| Post/Author/DateTime | Post |
|---|---|
| Omnirahk, half-Rahkshi06-13-07, 03:51 PM | This prestige class was designed for the DragonMech campaign setting, perhaps my most favorite ever. It's for a soulknife mech pilot. It could be adapted to just psionic weapons. Take out the Shape Mind Blade class feature requirement and psychic strike progression, give Greater Psionic Weapon at 3rd level, and I don't know what to replace mind blade progression with. Suggestions? IRONSOUL ELITE Hit Die: d8 Prerequisites To qualify to become an Ironsoul Elite, a character must fulfill the following criteria. BAB: +3 Feats: Psionic Weapon Skills: Mech Pilot 8 ranks Special: Shape Mind Blade class feature Skills As original Mech Jockey + Autohypnosis, Concentration, Knowledge (psionics), and Use Psionic Device (let me know if I missed any other important ones). Hit Dice: d8 BAB MAB Fort Ref Will Abilities 1. +0 +1 +0 +2 +0 Empower Weapons OR Mech Mind Blade, Enhanced Mind Blade 2. +1 +2 +0 +3 +0 Bonus Feat, Psychic Strike + 1d8 3. +2 +3 +1 +3 +1 Mind Over Metal 4. +3 +4 +1 +4 +1 Bonus Feat, Psychic Strike + 2d8 5. +3 +5 +1 +4 +1 Debilitating Blow Class Features The following are class features of the Ironsoul Elite prestige class. Weapon and Armor Proficiency: An ironsoul elite gains no new proficiencies with any weapons, armor, or shields. Empower Weapons: A first level the ironsoul elite knows how to combine his talent with shaping his mind blade and charging weapons to maximum potential within a mech. Rather than manifesting a mind blade, you may grant one weapon on a mech you pilot certain benefits of you mind blade: - enhancement bonus and magic weapon options - counts as your mind blade for any feats you possess, such as weapon focus (mind blade) - may be used to deliver a psychic strike You may use shape mind blade to affect more than one weapon, but you take the standard penalty to your effective enhancement bonus. You may not use this ability and manifest a normal mind blade at the same time (nor may you affect two mechs at the same time, since you must be piloting the mech to use this ability). If you select this option, you do not get Mech Mind Blade. Mech Mind Blade: When piloting a mech, you may manifest your mind blade as a weapon for your mech. This works in all ways as your normal mind blade, but deals damage as a weapon appropriate for the size of your mech. If you select this option, you do not gain Empower Weapons. Enhanced Mind Blade: Levels of Ironsoul Elite count as levels of soulknife for determining your mind blade's enhancement bonus and magic weapon options. Bonus Feat: Drawn from the mech jockey base class (see DragonMech). Psychic Strike: As soulknife. Mind Over Metal: Your training with psionics and mechs allows you to be devastating to mechs, even though they are mindless. You may deliver a psychic strike to mechs. Psychic Strike may affect non-living or mindless creatures, or creatures immune to mind-affecting effects, but it only deals half damage in this case. Debilitating Blow: A 5th level the ironsoul elite has mastered the devastating combination of psionics and mecha. By expending your psionic focus when you score a critical hit, you may treat the opponent's critical threshold as one increment more dangerous. Green critical hits are treated as yellow, yellow critical hits are treated as orange, and orange critical hits are treated as red. So, what do you think? For those who don't get Debilitating Blow, know that in DragonMech mechs can have certain parts malfunction on a critical hit. Green, yellow, orange, and red are different levels of severity. This feature makes your critical hits more devastating. MAB is Mech Attack Bonus, your BAB when piloting a mech. Advice welcome. :) |
| Anodai06-13-07, 10:00 PM | I think its good, but it would be better to have a weaponless mech specially built so you could use your mind blade more directly. |
| Omnirahk, half-Rahkshi06-14-07, 08:20 AM | I think its good, but it would be better to have a weaponless mech specially built so you could use your mind blade more directly. Yes well I was thinking weapons built into the mech, not held by it. Like the barbagula's lance and chingler. Not the fangblade's swords. Any tips on how I'd specify that? |
| SlanderPanic06-14-07, 10:27 AM | I like it. Makes me want to go buy DragonMech. |
| Omnirahk, half-Rahkshi06-14-07, 10:56 AM | I like it. Makes me want to go buy DragonMech. Then my work here is done. Ideas for a better name? Or making a variant for non soulknives focused on Psionic Weapon? |
| RealSorceror06-14-07, 01:39 PM | Now that is a very nicely built class. :cool: I think you should alter it so a Soul Knife can manifest his Mind blade through the mech, perhaps granting the Mech a Mind Blade of appropriate size (based off the Sword Blade damage). You could also look at the Soul Bow prc for possible ranged weaponry. I agree that it needs a new name, as Psimech Jockey suggests the Psion class rather than the Soul Knife. SoulMech Warrior? Mind Mech Pilot? :confused: |
| Omnirahk, half-Rahkshi06-14-07, 01:54 PM | Ok, I modified the class. Now at first level you select whether you manifest an enormous mind blade for your mech or if you channel it into your mech's existing weapons. It's a choice you have to make based on taste. |
| RealSorceror06-14-07, 02:00 PM | Ok, I modified the class. Now at first level you select whether you manifest an enormous mind blade for your mech or if you channel it into your mech's existing weapons. It's a choice you have to make based on taste. Then all is well with the world. :D |
