King of Fighters Psionic Character Builds [Archive] - Wizards Community

Post/Author/DateTimePost
PrinceCurtis

03-06-07, 06:36 PM
Well this is my first time doing this.But it seems to help me come up with better stuff for my characters. I'm open to opinions and anyone can post a character.
I'm going by KOF 06 with my builds.
PrinceCurtis

03-06-07, 06:38 PM
Rock Howard
http://i3.photobucket.com/albums/y72/dstorres/Videogame%20Art%20-%20SNK/King%20of%20Fighters%20Maximum%20Impact% 202/Rock_Howard.jpg

Wilder 19/ Swordsage 1 (Unarmed Variant taken)

Feats:
Improved Unarmed Strike(Swordsage variant), Combat Expertise(Flaw; Shaky), Psionic Fist(Flaw; Vulnerable), Dodge(Human), Improved Trip(1), Psicrystal Affinity(3), Psicrystal Containment(6), Defensive Throw(9), Quicken Power(12), Knockback Power(15), Greater Psionic Fist(18)

Powers:
1st - Energy Ray, Precognition; Defensive, Prescience; Offensive
2nd - Damp Power, Energy Stun
3rd - Energy Burst,
4th - Psionic Dimension Door, Energy Flash
6th - Energy Barrage

Manuevers and Stance:
1st - Mighty Throw, Sudden Leap, Wind Stride, Counter Charge, Charging Minotaur, and Step of the Wind (Stance).



Rock's Signature Abilities:
I chose to make Rock a Wilder because he seems Charisma driven and wild surge seem to fit Neo Raging Storm. Unless otherwise noted, all "Energy" powers use the sonic version. All of these are Wild Surged unless the opponent is considered weak. He only has a Psicrystal for the second focus.

Cyclone Punch - Energy Ray

Double Cyclone Punch - Energy Ray and then another one Quickened

Neo Double Cyclone Punch - As Double Cyclone Punch, plus Knockdown Power on the last one.

Rising Tackle - Energy Flash with Knockdown Power . If you think of each d6 as a hit (roughly)

Shifting Rage Run - This is represented by a number of abilites; Wind Stride, Step of the Wind, and Dimension Door.

Hard Edge - The light punch one is a charge attack ended with a Psionic Fist or just Charging Minotaur. The hard version is a charge ended with Greater Psionic Fist

Dunking Rage Run - Charge attack + Improved Trip + Greater Psionic Fist

Upper Rage Run - Charge attack + Improved Trip + Psionic Fist

Upper and Lower Crack Counter - Defensive Throw or even just a Improved Trip attempt against someone drawing a Attack of Opportunity.

Vacuum Slam + Demonic Drubbing - Mighty Throw + Quickened Energy Ray

Raging Storm - Energy Burst with Knockdown Power

Shining Knuckle - Charge attack + Greater Psionic Fist

Max Version Shining Knuckle - Dimension Door + Quickened, Knockdown Energy Flash(again considering each d6 as a a hit)

Neo Raging Storm - Energy Barrage with Knockdown Power. Additionally Quickened Dimension Door to simulate him moving, only if the enemy isn't right there.

Neo Deadly Rave - (After manifesting Prescience; Offensive last round) Full Attack + Greater Psionic Fist + Quickened Energy Flash

Damp Power - This represents all characters ability to block energy attacks.

Any Ideas?
mato_hibiki

03-06-07, 07:34 PM
Yes, I have an idea.

We should make it SOP (Standard Operating Procedure) to have all fighting game builds use psionics.

You cannot deny the level of awesome they bring to the table.

Now, bring me Terry Bogard!

Seriously though, this is a very nice class, keep up the good work.

... Really though, gimmie Terry. :P
PrinceCurtis

03-07-07, 07:42 PM
Terry Bogard
http://i3.photobucket.com/albums/y72/dstorres/Videogame%20Art%20-%20SNK/King%20of%20Fighters%20Maximum%20Impact% 202/Terry_Bogard.jpg

Wilder 20

Feats:
Improved Unarmed Strike(Flaw; Shaky), Power Attack(Flaw; Vulnerable), Psionic Fist(1), Improved Bullrush(Human), Psicrystal Affinity(3), Psicrystal Containment(6), Knockback Power(9), Greater Psionic Fist(12), Superior Unarmed Strike*(15), Quicken Power(18)

*Tome of Battle

Powers:
1st - Energy Ray, Precognition; Defensive, Prescience; Offensive
2nd - Damp Power, Energy Stun
3rd - Energy Burst, Energy Lance, Energy Bolt
4th - Energy Flash
6th - Energy Barrage
7th - Energy Wave



Terry's Signature Abilities:
Terry is a Wilder because i think most KOF chars are Charisma driven, and the 3/4 BAB is more like them than 1/2. Also I see them more naturally talented than being as disciplined as a Psion (mentally anyway). All Energy powers are Fire. He uses Power Attack most of the time to do even further damage.

Power Wave - Energy Ray

Round Wave - Energy Burst

Burning Knuckle - Light version Greater Psionic Fist, hard adds a charge attack.

Power Dunk - Improved Trip + Energy Flash

Rising Tackle - Energy Flash, roughly considering each hits a d6

Fire Kick - Trip Attack + Greater Psionic Fist

Power Drive - Full attack ended with a Greater Psionic Fist

Power Shoot - Full attack end with trip attempt

Power Charge - Improved Bull Rush

Power Geyser - Knockdown Energy Stun

High-angle Geyser - Full attack + Quicken Knockdown Energy Ray (he hits four times)

Triple Geyser - Knockdown Energy Barrage

Buster Wolf - Greater Psionic Fist + Quickened Energy Lance (Wild Surged, of course). You could also end with Energy Bolt or Energy Wave if you feel like making it extra flashy (and hit everything around)

Damp Power - This represents all characters ability to block energy attacks. And I love this power anyway!

Next time Athena! And I promise she won't be as similiar. I also need to finish Dante DMC 3 style. He's been on my PC for months now.