Epic Spell Slots) equal to the ranks you have in Knowledge(psionics), and have each Epic Power cost a different number of EPP based on the Psicraft DC...

While in theory it's good the final result should be around 2 epic powers per day for start and 1 more every 10 levels. Epic powers (and spells for that matter) don't have a fixed level progression so it would be very difficult to define how many EPP would cost a given EP
lavekkia

03-20-06, 08:17 AM
whe should also define variant rules like "Psionic Is Different" (in)famous column column in XPH
the Slayer of Heroes

03-20-06, 11:17 AM
while I'd love to have EPP cost be based off of the DC, I think that the only balanced way to have it would be that Epic Powers cost 10 EPP each, with factors and mitigations that could raise or lower that base price. That way, an Epic Manifester is limited to the same number of Epic Powers Per Day as Spellcasters are, but it uses points instead of slots.

As for Factors, some ideas might include:

Raise base EPP cost by 1 EPP: (-10 DC)

And mitgations might be:

Lower base EPP cost by 1 EPP: (+25 DC)
lavekkia

03-20-06, 11:52 AM
Using this system an epic manifester could manifest more powers than an arcane counterpart (by raising the DC to lower the EPP requirement); am i right in this assumption ?
the Slayer of Heroes

03-20-06, 12:05 PM
hmm..... true, they could.

How 'bout a rule that they may increase the price to lower the DC, but they may not decrease the price under any circumstances?

Or, If that's not entirely fair, a feat could be required to lower the price, perhaps something like:

CONSERVATION OF POWER [EPIC, PSIONIC]
You are adept at spending the minumum amount of power required for maximum affects.
Prerequisits: Epic Manifestation
Benefit: You may decrease the Base Epic Power Point cost of an Epic Power by 1 point. This decrease in Epic Power Point cost increases the Psicraft DC of the power by 25. You may not decrease the cost by more than 1 point without taking this feat a second time.
Special: This feat's effects stack with itself. Each time this feat is taken, you may reduce the cost of Epic Powers by an addtion 1 Epic Power Point for an addition DC increase of 25.
lavekkia

03-20-06, 12:24 PM
Variant: Epic Psionics Is Different
This variant is based on the Psionic Is Different paragraph on Expanded Psionics Handbook (page 65)

Dispelling: Epic spells using the dispel seed don't affect epic powers. By the same rule epic powers using the dispel psionic seed don't affect epic spells.
Non epic powers affect epic powers using the rules written above but fail to work on epic spells(as if non existing); by the same rule dispel magic do not affect at all epic powers(obviously they work normally on epic spells).
Diminished Effect: Psionic and magic affect each other but in a non-efficent way: epic spells with dispel seed affect epic powers but impose a -4 on caster lvl; the same penalty applies to epic powers with dispel psionic seed. For non-epic spells and power the penalty raise to -8.

Dead Magic/Null Psionics Areas:Antimagic field fail to affect an epic power (no caster lvl check) and Null Psionic Field fail to affect an epic spell(again no caster lvl check).
Diminished Effect: Dispel Magic affects epic powers normally (caster lvl check) but with an imposed penalty of - 10 on lvl check; the same rules applies to null psionics field and epic spells
the Slayer of Heroes

03-20-06, 12:58 PM
Variant: Epic Psionics Is Different
This variant is based on the Psionic Is Different paragraph on Expanded Psionics Handbook (page 65)

Dispelling: Epic spells using the dispel seed don't affect epic powers. By the same rule epic powers using the dispel psionic seed don't affect epic spells.
Non epic powers affect epic powers using the rules written above but fail to work on epic spells(as if non existing); by the same rule dispel magic do not affect at all epic powers(obviously they work normally on epic spells).
Diminished Effect: Psionic and magic affect each other but in a non-efficent way: epic spells with dispel seed affect epic powers but impose a -4 on caster lvl; the same penalty applies to epic powers with dispel psionic seed. For non-epic spells and power the penalty raise to -8.

