| Post/Author/DateTime | Post |
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| celestialkin04-09-08, 10:54 PM | Can you guys please tell me if there is a psionic equivalent to the spell geas/ques? Sort of like Water Breathing (PHB) is similar to Water Born (Stormwrack). Need it for some construction with my Psi Artificer. If not I will need to buy some scrolls I guess. Thanks in advance! |
| InkBlot04-10-08, 12:23 AM | No, there isn't, not that I know of, but there probably should be. Compel Telepathy (Compulsion) [Mind-Affecting] Level: Telepath 4 Display: Mental Manifesting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature with 7 HD or less Duration: One day/level, or until discharged (D); see text Saving Throw: Will negates Power Resistance: Yes Power Points: 7 You telepathically compel a creature to carry out some service or to refrain from some action or course of activity, as desired by you. The creature must have 7 or fewer Hit Dice. While this power cannot compel a creature to kill itself or perform acts that would result in certain death, it can cause almost any other course of activity. The compelled creature must follow the given instructions until the course of action is completed, no matter how long it takes. If the instructions involve some open-ended task that the recipient cannot complete through his own actions the power remains in effect for a maximum of one day per manifester level. A clever recipient can subvert some instructions. If the subject is prevented from obeying the compulsion for 24 hours, it takes a –2 penalty to each of its ability scores. Each day, another –2 penalty accumulates, up to a total of –8. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the compulsion. This power can be ended by psychic chirurgery, bend reality, reality revision, or a similarly powerful effect. Dispel psionics does not affect this compulsion. Augment: For every two additional power points you spend, this power can affect a creature with 3 additional hit dice, and the save DC increases by +1. If you spend at least 4 additional power points, then instead of taking penalties to ability scores, the subject takes 3d6 points of damage each day it does not attempt to follow the compulsion. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the compulsion. |