Good Discipline For Archer [Archive] - Wizards Community

Post/Author/DateTimePost
PrinceCurtis

04-18-07, 03:15 PM
What would be the best discipline for a gestalted psion/warblade that focuses on archery ( changed so she can use maneuvers ranged)
Hella_Tellah

04-18-07, 03:18 PM
I'd say Egoist, so you can use Animal Affinity to pump your Dex.
Deekin

04-18-07, 03:24 PM
Psychportation. You can teleport and fly around the battlefield, raining death and destruction from your bow.

Also, If your dm Lets you use third part stuff, research these powers:

Trick Shot

Psychoportation
Level: Marksman 1, Nomad 1
Display: Me
Manifestation Time: 1 immediate action
Range: Close (25 ft + 5ft/2 levels)
Target: One Tiny or smaller object in motion

Duration: 1 round or until discharged
Power Points: 1
By altering the levels of probability surrounding a small object in motion, you can 'trick' it into performing seemingly impossible maneuvers. While this ability has no direct influence on an attack roll, it can nevertheless make a certain outcome possible in the first place.

Until the beginning of your next turn, you may make one Tiny or smaller moving object perform a 'trick shot' -- a stunt that you describe -- so long as it is not moving under its own power (thrown objects or fired projectiles are not moving under their own power, while an insect or a flying psicrystal are). So long as the stunt can be succinctly described in ten words or less, it occurs, no matter how unlikely this is -- no rolls, no checks, no questions. This trick shot has no influence on attack or damage rolls at all, although the effect itself may allow an attack to occur.

Example trick shots include the following (which are descriptive and of varying complexity; the sentences used in manifesting are shorter):
 Shooting an arrow through the sockets of twelve axe heads between you and your target
 Bouncing a billiard ball off of nine different fixtures (including your friend's
breastplate) before sinking in a pocket
Having a crossbow bolt “loop the loop” before impacting normally
 Forcing a tossed coin to land, perfectly stable, on its edge
 Getting a javelin to slalom around trees between you and your target
 Directing the tiny bead of an undetonated fireball to fly a “figure eight”
around its target’s feet
 Allowing a dagger, despite being pointy, to bounce off of the ground between a creature's legs and continue (unhindered) to its actual target behind him

Additional trick shots beyond this list are possible.
In short, the most powerful combat use of this power should be to avoid small obstacles (GM's call on what actually is an "obstacle"; trick shot should not be a single answer against cover unless the trick is relatively simple and the target doesn't have total cover). It is more frequently used, however, to show off outside of combat (one can usually figure out if a trick shot has been performed in the area by listening for cries of "That's not possible!"). Trick shot can be used to shoot around corners, although without other means of sensing targets, this is effectively shooting blind.

Augment: You may augment this power in one or more of the following ways.
1. Each additional power point spent allows you to affect one additional object before the power ends.
2. For every 2 additional power points you spend, the size of an object you can affect with this power increases one step.
3. For every additional power point you spend,the power's duration extends 1 round. The number of objects you can alter this way remains unchanged, and the power still ends when these run out.

Additionally, every additional power point spent to achieve any of these effects allows for your trick shots to be described in sentences of up to
one word longer.
Kiklio

04-18-07, 04:38 PM
Clairsentience can also be effective, mainly for Clairvoyant Sense. Enables the use of a very long-range bow.

The other good power from Untapped Potential is Localized Windstorm (a kineticist and marksman power) that can negate the effects of a Wind Wall.
Rageheart

04-18-07, 05:41 PM
"So long as the stunt can be succinctly described in ten words or less, it occurs, no matter how unlikely this is -- no rolls, no checks, no questions. This trick shot has no influence on attack or damage rolls at all, although the effect itself may allow an attack to occur."
...
Example trick shots include the following (which are descriptive and of varying complexity; the sentences used in manifesting are shorter): ...
Directing the tiny bead of an undetonated fireball to fly a “figure eight” around its target’s feet
...
Trick shot can be used to shoot around corners, although without other means of sensing targets, this is effectively shooting blind.


I plan to use this to guide fireballs cast by my party mage to their targets, around obsticles, through keyholes, and corners.... maybe even ones cast toward me.... :evillaugh

(Awesome powers in Untapped Potential BTW.)
PrinceCurtis

04-19-07, 11:19 AM
Well until i get uncursed (LOL) I'm the only DM i'll be seeing for a while. I use third pary stuff out the wazoo.
I"m and the household fund dictate i can't afford Untapped Potential... I do want it though.