Dead Magic/Null Psionics Areas:Antimagic field fail to affect an epic power (no caster lvl check) and Null Psionic Field fail to affect an epic spell(again no caster lvl check).
Diminished Effect: Dispel Magic affects epic powers normally (caster lvl check) but with an imposed penalty of - 10 on lvl check; the same rules applies to null psionics field and epic spells

Very nice. :cool:

Can I put that up in the main post with the other rules?
lavekkia

03-20-06, 01:15 PM
Very nice. :cool:

Can I put that up in the main post with the other rules?

Of course that was the intention :)

BTW soon i will add a new epic power based on the Fusion homebrew psionic seed
the Slayer of Heroes

03-20-06, 01:32 PM
sweet. just wanted to make sure, you know. :D

can't wait to see that power.

btw, I actually read through LEoF and now understand those epic powers you wrote, lol. I was like "what the heck is he talking about?" :D

:cool:
lavekkia

03-20-06, 05:11 PM
sweet. just wanted to make sure, you know. :D

can't wait to see that power.

btw, I actually read through LEoF and now understand those epic powers you wrote, lol. I was like "what the heck is he talking about?" :D

:cool:


eheheheh :D I m also working on The Rebirth : the ritual that makes elans but unfortunately it has a outrageous DC (around 20000 yes it's ritgh: twenty thousand :( ) so that will need A LOT of work ( and maybe i won't come to anything: i don't want to create a ritual which requires hundreds of epic spellcaster; if someway i will be able to drop the DC around 180 i'll post it otherwise no)
lavekkia

03-20-06, 06:01 PM
DOUBLE POST
lavekkia

03-20-06, 06:02 PM
DOUBLE DOUBLE POST
lavekkia

03-20-06, 06:03 PM
added another epic power U.D.O. : can be found here: http://boards1.wizards.com/showthread.php?t=548975

Another thing comes to my mind: can you suggest me some non-epic power which could be considered iconic for psion/wilders ? It should be something not already covered by the seeds already published (canon or not)
I would like to convert it in another psionic seed
the Slayer of Heroes

03-20-06, 06:58 PM
eheheheh :D I m also working on The Rebirth : the ritual that makes elans but unfortunately it has a outrageous DC (around 20000 yes it's ritgh: twenty thousand :( ) so that will need A LOT of work ( and maybe i won't come to anything: i don't want to create a ritual which requires hundreds of epic spellcaster; if someway i will be able to drop the DC around 180 i'll post it otherwise no)

Actually, according to Paizo's Dark Sun update, the power used to create Elans is known as Transition Life, though that's all we have. A name. No stats. I was thinking about writing it up, but you feel free. :D

By the way, can I post (slightly retooled) versions of your Epic Powers in the Epic Powers post?

Another thing comes to my mind: can you suggest me some non-epic power which could be considered iconic for psion/wilders ? It should be something not already covered by the seeds already published (canon or not)
I would like to convert it in another psionic seed

Well Astral Construct and Schism come to mind, though Astral Construct could concievably be a combo of the Life and Conjure seeds, so i'm not sure if that counts.
lavekkia

03-21-06, 08:24 AM
Actually, according to Paizo's Dark Sun update, the power used to create Elans is known as Transition Life, though that's all we have. A name. No stats. I was thinking about writing it up, but you feel free. :D

By the way, can I post (slightly retooled) versions of your Epic Powers in the Epic Powers post?



Well Astral Construct and Schism come to mind, though Astral Construct could concievably be a combo of the Life and Conjure seeds, so i'm not sure if that counts.


Changed name to Transition Life
Of course you can post them here :)

Uhm i was thinking about a drain seed based on Psychic Leech power and Spell Engine spell
another one is of course telkinesis (it's simply ridiculous not to have it included firsthand), the seed will include all the bigby's hand effects and the Halaster shaking hand
pfooti

03-21-06, 09:04 AM
I love the idea as it stands (and really like the idea of epic power points). One minor quibble: I don't think that adding a display should reduce the DC of the psicraft check. Under a lot of circumstances, displays are pretty much just flavor, since they're side-effects. So I (as a min-maxing epic psion), would add as many displays as possible to keep my psicraft DC low.

