Need help with a new power [Archive] - Wizards Community

Post/Author/DateTimePost
Celt

08-29-07, 09:36 PM
My Egoist is researching a new power and I could use a little help. I'm not a fan of Body Adjustment, and I thought that a power that grants fast healing is right up an egoist's alley. I took a stab at it, and tried a conversion of the Vigor line of spells from the Spell Compendium.

Metabolic Boost
Psychometabolism (Healing)
Level: Psion/wilder 1, psychic warrior 1
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 5 rounds + 1 round/level
Power Points: Psion/wilder 1, psychic warrior 1

You gain fast healing 1, enabling you to heal 1 hit point per round until the power ends. This power does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow you to regrow or attach lost body parts.

The effects of multiple Metabolic Boost powers do not stack; only the highest-augmented effect applies.

Augment: For every 4 additional power points you spend, the rate of fast healing granted by this power increases by 1.

One of the things that is bothering me about this is that a 5th level egoist can either manifest an augmented version for a total of 20 hp or he can manifest an un-augmented version 5 times at the same cost for a total of 50 points (the difference being the amount of time it takes to get all that healing of course). So I could use some suggestions on this.

Or does it all look ok?
Bacris

08-29-07, 10:31 PM
As written, this just doesn't sit well with me as a 1st level power healing 6+ hit points for a single power point. Touch of Health, for example, is only 2 hp / pp - although that may be on the weak side.

Honestly, I'd probably be inclined to move it to 2nd level and leave the augment as-is.
primemover003

08-29-07, 10:36 PM
Not to mention the Vigor power only gives 5 temp hp's per pp. 6+ at 1pp is a bit too much. To be honest Vigor would actually be better than fast healing as it lasts longer and can be done before combat even happens.
Novem

08-29-07, 10:45 PM
1.): Either make it Egoist-specific (and Psywar), or make it 2nd level. Maybe both.
2.): Tone down the power
3.): Make it augment to increase either time or fast healing level (I.E., +1 fast healing per 4 pp spent, max Fast Healing 5; +1 round/ 2 pp spent.)
Just my suggestion.
InkBlot

08-29-07, 11:18 PM
As written, this just doesn't sit well with me as a 1st level power healing 6+ hit points for a single power point. Touch of Health, for example, is only 2 hp / pp - although that may be on the weak side.
Even cure x wounds only heals about 4 hit points per "power point." However, that has the advantage of being able to bring a downed ally up all at once. I think 6 hp/pp is fine if it's recovered slowly.
Bacris

08-29-07, 11:48 PM
Except it's not a flat 6.

At 2nd level, it's 7.

At 3rd level, it's 8.

At 4th level, it's 9.

And so on, and so forth.

For 1 pp, that strikes me as "just a little too good"
Fafnir

08-30-07, 04:53 AM
My thoughts exactly. I'd suggest removing the auto-scaling and making it augment-dependent.
Tedronai

08-30-07, 12:21 PM
This is a strictly weaker (at low levels) version of the Vigor spell. Considering that magic is almost universally more efficient at healing than psionics, I have no problem with that.

I would suggest removing the auto-scaling duration, adding an augment of perhaps 3 rounds / pp (and reducing the augment to the rate of healing to 3pp)
Celt

08-30-07, 09:52 PM
I agree that the level scaling needs to go, it's far too good. I did a bit of math comparisons against some of the other powers and spells. My disclaimer is that I'm no wiz at average die values, so they are probably off a bit. If anyone would like to correct me, please do; but I figure for my purposes these values are probably close enough.

Thanks to Novem for pointing out that I had to write in the max of fast healing 5, I'll put that into the final version when I write it up.

I've got three new versions of my power, one is a 1Round-to-1PP ratio, one is a 1Round-per-2PP ratio, the last is a flat increase of 5 rounds per augmentation.

Vigor Power
1: 5
5:25
9:45
13:65
17:85

Body Adjustment Power
Min Avg Max
5: 1 6 12
9: 3 18 36
13: 5 30 60
17: 7 42 84

Touch of Health Power
1: 2
5: 10
9: 18
13: 26
17: 34

Cure/Heal Spells
Min Avg Max
1: 2 5 9
5: 8 17 29
9: 13 25 41
13:130
17:150

Metabolic Boost 1 round / 2 pp spent
1: 5
5: 14
9: 27
13: 44
17: 65

Metabolic Boost 1 round / 1 pp spent
1: 5
5: 18
9: 42
13: 72
17:110

Metabolic Boost 5 rounds
1: 5
5: 20
9: 45
13: 80
17:125

I'm leaning towards the 1 round / 1pp version, but I'd like to know what you guys think. Touch of Health is so weak it's a joke. It's tough to compare it to the Vigor power because temporary HP and healing are very different. And I'm ok with it healing better than Body Adjustment, for several reasons. On top of that it's significantly weaker than a Cleric could do, so this wouldn't be stepping on any toes there.

Thoughts?
Celt

08-31-07, 10:29 PM
Anyone? Any and all feedback is appreciated.