Help me find my power [Archive] - Wizards Community

Post/Author/DateTimePost
cymbolik

03-07-07, 04:04 PM
I am such a brainless buffoon!
Last year I designed a power and posted it up on the boards for revision.
I didn't, however, keep a copy for myself.
Or at least, I thought I had.
Instead it turns out I kept a copy of the link to the post.

If anyone happened to make a copy of Power Struggle, a power that allowed the manifester to shift psionic effects from one target to another by making a caster check, please, please, please could you paste it or link it or something?
ChimericalWolf

03-07-07, 05:38 PM
Well, I'm not gonna go hunting through 8047 threads for you, but here's the link to the archive...

http://boards1.wizards.com/wotc_archive/index.php/f-30.html
ChinchillaofDoom

03-07-07, 06:09 PM
You're lucky I'm a packrat :P


Power Struggle
Psychokinesis
Level: Psion/wilder 7
Display: Mental
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 15

You close your eyes and the world around you becomes quiet. In an instant your mind expands and you are able to view magical energies and psionic powers around you as objects which you can manipulate with the force of your own will.

By focusing your will and expanding your higher conciousness you are able to detect psionic power currently active on your target and attempt to transfer the psionic power from that target's control.
You become aware of all ongoing powers and spells affecting the target. Choose one power whose power level is not greater than your primary manifesting ability (Int, Wis, or Cha) minus 10, and make a manifester check (1d20 + your manifester level) against the power's manifester level. The DC for this manifester check is 11 + the power’s manifester level.
If you succeed, you transfer a non-permanent power to a willing target or targets within range as determined by the original manifester's manifester level. The original duration is not affected and the power will end normally.
If you transfer a power currently affected by incarnate or a similar power the power is merely suppressed on the target and transferred to the new target for 1d4 rounds. After this time the power ends for the new target and resumes functioning for the original target that it was transferred from initially; if you fail that power remains in effect and this power ends.
When you transfer the power you do not have to pay any xp costs inherent in that power's manifestation costs.

Augment: You can augment this power in one or more of the following ways:
1. If you spend 5 additional power points you can choose to transfer another power from the same target on another successful manifester check. Treat your manifester level as 5 lower than it is for purposes of this check.
2. If you spend 5 additional power points you can choose to affect a magic spell instead of a psionic power. You do not have to provide material components, xp costs or foci to transfer the spell.
3. For every additional power point you can increase your effective manifester level by 1 for purposes of the manifester check required by this power..
cymbolik

03-08-07, 04:34 AM
*makes copy, gives thanks*