One thing about the augmentation is that rolling a psicraft check to augment a power seems a little random and unpredictable (the way I read it, you could accidentally roll high and do an extra Nd6 damage). How about either allowing the psion to choose to increase the manifestation Psicraft DC ahead of time in order to augment or just increase the EPP cost of the power?
the Slayer of Heroes

03-21-06, 09:27 AM
I love the idea as it stands (and really like the idea of epic power points). One minor quibble: I don't think that adding a display should reduce the DC of the psicraft check. Under a lot of circumstances, displays are pretty much just flavor, since they're side-effects. So I (as a min-maxing epic psion), would add as many displays as possible to keep my psicraft DC low.

funny, i thought the same thing about components. :D

I do a lot of psionic campaigns, and we've gotten in the habit of being very leary of displays. Whether we're in a crowded city or in the wilderness, a burst of ectoplasm and a low humm lets everyone know that you're manifesting a power. Particularly bothersome for epic stuff where manifesting time is usually somewhere around a minute. ^_^

Mayhaps reducing the amount it lowers by? Like making it -1 instead of -4?

One thing about the augmentation is that rolling a psicraft check to augment a power seems a little random and unpredictable (the way I read it, you could accidentally roll high and do an extra Nd6 damage). How about either allowing the psion to choose to increase the manifestation Psicraft DC ahead of time in order to augment or just increase the EPP cost of the power?

Hmm... it was intended to be a "if you happen to roll this high, you can add this added effect if you want" but I can see how my wording is a bit off. ^_^;

Letting them choose to increase the DC seems fair, but would they still get the base effects if they fail the higher DC?

And though I'm a bit leary of scaling by EPP cost, I'm not sure why, seeing as that's how regular powers work anyway. The only problem I can think of is the extremely limited amount of EPP available to an Epic Manifester. The Augment costs would have to be in the range of an extra 2 to 3 EPP for added effects.

Of course you can post them here :)

I'm gonna wait a little bit to makes sure the kinks in the main post are worked out. Less editting to do later that way. :cool:
pfooti

03-21-06, 09:43 AM
funny, i thought the same thing about components. :D

I do a lot of psionic campaigns, and we've gotten in the habit of being very leary of displays. Whether we're in a crowded city or in the wilderness, a burst of ectoplasm and a low humm lets everyone know that you're manifesting a power. Particularly bothersome for epic stuff where manifesting time is usually somewhere around a minute. ^_^

Mayhaps reducing the amount it lowers by? Like making it -1 instead of -4?


Yeah, -1 might be better. I understand that there are a lot of times you don't want too many displays associated with your manifestation, but if you're going for a straight up "Kill them all!" power, displays might not be such a big deal to worry about.


Hmm... it was intended to be a "if you happen to roll this high, you can add this added effect if you want" but I can see how my wording is a bit off. ^_^;

Letting them choose to increase the DC seems fair, but would they still get the base effects if they fail the higher DC?


I'd say no, they tried to outreach their grasp and failed. I think that having DC-based augmentation where the manifester picks the level of augmentation DC increase at manifest time and gets an all-or-nothing result could be quite balanced and decent in the long run, provided the manifestation DC bumps are balanced themselves. What you end up with is a skill-based caster. Heck, you could fundamentally turn epic psionics into something like the Truenamer, where you don't have EPPs at all, but just have to bump the DC of any epic manifestation by +2 (or 4 or whatever) for each previous epic manifestation you made that day. I'd be happy either way, actually.
the Slayer of Heroes

03-21-06, 10:01 AM
I'd say no, they tried to outreach their grasp and failed. I think that having DC-based augmentation where the manifester picks the level of augmentation DC increase at manifest time and gets an all-or-nothing result could be quite balanced and decent in the long run, provided the manifestation DC bumps are balanced themselves. What you end up with is a skill-based caster. Heck, you could fundamentally turn epic psionics into something like the Truenamer, where you don't have EPPs at all, but just have to bump the DC of any epic manifestation by +2 (or 4 or whatever) for each previous epic manifestation you made that day. I'd be happy either way, actually.

