My next few feats (PsyWar 12) [Archive] - Wizards Community

Post/Author/DateTimePost
primemover003

08-29-07, 08:49 PM
OK currently my Jotunbrud human (illuskan) Psychic Warrior 12 is in need of some guidance as to which feats to take in my near future (bonus 14th and regular 15th level feats). Here's my build ATM...

Human (illuskan) Psychic Warrior 12
CG Medium Humanoid (human)
Init +5; Senses Spot +8 Listen +3
Languages: Common, Giant, Illuskan

AC 26, touch 19, flat footed 22 (+6 armor, +4 dex, +1 natural, +5 shield); Combat Expertise
hp 88 (12HD)
Fort +11, Ref +10, Will +8; Resistance +1

Spd 30ft
Melee Guisarme +12/+7 (2d4+3/x3)
Melee +1 Adamantine Spiked gauntlet +12/+7 (1d4+3)
Ranged +1 Composite Longbow [+2] +15/+10 (1d8+3/x3)
[Space 5 ft; Reach 5 ft]
Base Atk +9; Grp +15
Atk Options: Psionics, Psionic Weapon, Greater Psionic Weapon, Improved Trip
Combat Gear: potions of Cure Moderate Wounds (x2), Potion of Shield of Faith +2, Oil of Bless Weapon (x3)

Psionics (61pp, 12 powers known, ML 12)
4th- Energy Adaptation, Freedom of Movement (psionic), Steadfast Perception
3rd- Concealing Amorpha (Greater), Evade Burst
2nd- Dissolving Weapon, Hustle
1st- Defensive Precognition, Expansion, Metaphysical Weapon, Offensive Precognition, Vigor

Abilities: Str 14, Dex 20, Con 14, Int 13, Wis 17, Cha 11
Feats: Jotunbrud, Combat Expertise, Improved Trip, Combat Reflexes, Weapon Focus (guisarme), Psionic Weapon, Psionic Meditation, Greater Psionic Weapon, Improved Buckler Defense, Shield Specialization, Shield Ward
Skills Autohypnosis, Climb, Concentration, Jump, Knowledge (nature), Swim

Possessions: combat gear, potion belt, +2 Green Steel* Breastplate (w/ 5pt Cognizance crystal embedded), +3 blue Dragonhide buckler, Guisarme, Efficient Quiver (58 arrows), Gloves of Dexterity +2, Cloak of Resistance +1, Amulet of Natural Armor +1, Brooch of Shielding (75ch, inactive)

*Greensteel armor provides +1 armor bonus, +1 Max Dex, -2 ACP, -5lbs, +1,000gp - yes it's the DM's homebrew, but I think it's nifty:)
Unfortunately my character has had a small run of bad luck in the last few sessions. I got decapitated by a Razor Boar and had to pay for my Resurrection (and had to use my Boots of Speed fund to do so), I lost my +1 Orcbane Guisarme and my Bag of Holding 3 in a battle vs a wizard and his githyanki cohort (the Wizard's 15 pt empowered ray of enfeeblement made me drop them), and last session my Celestial armor got eaten by an advanced Rust monster. So in the last 3 levels I'm down about 43K gp in gear... and the armor was technically on loan!!!

Now in general I'm a tripper and rely on my AoO's, with my Greater Psionic Weapon as my secondary combat trick, and archery/alchemical grenades my fallback. I was thinking of taking either the Linked Power Metapsionic feat at 14th to Buff myself more quickly and either Stand Still or Deft Opportunist at 15th. Of course Deep IMpact should be an option too.

ATM the group is fighting our way into a Baatezu prison on the Gray Wastes to face the Wizard and his cronies, but after our return to our home plane our mission to raid the lair of a family of Blue dragons (and retrieve a lich's phylactary) beckons. Most of my powers and feats have been chosen leading up to this mission (we killed a young blue early in the campaign and hoped to find it's parents hoard).

Any advice or opinions on my build are most welcome!!! We're allowed Core, Complete, FRCS, PHB2, PGtF, Rac, XPH, and maybe Draconomicon (gotta check with DM's).
Bacris

08-29-07, 10:26 PM
As you're already tripping-focused, I'd advise against Stand Still. Unless you tend to fight a lot of quadrupeds or big creatures, that is. Since the two (tripping vs Stand Still) are mutually exclusive, it's better to focus on one or the other. I'd say Deft Opportunist is the better option.
primemover003

08-29-07, 10:34 PM
I agree that my Trip is just as good if not better than Stand Still (which is why I didn't choose it at lower levels) but recently I've been relieved of my tripping weapons through destruction or loss. And even with my Size bonuses from Jotunbrud (which increase as I use Expansion) many foes we're facing at these levels are getting increasing harder to trip. Deft opportunist however does make up for my lower BAB. It's good having more attacks than a 20th level fighter per round sometimes!!!