Ghosts and psionics [Archive] - Wizards Community

Post/Author/DateTimePost
Shadowfrost68

02-09-08, 01:21 AM
Has anyone come across a psionic class, or power that dealt with ghosts, or spirits? I wanted to make a psychic character who was a medium, but couldnt find anything.

Any ideas?
Lycanthromancer

02-09-08, 01:24 AM
Seer/thrallherd.

Nobody ever said your thralls had to be alive.

"I see dead people."
Lycanthromancer

02-09-08, 01:58 AM
Oh, by the way, thanks for the reminder. I'll have to add something to my powers revision (not that very many people care about it, I admit).
teshen

02-09-08, 01:59 AM
Hyperconscious has the Ghostbreaker. It's a five level prc for psionic characters that lets them turn undead and get some other benefits when confronting undead... It's not bad. Odd, but not bad.
Lycanthromancer

02-09-08, 02:22 AM
It's not so much a 'communing with the dead' class as it is 'destroy them, burn their original bodies, and salt the earth they were buried in' kind of class, really.

Sorry.
CrimsonDeath

02-09-08, 02:41 AM
There's not much for ghosts, but there are a few for reading auras and psychic impressions resident in an area.
Shadowfrost68

02-09-08, 09:34 AM
Oh, by the way, thanks for the reminder. I'll have to add something to my powers revision (not that very many people care about it, I admit).

I care!

Hyperconscious has the Ghostbreaker. It's a five level prc for psionic characters that lets them turn undead and get some other benefits when confronting undead... It's not bad. Odd, but not bad.

Not really the direction I was going for, but thanks!
InkBlot

02-09-08, 10:47 AM
I wrote up some homebrew powers for psychic mediums. I'll see if I can dig it up.

Complete Psionic has a couple things which can help deal with ghosts.

See invisibility, psionic is a 2nd level power which lets you view the ethereal plane. The augment even lets you manifest it on other people at touch range, so you can do the "everybody link hands" thing.

Ethereal agent is a 5th level power which lets you project a mobile psionic proxy onto the ethereal plane. It's intended to help you spy on the material world, but it you could just as well go harrass some ghosts with it.

Speak with dead, psionic works just like the power. It doesn't really let you talk to the ghost of deceased, but it's close enough for government work. In an attempt to wash off some of the stink of psionic x, I always houserule that you receive the replies from the corpse telepathically.

The Transdimensional Power metapsionic feat allows you to use psionic powers on ethereal creatures, such as ghosts. Most non-mind-affecting powers are damaging effects, but there's bound to be something peaceful you can do with it. Transdimensional Power has no metapsionic cost.
AntiDjinn

02-09-08, 11:31 AM
There was a Psychopomp PrC posted here a while back, it was probably 3.0. I forget who wrote it up. I was basically a medium/sensitive PrC for seers.
Shadowfrost68

02-09-08, 11:53 AM
Im looking, but cant find the Psychopomp
InkBlot

02-09-08, 11:54 AM
Aha, here's that homebrew stuff -

Spirit Mantle
Granted Ability: While you are psionically focused, you can sense the presence of creatures present on the ethereal plane within 60 feet. If you spend a standard action concentrating, you can sense the direction and distance of each creature from you, but you cannot pinpoint their locations or derive any other information.

1 Ethereal Sense: See and hear lurking ethereal spirits.
2 Spirit Broadcast: Broadcast telepathic messages to the ethereal plane.
3 Speak With Dead, Psionic*: Contact the dead through their corporeal remains.
4 Chain Spirit: Bind a spirit to a location or object.
5 Ethereal Agent*: Create an ethereal proxy which you can see through.
7 Ethereal Jaunt, Psionic: Become ethereal for a short time.
9 Etherealness, Psionic: You and allies temporarily become ethereal.

*From Complete Psionic.

Ethereal Sense
Clairsentience
Level: Seer 1, Spirit 1
Displays: Auditory, material, and olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min/level (D)
Power Points: 1

Your senses of sight, hearing, taste, smell, and touch extend onto the ethereal plane. This power does not allow you to manipulate objects on the ethereal plane. You can use this power in conjunction with other powers or affects which enhance your senses.

Spirit Broadcast
Telepathy
Level: Spirit 2
Display: Auditory (see text), material
Manifesting Time: 1 standard action
Range: See text
Duration: 1 round/level (D)
Power Points: 3

You broadcast your thoughts audibly on the ethereal plane. Nearby creatures can hear your thoughts as if you were using your physical voice.

Chain Spirit
Psychoportation
Level: Spirit 4
Display: Auditory, material, olfactory, and visual
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One undead of 5 hitdice or less
Duration: Permanent (D)
Saving Throw: Will negates; see text
Power Points: 5
Power Resistance: Yes

You bind an incorporeal undead of 5 hit dice or less to a particular object, location, or creature. It can not attack or damage the focus of it's binding you while the power lasts.

If the incorporeal undead has the Rejuvenation ability, when it is destroyed it returns to the object or place this power binds it to, instead of it's usual haunts.