Haven't looked at ToM yet. I'll have to flip through it sometime. well, I think I'll go with the preset DC idea, as it let's manfesteres ration out their precious EPP a bit more (my preciousssssssss, ~gollum~) :D

Thanks for the input
:cool:
Racinante

03-21-06, 11:27 AM
Heck, you could fundamentally turn epic psionics into something like the Truenamer, where you don't have EPPs at all, but just have to bump the DC of any epic manifestation by +2 (or 4 or whatever) for each previous epic manifestation you made that day. I'd be happy either way, actually.

Which is very similar to a tactical feat published in..... grrrr the book slips my mind, but I was looking at it last night...

Anyway one option of the tactical feat was the DC increased if you cast the same spell in successive rounds. Another was that you could increase the CL for purposes of overcome SR if you cast the same spell in successive rounds.
lavekkia

04-07-06, 10:46 AM
Hi, i have posted another epic psionic seed: Replicate,Psionic it allows the manifester to replicate the effect of any non-epic power.
It can be found here: http://boards1.wizards.com/showthread.php?t=590308

As usual you can link on this thread or cut and paste, just give a bit of credit and it's fine to me :P
the Slayer of Heroes

04-07-06, 12:06 PM
Coo. ^_^

Apparently, according to the ToC int he Excerpt, Complete Psionics is going to have Epic Psionic Powers in it. I'm kinda waiting to get the book before I work on this project anymore, so I can see if the stuff in published books has any uniqueness to it.

:P
lavekkia

04-19-06, 03:11 PM
Ok, i have complete psionic and the epic content is simply ridiculous :nonono:

so i have developed another epic power it's here : http://boards1.wizards.com/showthread.php?t=548975

feel free to adda references here or copy it or do whatever you prefer :D

I m also working on the psionic version of the mythal seed (i m also searching a new name, at the moment it's called psionic mantle but of course the new mantles in CPsi screw things up)
it's quite different (the range is personal and area is self; i m thinking to prohibit to change that factor) but this way should feel more "Psionic"
Neochronic

04-19-06, 04:05 PM
This looks like some pretty good work, but I have to wonder: Do we really need epic powers?

Psionic characters already get to augment their powers waaaay up there. You want a 30d6 Ego Whip? Sure. 35d6 damage, save for half, another save vs. stun on everything in a 10ft. radius with a save DC of 46+key ability score? Okay (Widened Energy Stun, costs 41pp).

With the amazingly powerful augmentations available, do we really need to cludge in another power type?

On the other hand, we might want to make some epic feats that can further augment powers, such as increasing the 15ft. limit on range of targets from one another on many powers. (Insanity on any 12 targets within 450ft., save DC 28+ability mod at 35th level. Mmmmm)

On the other hand, I'm likely to make a 9th level NPC psion or wilder with an int/cha of 13. They can't manifest 5th level powers, but they can do some nice effects with those level 3 and lower abilities.
the Slayer of Heroes

04-19-06, 04:09 PM
updated the first three posts.

post 1 is now an overview of existing published Epic Psionic Material (mostly feats, sadly).

Post 2 is the meat n taters, containing the new epic psionics system and epic powers.

post 3 now has the epic feats, including 3.0 epic feats from epic insigths updated into 3.5.

Props to Lavekkia for all the help. anyone else have any homebrew epic powers or epic psionic feats they wish to add?

