How does an Erudite work? [Archive] - Wizards Community

Post/Author/DateTimePost
Tectorman

11-15-07, 12:34 PM
Exactly that. I've read through the class and I'm really not sure how this class works.

I'm thinking that he learns a total of 40 + his original Int modifier powers by level 20 and that he can manifest these however he wishes so long as he has the power points to do so. Then he can also learn additional powers from other sources (power stones, someone else's powers known list, etc.), but if he has more powers known (learned in this manner) than he has unique powers/day, then he must choose from among them the powers that he can manifest for that day. Thus, a 20th-level Erudite may know upwards of 70 or so powers, but he'll only be able to manifest from among a total list of 51 + his orig. Int modifier in any single day.

Or is it that he (still talking 20th level here) takes all the powers he learns (40 or so through independent study, and however many he learns through borrowing) and must choose eleven as his manifesting list for a single day?

Am I right? Am I close? How does an Erudite work?
Lycanthromancer

11-15-07, 01:25 PM
You're closer on your second guess, except you choose your Unique Powers as you go along, which means you choose your powers spontaneously as you need them. Once chosen, however, that power is locked in.

You can still use power stones of other powers, though, as they don't count against your UPPD.

Power stones are your friends. :) Check my sig for details. :)
InkBlot

11-15-07, 01:28 PM
Or is it that he (still talking 20th level here) takes all the powers he learns (40 or so through independent study, and however many he learns through borrowing) and must choose eleven as his manifesting list for a single day?
This one. The Erudite can only access 11 different powers in a single day.

It isn't as bad as it might sound. With a little care, those 11 powers will always be the exact powers you need to overcome the encounter. Your unique power list isn't set in stone until you use a new power. So a 20th level erudite who gets up in the morning and puts on his inertial armor still can still use any power he wants to make breakfast. After cooking breakfast with energy ball, he can still use any power he wants to start his car. So on and so forth, until he has used 11 different powers. At that point, hopefully he chose to solve his problems earlier with very versatile powers.

Look for powers that have many uses. This isn't too hard, since Erudites can access all discipline lists (albeit indirectly). Astral construct, minor creation, charm, dominate, and metamorphosis can each mimic a half dozen other powers at least. Astral constructs can set off traps, knock down doors, stand between you and an enemy, and pick you up and fly you over chasms; minor creation can create ladders, ropes, torches, tents, blankets, barricades, bridges, britches, poison, nets, clubs, bows, great clubs, shields, padded armor, and so much more; charm/dominate gives you new allies who could bring anything to the table, even divine spellcasting; metamorphosis can turn you into a tank, an airplane, or a monkey.

edit: The limit of unique powers per day only truly hurts at low levels, when you have three or less. Try asking your DM if you an use a feat to get one extra unique power per day, or if you can move one of your unique powers down (so you start with 2 unique powers at 1st level, but still end up with only 11 by 20th).
CrimsonDeath

11-15-07, 03:21 PM
Note that the number of unique powers per day that the Erudite may choose from among the powers he knows is the same number of powers that the Wilder learns... ever.