I'm also working on one called channel spirit, where you willingly let a ghost occupy your body (or force it to) in order to gain some benefits from the knowledge it gained in life. I'm thinking it should be a skill booster, mostly.
Shadowfrost68

02-09-08, 01:35 PM
I could hug you right now, I really could.

For the channel spirit one you might look at the Incarnum book, they have a spell like that.
teshen

02-09-08, 07:01 PM
It's not so much a 'communing with the dead' class as it is 'destroy them, burn their original bodies, and salt the earth they were buried in' kind of class, really. . . True enough. But it wouldn't take much to invert the turn dead ability (rebuke undead) and alter the raze undead ability to something that either lowers their saves or strips them of certain defenses that they have or lets you get turn/rebuke enhancing feats and then the prc could work well enough... then it would be the ghost charmer rather than the ghost breaker... Ok. Nevermind. You're right.

Not really the direction I was going for, but thanks!Yeah, sorry about that. It doesn't really fit, but I saw ghost and just threw it out there anyway...

I feel a little sheepish.
InkBlot

02-09-08, 07:01 PM
I could hug you right now, I really could.

For the channel spirit one you might look at the Incarnum book, they have a spell like that.
You're welcome. I'm very glad you like them. They've been sitting in the D&D folder on my computer's hard drive for the longest time, waiting for somebody else who looked at the Expanded Psionics Handbook and thought "hey, what gives? Why can't these psychics talk to ghosts any better than a mundane person?"

I checked out Magic Of Incarnum, but those spells don't allow you to channel a specific ghost you know of. If you're fighting the ghost of Sir Reginald of Kalladovia in the ruins of the royal castle, then you can't use valiant spirit to force Sir Reginald's ghost to disappear into your body and then draw upon his knowledge of Kalladovia's waterways to find a quick route to the foot of Frostshadow mountain where the evil black dragon holds the princess of Signum captive.

I've got the channel spirit power written already. I just need to take the time to iron out the wording.
Shadowfrost68

02-09-08, 11:54 PM
I almost felt like the cossover from magic-> psionics completely lost necromancy in the process. And I wanted my mediums goshdarnit!
RavinRay

02-10-08, 08:49 AM
A bit (ok, not a bit) OT, but is there any plausible way to connect ectomancy in Ghostwalk with psionics?
Phaenix

02-11-08, 02:10 PM
The Transdimensional Power Feat (In Complete Psi, I think) allows any of your powers to target creatures in the Ethereal plane. That would help out a ghost-interactor, I think.
InkBlot

02-11-08, 02:43 PM
It was mentioned already. The only big problem with Transdimensional Power is that there aren't many communication/social-themed powers which are also non-mind-affecting. So you can target ethereal ghosts now, but they're still immune to telempathic projection.

edit: This is the powerful, open-ended, version of channel ghost --

Channel Ghost
Psychometabolism
Level: Spirit 6
Display: Auditory, material, and visual
Manifesting Time: 1 standard action
Range: Touch
Targets: You and one touched incorporeal undead
Duration: 1 min./level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11

The touched incorporeal undead spirit disappears into your body. You can mentally communicate with the spirit, and access some of the knowledge it had gained in life. You also gain a deflection bonus to AC equal to the Charisma modifier of the undead spirit (minimum +1).

You can use the undead spirit's skill ranks and base Will save if they are greater than your own. You gain any weapon and armor proficiencies the spirit has.

The incorporeal undead spirit cannot take any actions on it's own while bound to you. It can take purely mental actions, if you allow it to, but doing so uses up one of your actions of the same type. For example, if the spirit uses an immediate action to manifest the mental barrier power, then you must also use an immediate action to allow it to do so (which would also prevent you from using a swift action on your next turn).

The incorporeal undead takes 1/2 of any hit point damage you take while it resides in your body, although you still take the full amount.

Augment: For every 2 additional power points you spend the save DC of this power increases by +1, and you may access one feat the incorporeal undead has. You must meet the prerequisites for each feat you access this way, and the feats you take from the undead may serve as prerequisites for each other.

And here's the much safer, possibly underpowered, version of channel ghost--

Channel Ghost
Psychometabolism
Level: Spirit 6
Display: Auditory, material, and visual
Manifesting Time: 1 standard action
Range: Touch
Targets: You and one touched incorporeal undead
Duration: 1 min./level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11

The touched incorporeal undead spirit disappears into your body. It cannot take any actions while bound to you.You can mentally communicate with the spirit (a non-action), and access some of the knowledge it had gained in life.

You gain a +2 insight bonus to any skill the undead has at least 5 ranks in, and a +2 bonus to Will saves. You gain any weapon and armor proficiencies the spirit has.

You also gain a deflection bonus to AC equal to the Charisma modifier of the undead spirit, to a maximum of 1/4 your manifester level.

The incorporeal undead takes 1/2 of any hit point damage you take while it resides in your body, although you still take the full amount.

Augment: For every 2 additional power points you spend the save DC of this power increases by +1.