:cool:

As an aside, I've been questioning lately the need for epic psionic powers. Since psionics can be augmented to epic level, the need for formulas to create epic powers seems slightly redundant to me. While a system for creating new powers is all well and good, it should aply to all levels, not just epic. I was thinking of maybe coming up with a rules of Epic Augmentation, giving bonussess and such after X amount of PP was spent manifesting a power. Examples of inherant Augmentation bonusses would be an increased DC or Inherant PR resistance in the power. Possibly autoscaling effects that are determined by PP expenditure rather than ML. And a sytem for epic displays, ones that actually do something, would be intrigueing also. Just a thought. I'm gonna start tooling around with that.

Here's a quck draft of the Epic Power Scaling Feat Chain:

POWER SCALING [PSIONIC]
Your powers begin to gain scaling benefits due to the sheer amount of power being channelled into them.
Prereqs: ability to expend at least 21 power points on the manifestation of a power, in some form other than Overchannel.
Benefits: Choose a power scaling benefit fromt he following list. Your powers gain the benefit of the power scaling option chosen.

Oppressive Power: you may choose to increase the DC of that power by 1 point for every 2 PP spent on a power past the 20th.
Persisting Power: you may choose to grant yourself a bonus to Power Reistant checks for any given power equal 1 point for every 3 power points spent manifesting a power past the 20th.
Intense Visual Display: Powers that possess the standard visual display (not something unique, like a manifested Astral Construct) cause a more intense display than usual. At the manifester's option, the visual display manifests as if the manifestor had manifested the My Light power at a ML equal to the number of power points spent past the 20th while manifesting the power.

Notes:
1. One must be at peak to power scale their manifestations. Damaging oneself to achieve greater power has it's own benefits, but also it's own drawbacks. As such, Power Scaling is incompatible with the Overchannel Feat.
2. Power Points spent towards a metapsionical affect applied to powers do not count towards PP expenditure for the purposes of Power Scaling benefits.
3. You may take this feat multiple times, each time, you may choose a new benefit that you may apply to your manifestations.

Yeah, it's just a quick start. I'll be adding more benefits later, probly one for each type of display, as well as others. If anyone has ideas, please suggest away. In the mean time, I Know it's poorly worder and probly has many glaring errors, but feel free to PEACH that mutha! :cool:

BTW, I made it incompatible with overchannel for a reason. This reason being, It would actually be worth taking Wilder to Epic Levels with this feat. Not that it's not an epic feat, and so could be taken by Wilders at around 16th level. Your thoughts on this matter are appreciated.

Other things to look forward to: More feats and powers. I'm gonna do an Eberron Specific version of the Transition Life power, since Elans have a vastly different flavor and origin to them in Eberron.
Neochronic

04-19-06, 04:44 PM
Heh. Was your post in response to mine, or were you already writing it when I posted? :)

Anyway, that feat looks like a decent starting place. Needs more though.

Also, maybe make epic astral constructs?
the Slayer of Heroes

04-19-06, 06:02 PM
Heh. Was your post in response to mine, or were you already writing it when I posted? :)

Anyway, that feat looks like a decent starting place. Needs more though.

Also, maybe make epic astral constructs?
actually, that took me about 10 min to write, so i think i was typing when you posted your response. :D

Nice to know i'm on the same page as someone though. :cool:
lavekkia

04-20-06, 06:49 AM
This looks like some pretty good work, but I have to wonder: Do we really need epic powers?

Psionic characters already get to augment their powers waaaay up there. You want a 30d6 Ego Whip? Sure. 35d6 damage, save for half, another save vs. stun on everything in a 10ft. radius with a save DC of 46+key ability score? Okay (Widened Energy Stun, costs 41pp).

With the amazingly powerful augmentations available, do we really need to cludge in another power type?

On the other hand, we might want to make some epic feats that can further augment powers, such as increasing the 15ft. limit on range of targets from one another on many powers. (Insanity on any 12 targets within 450ft., save DC 28+ability mod at 35th level. Mmmmm)

On the other hand, I'm likely to make a 9th level NPC psion or wilder with an int/cha of 13. They can't manifest 5th level powers, but they can do some nice effects with those level 3 and lower abilities.


Because the real strenght of epic spells and powers relies in their flexibility and the power to increase arbitrarily (not limited to caster lvl) the save DC and Power Resistance check.

