| Post/Author/DateTime | Post |
|---|---|
| houaraxx08-24-07, 04:20 PM | Hi guys! I'm a DM from France and i have a little problem to submitt. I hope somme of you will have an answer cause i'm in great need! I apologise if this question was already posted before. One of my players have a Psychic Warrior with the maximise power feat. He uses the Claws of the beast power and claims the benefit from the feat. At first glance i agreed but now, after the last session, i wonder if this is the right way cause it gives him a tremendous advantage. Thanks a lot for your contributions ! |
| Tempest Stormwind08-24-07, 04:37 PM | Hi guys! I'm a DM from France and i have a little problem to submitt. I hope somme of you will have an answer cause i'm in great need! I apologise if this question was already posted before. One of my players have a Psychic Warrior with the maximise power feat. He uses the Claws of the beast power and claims the benefit from the feat. At first glance i agreed but now, after the last session, i wonder if this is the right way cause it gives him a tremendous advantage. Thanks a lot for your contributions ! Claws of the Beast works like the Summon Monster line of spells -- its effect itself (creating claws) has no variable, numeric effects. Thus, you cannot maximize it. In general, if a spell or power creates something, that something is completely independent from metamagic/metapsionics. An example of a meta-feat that would be of use with these -- including Claws of the Beast -- would be Extend Power, since the power's duration is what keeps the claws on you. However, the claws themselves are NOT empowered or maximized. If the spell said something like "gives you 1d4 claw attacks", then it could be maximized to give you 4 claw attacks. However, in both that hypothetical case and the real case, the claws still roll damage normally. |
| Deekin08-24-07, 04:37 PM | Maximize Power [Metapsionic] You can manifest powers to maximum effect. Benefit To use this feat, you must expend your psionic focus. You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables. Augmented powers can be maximized; a maximized augmented power deals the maximum damage (or cures the maximum hit points, and so on) of the augmented power. An empowered and maximized power gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result. Using this feat increases the power point cost of the power by 4. The power’s total cost cannot exceed your manifester level Claws of the Beast Psychometabolism Level: Psychic warrior 1 Display: Visual Manifesting Time: 1 swift action Range: Personal Target: You Duration: 1 hour/level Power Points: see text Power Points Claw Damage Small Medium Large 1 1d3 1d4 1d6 3 1d4 1d6 1d8 5 1d6 1d8 2d6 7 1d8 2d6 3d6 11 2d6 3d6 4d6 15 3d6 4d6 5d6 19 4d6 5d6 6d6 You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into deadly claws. You gain two natural attacks with your claws, each dealing 1d4 points of damage (1d6 if you are Large, or 1d3 if you are Small) plus your Strength bonus. Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural. You can choose to deal nonlethal damage with your claws, taking the standard -4 penalty on your attack roll. Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacks—you simply have two claw attacks at your normal attack bonus. You can manifest this power with an instant thought, quickly enough to gain the benefit of the power on your turn before you attack. Manifesting this power is a swift action You cannot manifest this power when it isn’t your turn. You can call or dismiss the claws as a swift action during the duration of the power. If you attack with a manufactured weapon or another natural attack, you can’t make any claw attacks in that round. You can still hold and manipulate items with your claws or cast spells just as well as you could with your hands. Augment If you spend additional power points, you can create larger, sharper, and more deadly claws, as shown on the table. Claws of the Beast has no variable Numeric Effects. It creates claws. The Claws are weapons. The claws have a variable numeric Effect, but the power does not. |
| AntiDjinn08-24-07, 05:57 PM | Some will contest this, but the power itself has no variables. The claw damage table is provided for convenience; the book could have easily referred you to similar damage progressions in other books. When you augment you move up a set number of steps on the damage progression table. The power itself has no variables, it can no more be maximized than it can be minimized with Damp Power. |