| SlanderPanic06-14-07, 02:04 PM | Ironsoul Elite. (Or Oaksoul Elite for characters from elven territories.) Tie them to military organizations and add the requirement that an aspiring Elite must be trained by another member. They're allowed to wander about and adventure, but they're obligated to return home to defend their city-mech in times of crisis. I've read DragonMech. I just haven't bought it yet. Psionics seems to be a great fit for the setting. |
| RealSorceror06-14-07, 02:10 PM | Ironsoul Elite. (Or Oaksoul Elite for characters from elven territories.) Tie them to military organizations and add the requirement that an aspiring Elite must be trained by another member. They're allowed to wander about and adventure, but they're obligated to return home to defend their city-mech in times of crisis. I've read DragonMech. I just haven't bought it yet. Psionics seems to be a great fit for the setting. I like that name. Its not bad. :w00t: Just make sure we don't give the Irontooth Clan anything new. I love 'em to death, but they already have three or four of the most ripped Mech prcs, and they don't need another one. |
| Omnirahk, half-Rahkshi06-14-07, 03:04 PM | Ironsoul Elite. (Or Oaksoul Elite for characters from elven territories.) Tie them to military organizations and add the requirement that an aspiring Elite must be trained by another member. They're allowed to wander about and adventure, but they're obligated to return home to defend their city-mech in times of crisis. I've read DragonMech. I just haven't bought it yet. Psionics seems to be a great fit for the setting. Yeah, I love that. Diamondsoul Elite if I wanted to tie in crystal as a focus for psionics. Then I'd probably have to require a preparation ceremony using diamond dust if the mech doesn't already contain crystal. And Ironsoul Elite does have a better ring. Ironsoul Elite it is then. And same here actually. I've read DragonMech. I just haven't bought it yet. Hasn't stopped me from working with it. I'm good at just reading official previews and extrapolating the rest. I'm not particularly proud of it. But I will buy DragonMech. I just have to make and sell three more lamps . . . |
| Omnirahk, half-Rahkshi06-15-07, 12:29 PM | Here's another thought. Is there an easy way to make this class more generic? To allow self-only type stuff to apply to mechs as well? Like the warmind's Chain of Overwhelming Force? I can just imagine. A soulknife/soulbow/ironsoul elite/warmind. Once a day firing this enormously damaging attack. The charged particle beam. Sweeping strike would be nice too. Just a thought. |
| SlanderPanic06-15-07, 01:12 PM | Some suggestions: First level *Bonded Mech: In a special ceremony, you bind yourself to a single mech, to which you apply all features of this class. The ceremony involves diamond dust worth 250 gp per hit die that you and your mech posess, which is absorbed into your skin and throughout the mech to facilitate a psionic connection. If your bonded mech is destroyed, you suffer XP loss exactly as a wizard of a level equal to your hit dice, but you may bind another mech after 8 hours. You may only have one bonded mech at a time. However, if you wish to bind a different mech and your current mech has not been destroyed, you may do so without incurring XP loss. Each time you bind a mech, including rebinding a previously-bound mech, you must perform the ceremony, including using up diamond dust. *Steel Body (Ex): You've learned how to share personal power with your bonded mech. You may apply any of your extraordinary combat abilities to your mech. Third level *Instruments Of Destruction (Su): Your bond with your mech intensifies. When piloting your bonded mech, you may now apply any of your supernatural abilities to it. Fifth level *Soul Of Iron (Ps): You have achieved the ultimate blending of man and machine. You are now able to use any psi-like, spell-like, or psionic abilities you may posess through your bonded mech. |
| Omnirahk, half-Rahkshi06-15-07, 05:37 PM | Some suggestions: First level *Bonded Mech: In a special ceremony, you bind yourself to a single mech, to which you apply all features of this class. The ceremony involves diamond dust worth 250 gp per hit die that you and your mech posess, which is absorbed into your skin and throughout the mech to facilitate a psionic connection. If your bonded mech is destroyed, you suffer XP loss exactly as a wizard of a level equal to your hit dice, but you may bind another mech after 8 hours. You may only have one bonded mech at a time. However, if you wish to bind a different mech and your current mech has not been destroyed, you may do so without incurring XP loss. Each time you bind a mech, including rebinding a previously-bound mech, you must perform the ceremony, including using up diamond dust. *Steel Body (Ex): You've learned how to share personal power with your bonded mech. You may apply any of your extraordinary combat abilities to your mech. Third level *Instruments Of Destruction (Su): Your bond with your mech intensifies. When piloting your bonded mech, you may now apply any of your supernatural abilities to it. Fifth level *Soul Of Iron (Ps): You have achieved the ultimate blending of man and machine. You are now able to use any psi-like, spell-like, or psionic abilities you may posess through your bonded mech. That works. I'll just make that the official variant for more generic use. Except I'll only use the character's HD. Mechs tend to have a lot of HD. Or else 50 gp per HD of the mech, this time excluding your own HD. I don't want the class feature to be too expensive. For that reason I won't adopt it at all for the more limited Ironsoul Elite. I'm not gonna nerf a soulknife PrC. Thanks for the idea. |
| Omnirahk, half-Rahkshi06-18-07, 10:35 AM | :bump: Any other comments? Or is the Ironsoul Elite (thanks again for the great name SlanderPanic) done? |