Figurine of Wonderous Power/Psi Crystal [Archive] - Wizards Community

Post/Author/DateTimePost
Inkedmsd

03-21-07, 02:39 AM
My psion has a figurine of wonderous power Onyx Dog. I was wondering if I could make that my psi crystal. How would the stats and stuff work? Would stats stack when the figurine was activated and have all the psi crystals powers? And then just be a psi crystal when it was not activated?
SlanderPanic

03-21-07, 09:59 AM
I wouldn't allow it. Practically-speaking, it sets a very abuseable precedent that I wouldn't want to deal with. (For example, I wouldn't want a psion encoding sentience onto a chaos diamond (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#chaosDiamond) or an Orb of Dragonkind (http://www.d20srd.org/srd/magicItems/artifacts.htm#theOrbsofDragonkind).)

In my games, I interpret Psicrystal Affinity as giving you the ability to generate the crystal from your mind, just like a Metacreativity power. You cannot encode your personality fragment into an item which already has magical or psionic properties, since they don't have the "room" left for something so complicated as sentience.
Thomar_of_Uointer

03-21-07, 12:22 PM
Mmmmaybe. It's a cool enough idea for me to consider it.
It would still be a psicrystal for all intents and purposes, you'd just be able to activate it as the magic item. To prevent abuse, I would say it would not gain any of your psicrystal benefits while active.
Uchiha_Arthas

03-22-07, 03:07 AM
Mmmmaybe. It's a cool enough idea for me to consider it.
It would still be a psicrystal for all intents and purposes, you'd just be able to activate it as the magic item. To prevent abuse, I would say it would not gain any of your psicrystal benefits while active.

I'd suggest letting it have the base personality (not the benifits from the personality, just the RP aspects of it) and being able to communicate in some fashion... A figurine of wonderous power which has a shy personality...:)
Inkedmsd

03-23-07, 04:32 AM
Thanks for all the input. I went ahead and put it to paper to see what it would look like, then to kick it up a notch :) I added the Item familiar feat (UA170). I have no idea if my DM will go for it but it is turning out to be an interesting mixture indeed. Here is what I have so far. Constructive criticism is appreciated:D


Figurine of Wonderous Power/ Psi crystal idea

In Psi crystal Form
Size/Type: Tiny
Hit Dice: Owners HD, 1/2 owners hp
Initiative: +2
Speed: 30’ Land, 20’ Climb
Armor Class: 16 (+4 size, +2 Dex), touch 16, flat 14
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1’/0’
Special Attacks: --
Special Qualities: Construct Traits, Hardness 8, Alertness (+owner), Improved evasion (crystal), personality (Sage+3Knowledge?), self-propulsion, share powers (owner+crystal), sighted(normal vision 40’ even in magical darkness), telepathic link (1 mile)
Saves: Fort +0, Ref +3, Will +5
Abilities: Str 1, Dex 15 Con --, Int 8, Wis 12, Cha 10
Skills: Same as owners, w/ min of: Spot +9, Listen +6, Move Silently +4, Search +6

In Figurine Form
Size/Type: Medium Animal
Hit Dice: Owners HD, 1/2 owners hp
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Dark vision 60’*, scent, communicates telepathically
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 12, Cha 10
Skills: Jump +8, Listen +6 Spot +9, Search +6 , Swim +3, Survival +1
Feats: Alertness, Track, Survival (+4 when tracking)
* I dropped see invisibilty

Stat Explanantion
Physical Attributes, Skills, certain feats and saves pertaining to physical attributes will change depending on the form it is in. Mental attributes, skills certain feats and saves pertaining to mental attributes will remain the same as the highest value of the two forms that is allowed. HD/hp will remain constant in both forms.

Size of a working breed such as collies, huskies, and St. Bernards.
Carrying Capacity
A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Skills
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

Item Familiar [Feat]
*Unearthed Arcana (170-174)
Character Level Ability
1st Invest life energy, invest skill ranks, invest spell slots
7th Sapience, senses, communication *(useless here)
10th Special ability
14th Special ability
18th Special Ability
21st or higher One addt. special ability/ 3 lvls above 20th

Invest life energy
Invest 10% of current xp and gain 10% xp bonus each time you earn xp. If you loose item loose xp investment + additional xp gained.
Initial investment: 300xp
Invest skill ranks
For every 3 skill points put into the item, gain a +1 bonus on any skill check (bonus can not exceed current skill ranks in a skill).
Current Investment: 18 skill points, Current skill check bonus :+6

Though 7th level abilities will be worthless, at 10th level access to the special abilities will be sweet!