My stab at a Soulknife fix [Archive] - Wizards Community

Post/Author/DateTimePost
Oblivionsfate

08-28-07, 10:14 PM
I have been looking over the soulknife fixes on this board and while some of them look interesting it struck me that allot of a Soulknifes class features pertain to making a Mind blade keep up with magic weapons. And I figure they could be thought of as dead levels because you really aren't gaining new "class feature", so to speak. So here is my Attempt at a fix.

Skills would remain the same, and the same goes for saves, and BAB.

Specail
1 Mind Blade, Weapon Focus (Mind blade), Hidden talent
2 Throw Mindblade
3 Bonus Feat
4 Ritual of Imbuement, Weapon Specailization (Mind Blade)
5 Free Draw, Shape Mind Blade
6 Speed of Thought
7 Bonus Feat
8 Greater Weapon Focus (Mind Blade)
9 Blade Wind, Forge Blade
10 Hidden Talent
11 Bonus Feat
12 Improved Speed of Thought
13 Knife to the soul
14 Improved Throw Mind Blade
15 Bonus Feat
16 Greater Weapon Specialization (Mind Blade)
17 Superior Wepon Focus (Mind Blade
18 Greater Speed of thought
19 Bouns Feat
20 Remove Soul


All abilities are the same as the ones in the book, except these:

Hidden Talent: A first lvl Soulknife gains Hidden talent as a bonus feat. At tenth lvl a soulknife gains the benfit of the feat again.

Bonus feats: A Soulknife may choose either a Psoinic feat or a Fighter feat as a bonus feat at the indicated levels. The soulknife must qualify for those feats normally.

Ritual of Imbuement: A Fourth lvl Soulknife learns to imbue his soulknife as if it were a weapon. This works in a similar fashion to the Kensai's, the PrC from Comp. Warrior, ability to imbue its favored weapon. However the psuedo-enxhantment on the mindblade is based of of the total character level of the Soulknife.

Wepon Cost to Minimum
Bonus Enchant Char. LVL
+1 40xp 4th
+2 160xp 7th
+3 360xp 9th
+4 640xp 11th
+5 1000xp 13th
+6* 1440xp 14th
+7* 1960xp 15th
+8* 2560xp 16th
+9* 3240xp 17th
+10* 4000xp 18th
*Past five it must be enhancements. ie. no +6 Mind blades. However you could have a +5 Keen Flaming Mind Blade.

Weapon Specialization (Mind Blade): A Soul knife of fourth lvl gains Weapon Spec. For their mind blade as a bonus feat regardless of if they met the requirements.

Forge blade: A Soulknife Can cause its Mind Blade to be treated as if it were a specail substance, for example Adimantium. To do this a Soulknife must have a sample and must meditate for an hour to gain this benifet. A Soulknife's Mind Blade can only be treated as one specail substance at a time. A Soulknife may change the material by getting a sample and meditating for another hour.

Improved Speed of thought: A Soulknife gains an increased benifet from it's Speed of thought feat. Instead of just +10ft it is now +20ft.

Knife to the soul: As a standard action a Soulknife can attack a target with it's Mind Blade. If he hits instead of doing damage regualarly it can do 1d4 damage to one of the targets mental ability scores.

Improved Throw Mind Blade: The range of a Soulknife's Mindblade increases to 60ft.

Greater Wapon Spec. (Mind Blade): A Soulknife gains the Greater Weapon Specialization feat as a bonus feat for it's Mind Blade. He doesn't need to meet the requirements of the feat to gain it's benifit.

Superior Weapon Focous (Mind blade): A soulknife gains an additional +1 to hit with its Mind blade. This stackes with Wepon Focus and Greater Weapon Focus.

Greater Speed of thought: A soulknife of 18th lvl increases it's benifit from the Speed of thought feat. It now gives him +30ft instead of +20ft

Remove Soul: Once per day a Soulknife may make a specail Melee attack against one target. This takes up a standard action. If hit the Soulknife does normal damage and the target must make a Will save (Dc=10+ 1/2 Soulknife lvl + Int bonus) or be killed. This efect rips the soul from the body so any creatures that are already dead or don't have a soul are not affected. Outsiders are banished by this efect if they fail their Will save.



Well there it is. So what do you think? Feed back would be nice.
Mælstrøm

09-01-07, 12:56 PM
Well I have to say I am glad that there is another "soulknife fixer" that actually refrains from throwing in Full BAB just for the heck of it! One thing I cannot understand is that the fixes try to make the one thing the soulknives have more powerful without actually granting the soulknife any psionic powers. The soulknife is the only base class that doesn't get any psionic powers, so I tried to make a fix with powers (click here if interested) (http://forums.gleemax.com/showthread.php?t=884191) - but, for a fix without powers, yours is very interesting!

One thing though: why did you replace the existing "mind blade enhancement which grants stuff like "keen" and the +1 mind blade bonus. These two pretty much are the same as your enhancements, aren't they? And maybe I am wrong, but I don't like the idea of actually imbueing a psionic projection, because imbueing means magic enhancement, doesn't it? I am not entirely sure, an honest question.

In the same context, I don't like the "Forge Blade" idea, although this can be explained away with psionics of course.

The increased range and remove soul thing are very nice additions, as are the increasing speed of thought. All in all, not too powerful and very thought-through, well done!
Oblivionsfate

09-01-07, 09:58 PM
Huzah. For some one finally replying.




Now that that is out of my system. I would like to reply to your critizism.

One thing though: why did you replace the existing "mind blade enhancement which grants stuff like "keen" and the +1 mind blade bonus. These two pretty much are the same as your enhancements, aren't they? And maybe I am wrong, but I don't like the idea of actually imbueing a psionic projection, because imbueing means magic enhancement, doesn't it? I am not entirely sure, an honest question.

I thought that since most characters get magic weapons in addition to their class lvls, that a soulknife should also. And I think that flavor wise you call it ritual of awakenment. Making it seem as if he is awakening hidden potenail of his blade. I thought that the forge blade would go allong the same lines. I thought that this would be the best way to show that with out cluttering the class table. I like this because then he can have weapons on par with the fighter. I would have to agree with you that Imbueing sounds to magical.

Oh and it does have powers it is just two of them.
Mælstrøm

09-03-07, 07:53 PM
Okay, I understand that you want the mindblade to become better over time, but that is something the special quality "mind blade enhancement" did already, did you have a look at it? The system actually allowed for quasi-magical enhancements (meaning the enhancements were of psionic nature, but were comparable to the magical enhancements like "keen" and all that). And the +1 to +5 mind blade bonus took care of the magical weapon bonus if you will, it was as if it was a +x weapon at that point.
Svartgeirr

09-03-07, 11:44 PM
One of the best Soulknife fixes I've seen came in the form of breaking down the entire class into Psychic Warrior feats. Now every Psionic character can have a mindblade! Link (http://www.giantitp.com/forums/showthread.php?t=44220&highlight=iames)
GawainBS

09-04-07, 07:27 AM
I think this mindblade enhancement allows for multiclassing. It's based on Characterlevel, not classlevel. Ofcourse, you have to tweak it a bit, otherwise this becomes a dipclass.
Pretty good work, though.