And making feats to compensate this is simply a waste of effort (for the one who create the feat) and a source of confusion (for the one that must choose the feat).

Indeed epic powers (like epic spells) are not good at making damage but real potential of them relies in other things.
lavekkia

05-03-06, 07:14 AM
If you're interested i'm rewriting the Mythal seed to be a psionic seed (i would like to call it mantle but Complete Psionics beat me :( )
I would like suggestion to improve it, and also to increase the psionic flavour
I everyone interested polease ask...
the Slayer of Heroes

05-03-06, 11:22 AM
where's the mythal seed? I seem to remember that it's in a FR book, but I can't find it to save my life. :P Wasn't there a Shadow seed also? 'course, it probably doesn't need a rewrite, does it....
lavekkia

05-03-06, 03:10 PM
They are both in Lost Empires Of Faerun (page 43)

The shadow seed is a magic - only seed: its psionic couterpart should be psionic replicate (to replicate powers) and another seed to replicate objects and creatures.
The shadow seed is based on the greater shadow evocation and shades and simulacrum spells.
Maybe a seed that specifically manipulates ectoplasmic substances (astral construct) to create partially real monsters (epic astral constructs) or objects.
lavekkia

05-03-06, 03:23 PM
Ok i'll post the seed...
As i have already said it's far from being completed, and i'm not satisfied with it. Feel free to suggest anything to improve it. I'm more interested in other components (especially one - time components).

Udoxia
Psychokinesis
Psicraft DC: 40
Display: Vi, Me + M (see Wearable component)
Manifesting Time: 10 minutes
Range: Personal
Target: self
Duration: Permanent (D)
Saving Throw: None
Power Resistance: No
This psionic seed is perhaps the most powerful a manifester can access: it gives him the ability to create semi – sentient power fields that ward the subject from attacks and grant specified powers.
A creature can have only one active Udoxia at any time.
The base application of the seed does nothing but allows the manifester to add powers to mantle; eligible powers are the ones with personal, touch and 0 ft range.
The single powers or effects added will be thereafter referred as components.

Iterative Component Cost
Prevalent power base cost Power lvl x Manifester lvl x 50
~Duration in rounds Base cost x 2
~Duration in minutes Base cost x 1,5
~Duration in 10 minutes Base cost x 1,25
~Duration in hours or more Base cost x 1
Vanguard power, at will Power lvl x Manifester lvl x 50
Vanguard power, 6/day Power lvl x Manifester lvl x 40
Vanguard power, 3/day Power lvl x Manifester lvl x 30
Vanguard power, 1/day Power lvl x Manifester lvl x 20
Ad – hoc power, minor 5000
Ad – hoc power, medium 10000
Ad – hoc power, major 15000
Self Triggering Power Base cost x 2 **
Augmentable Power Base cost x 3
One – Time component Cost/Reduction
Semi – sentient mantle *** 38000
Power Point Reserve 300 x PP
Psicrystal Containment - 45000
Wearable 18000
Slotless mantle Total cost x 2
** This component require also the application of the Contingency seed.
*** This component require also the application of the Life seed


Iterative Components: These components can be added more than once to the mantle, any single power can be added only once to the mantle.
Prevalent Power: this entry describes a standard psionic power chosen from the appropriate manifesting class (this could include Discipline powers if applicable to the class). A prevalent power is always active inside the psionic mantle
Vanguard Power: this entry describes a psionic power which can be activated using a command word as a standard action that does not provoke attacks of opportunity, allowing more uses of the power increase the cost accordingly.
Ad – hoc Power: this entry describes psionic effects that don’t resemble to any known power. If the psionic effect mirrors the effects of an arcane or divine spell the cost is doubled.
Self – Triggering: The power can be activated automatically upon certain conditions being met (see the Contingency spell). This component require the addition of the Contingency seed to the epic power.
Augmentable Power: The component effect can be augmented like any standard power; only Vanguard Powers can be augmented. Augmentation follow the normal rules except for the fact that the power points needed are taken from the mantle PP reserve. Obviously this factor requires the application of the PP reserve component. The mantle recharges its PP like a normal manifester.
One – Time Components: These components can be added only once to the mantle and affect every other power of the mantle
Semi – Sentient: The mantle becomes self – aware and intelligent, it’s capable of independent reasoning and action. In game terms the receiver of the mantle gain an additional standard action that can be used to activate one of the vanguard component or one of the ad – hoc powers.
This use is in addition to the standard use of the mantle but counts to the limit of uses per day. Prevalent powers and ad – hoc powers that are always active cannot be triggered.
The component automatically adds the life seed to the power.
Psicrystal Containment: The mantle is tied directly to the crystal; the destruction of one affects both: if the psicrystal is destroyed the power is dispelled (No Save), if the power is dispelled the psicrystal must make a Will ST (DC = Result of the dispel check) or be destroyed.
Power Point Reserve: The mantle acquire a power point reserve which is independent from the manifester reserve. The reserve can be used to augment some of the components. The PP reserve recharges over the course of 24 hours.
Wearable: The mantle become wearable like a magic item: it uses the robe or shirt slot(chosen when worn). The manifester can “wear” the mantle by concentrating on the item that hold the epic power for a full round; after this round the mantle become active and the wearer acquire all the notions required to operate it (command words, powers stored, PP reserve).
If the mantle was developed with the Psicrystal containment mitigating factor and the wearer hasn’t a psicrystal the activation fails and the power remains into the item.
Alternatively the manifester can transfer an active mantle on an item by concentrating for 1 full round while touching the item; the manifester instantly loses all the benefits granted by the mantle. An eligible item must be of the same size of the manifester/receiver of the power (typically a life – like statue).
NOTE: the PP reserve doesn’t recharge while the mantle is not worn.
Slotless mantle: The mantle become slotless thus not using a magic/psionic item slot.

To use the Psionic Mantle follow these steps:

1. Add the Psionic Mantle to the epic power
2. Add desired prevalent power, add the cost to the total
2.1. multiply base cost for the duration
2.2. multiply again if self triggering
2.2.1. add the Contingency seed
3. Add desired vanguard power, add the cost tot the total
3.1. select number of uses per day
4. Add an ad – hoc power, add the cost to the total
4.1. double the cost if the power duplicates the effects of an existing arcane or divine spell
5. repeat steps from 2 to 5 for every power to be added to the mantle
6. Apply any one – time component
6.1. add the Life seed if making the mantle semi – sentient
6.2. Provide an appropriate item at manifesting time if applying the Wearable component
7. divide total cost by 1000
8. apply this factor to the epic power
9. add any other psionic seed[/QUOTE]

The power cannot take the benefits from the anchored, capstone and corruptible mitigating factors.
davethebrave371

08-04-06, 12:48 AM
:bump:
lavekkia

08-04-06, 10:01 AM
There are not many ppl interested in epic psionics i fear :)
BTW i have worked on the psionic mythal (i m planning to call it Udoxia) i have expanded the descriptions of factors and other minor things....
I m also working on a epic power centered around a very enpowered version of id cascade; i ll post something tomorrow (i hope)
the Slayer of Heroes

08-13-06, 03:11 PM
with the complete and utter lack of much psionic support period (up to the halt of already in progress Mind's Eye articles >_> ) i fear that Epic Psionics is really the last thing on the common gamer's mind.

I'm gonna be moving into my condo for college in a few weeks but I'll try to go through and update all my various projects before i dismantle the monster that is my computer desk, this one included. >_>
pfooti

08-14-06, 09:08 AM
Just tossing my hat in again: I really like this thread and this idea. WotC should be embarassed that their psionic support is so poor that we have to come up with our own stuff in the boards. The only reason I haven't posted more in here is because my Psion is currently 3rd level, so it will be a while before I really need to use these rules, heh.
Decree Of Boredom

08-14-06, 09:38 AM
I did some of this manner of stuff a while ago. It's here (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num= 1152717555;start=0#1), I think.
Bacris

08-14-06, 09:44 AM
WotC should be embarassed that their psionic support is so poor that we have to come up with our own stuff in the boards.

Regardless of how much content you get, there's still going to be custom-created items. Look at all the non-psionic PrCs, base classes, spells, feats, etc and it's not really lack of support that creates it - it's ideas that WotC hasn't come up with and there's always going to be that as long as there are people using the system :)

Now, that being said, yeah, the amount of support we've been getting is pretty minimal in quantity and quality, but that doesn't really change that folks will continue to come up with their own stuff :)
the Slayer of Heroes

08-14-06, 10:17 AM
I did some of this manner of stuff a while ago. It's here (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num= 1152717555;start=0#1), I think.

The site's giving me an error message when I try the link ^^;
lavekkia

09-26-06, 08:32 AM
i m resurrecting the thread because i have created another epic power;
it's here, on page 9: http://boards1.wizards.com/showthread.php?t=548975
carnivore

09-26-06, 04:51 PM
nice thread....put a link to it in the 3.5 Psion Buildguide (http://boards1.wizards.com/showthread.php?t=624041)


:D
the Slayer of Heroes

11-03-06, 02:06 AM
updated the main post for the first time in i don't know how long.



Lavekkia, any chance of seeing a Completed Udoxia Seed writup?
lavekkia

11-03-06, 07:35 AM
updated the main post for the first time in i don't know how long.



Lavekkia, any chance of seeing a Completed Udoxia Seed writup?

There are already some modifications and tweaks but i m not entirely conviced. I'll post it and we shall see

Edit: posted the changes; i would gladly thank the one who will format the tables for me and PM because i don't know how to do it
the Slayer of Heroes

11-03-06, 11:32 AM
like this?

Iterative Component Cost
Prevalent power base cost Power lvl x Manifester lvl x 50
~Duration in rounds Base cost x 2
~Duration in minutes Base cost x 1,5
~Duration in 10 minutes Base cost x 1,25
~Duration in hours or more Base cost x 1
Vanguard power, at will Power lvl x Manifester lvl x 50
Vanguard power, 6/day Power lvl x Manifester lvl x 40
Vanguard power, 3/day Power lvl x Manifester lvl x 30
Vanguard power, 1/day Power lvl x Manifester lvl x 20
Ad – hoc power, minor 5000
Ad – hoc power, medium 10000
Ad – hoc power, major 15000
Self Triggering Power Base cost x 2 **
Augmentable Power Base cost x 3
One – Time component Cost/Reduction
Semi – sentient mantle *** 38000
Power Point Reserve 300 x PP
Psicrystal Containment - 45000
Wearable 18000
Slotless mantle Total cost x 2
** This component require also the application of the Contingency seed.
*** This component require also the application of the Life seed1. Add the Psionic Mantle to the epic power
2. Add desired prevalent power, add the cost to the total
2.1. multiply base cost for the duration
2.2. multiply again if self triggering
2.2.1. add the Contingency seed
3. Add desired vanguard power, add the cost tot the total
3.1. select number of uses per day
4. Add an ad – hoc power, add the cost to the total
4.1. double the cost if the power duplicates the effects of an existing arcane or divine spell
5. repeat steps from 2 to 5 for every power to be added to the mantle
6. Apply any one – time component
6.1. add the Life seed if making the mantle semi – sentient
6.2. Provide an appropriate item at manifesting time if applying the Wearable component
7. divide total cost by 1000
8. apply this factor to the epic power
9. add any other psionic seed
lavekkia

03-25-07, 07:34 PM
I post again on this thread hoping to revamp interest....

I have created another psionic seed: Astral Construct
It can be found here
http://boards1.wizards.com/showthread.php?t=590308
carnivore

08-10-07, 12:06 PM
:bump:
:D
d0yen

12-19-07, 09:06 PM
this is a good thread